Skyrim
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talk2farley

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talk2farley

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About this mod

Tweaks minor aspects of the excellent SkyRe to my personal taste.

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This mod will include a number of minor tweaks and fixes for SkyRe, to my personal taste. As such, it REQUIRES Skyrim Redone installed to work. Any suggestions, please let me know!

COMPONENTS

Extra Effect: Modified the Enchanting Extra Effect perk tree to allow up to 3 simultaneous
enchantments per item. This comes at the cost of a permanent 20% reduction in
enchanting magnitude.

Blood Magic: Fixed bugs with the implementation of the Blood Magic perk in SkyRe 1.03. Credit to whismerhil for discovering this issue.

Armored Casting: Implemented a system of penalties to magicka regeneration for armored casting. The penalty ranges from 5-10% for Light Armor and 10-20% for Heavy. Unarmored characters have a small, 10% bonus to regeneration. This can be disabled by setting t2f_ArmorCastingPenalty to 0 in the console.

Revised Racials: Racial bonuses are no longer a one-time skill boost at character creation. Instead, each race has a skill XP bonus percent equal to their vanilla point bonus. Additionally, each race has a skill magnitude bonus in their primary skill. For example, Nords get a 10% skill use xp bonus to two-handed weapons and do 10% more damage with them. Their minor skills increase 5% faster. Argonian Wayfarer affinity translates to a flat 10% movement speed bonus.

Script Fixes: A number of corrections to legacy script functions no longer used by the mod but potentially causing problems with other mods. If you've noticed xxxMagicSneakAttack spam in your log, this will correct that issue.

LOAD ORDER

Since this mod now edits SkyRe racials, it now requires BOTH SkyRe Main and SkyRe Races, and should be loaded after the SkyRe_Races module (towards the bottom of your load order).

COMPATIBILITY/SUGGESTED MODS

Will not be compatible with any mod that alters the same aspects of SkyRe.

I have made the Armored Casting system compatible with NPC's in the game. Simply use ASIS to distribute perks and they should receive the same penalties/benefits as the player from casting spells in armor.