SKYRIM
DCR - Shadow Buckler by Angilla
Skyrim » Armour
Added: 22/12/2011 - 11:06AM
Updated: 19/04/2014 - 12:22PM

136 Endorsements

v1.0 Latest version

3,600 Unique D/Ls

5,057 Total D/Ls

41,115 Total Views

Uploaded by Angilla

Description

Last updated at 12:22, 19 Apr 2014 Uploaded at 11:06, 22 Dec 2011




[Short Description]
This Skyrim mod installs the DCR - Shadow Buckler Shield. The DCR mods for Skyrim are a continuation of the original Dark Crusader content from Oblivion.

[What this mod contains]
Shadow Buckler War Shield:
A custom enchant for this mod. While blocking, this version reflects incoming melee damage. The amount of damage reflected is based off your health. As your health decreases, the amount of damage that gets reflected increases.

Shadow Buckler Magic Ward:
This version uses the Spellbreaker enchant.

Shadow Buckler Unenchanted:
An unenchanted version where you can do with it what you like.

All of the shields are obtained with Ebony level blacksmithing, and are found in the Ebony Blacksmithing Tree.

[Other DCR Mods]
Dark Crusader Reforged is a mod series that recreates everything from the original Oblivion mod, plus items that never made it in. Below is a list in no specific order of items yet to be made. Items in blue are either done, or in beta stages.

-DCR - Blade Set
-DCR - Heavy Weapons Set
-Shadow Defender Armor
-DCR Longbow

[DCR - Shadow Buckler Version 1.0 - 08/06/2012]
-Slight texture & material adjustment.
-NMM: I've installed and uninstalled this mod with the blade set and heavy weapons set active, with no conflicts. If anyone has problems let me know.

[DCR - Shadow Buckler Beta 0.9 - 05/13/2012]
-Adjustments: Fixed NMM conflict with the DCR - Blade Set.

[Manual]
To install simply follow the file path, and place the new files accordingly.

[Nexus Mod Manager]
This mod is compatible with NMM.

[Textures & Materials for DCR Note]
Texture maps and materials for the DCR content is tailored around the use of SKYRIM ENHANCED SHADERS. Although it is not needed, I highly recommend using it to help get the intended appearance.

[Tech Specs]
Tris: 4886
Texture maps 4096 and 2048

[Tools Used]
3ds Max
Photoshop
NifScope