SKYRIM
Realistic Lighting Without Post-Processing by 747823 and Pluto
Skyrim » Environmental
Added: 22/12/2011 - 05:07AM
Updated: 25/01/2014 - 11:44PM

2,309 Endorsements

2.0 Latest version

156,534 Unique D/Ls

250,117 Total D/Ls

937,557 Total Views

Uploaded by 747823

Description

Last updated at 23:44, 25 Jan 2014 Uploaded at 5:07, 22 Dec 2011

Version 2.0+ (Continued by Pluto and others) can be found here: Realistic Lighting

I also recommend Superl3 ENB (which includes this mod)

Note from 747823: I'm not creating or updating mods anymore. Any future progression of this mod will be uploaded by other authors and not supported by me. Because this is the last version I'm releasing/supporting, I give anyone permission to continue the project, make variations of it, or include it in their own files.

Readme.

Information about 1.7 experimental version:
Includes custom shaders written by me and injected with ENBseries 0.99, and a full ESP to be used with those shaders. They are intended to be used together and I won't make optional versions. I -very much- recommend that you don't use the ESP from 1.7 without the shader, or the shader without that ESP. They are meant to work with each other and will look incorrect when used separately.

You can configure some things with the ENBseries ini, and also there are some things in enbeffect.fx which you can configure: two types of bloom and a range of settings for the adaptation.

I haven't noticed any slower framerates with just the adaptation and "natural bloom", but enabling the "cinematic bloom" in enbeffect.fx will slow it down. I don't really like that effect but I just wanted to see if I could make it, and I guess someone might like it so it's there.

Also, 1.7 version is completely optional because of the shaders. That's why I left 1.6b as a "main file". And the ENB stuff isn't an "ENB preset" - There's no color change with ENB, it's just there so I can replace the original post-processing shader to do something that is impossible to do in the original game, having "real" eye adaptation.