Last updated at 19:29, 19 Jul 2014 Uploaded at 3:00, 19 Sep 2013
It is safe to use this patch mid-save. I haven't deleted anything, so if you have some IA or IW stuff that I don't use, you will still be able to use it and temper it.
It adds smelting recipes for all weapons added by Immersive Weapons.
It adjusts the value of the weapons for smithing purposes.
It gets rid of duplicates that are already in Requiem.
It organizes all weapons into categories to blend in with Vanilla weapons.
It reassigns requirements to craft and temper based on Requiem values.
Some stuff is placed on NPCs.
It adjusts leveling lists to insure smooth placement of items.
It removes all recipes of daedric artifacts and unique weapons.
Requiem - Immersive Weapons.esp
All other Requiem Patches
Always use a bashed patch using Wrye Bash insuring that the NPC leveled lists and the item leveled list changes are merged with any other mods you are using.
If you enjoy this patch, please check out some of my other patches:
Requiem - Dragonborn
Requiem - Falskaar
Requiem - Hearthfires
Requiem - Immersive Armors
Requiem - Skyrim Immersive Creatures
Requiem - Immersive Patrols
Requiem - Skytest Realist Animals and Predators
Requiem - Wyrmstooth
Requiem - Dragon Combat Overhaul
Requiem - Civil War Overhaul
Requiem - Moonpath to Elswyer Patch
Requiem - Interesting NPCs Patch
Requiem - Guard Dialogue Overhaul Patch
Requiem - Complete Crafting Overhaul Remade Patch
Requiem - Trade and Barter Patch
If you want to try something different, try Requiem - Hard Times.
Some of my mods require Requiem - Resources to work.