Last updated at 14:31, 19 Feb 2014 Uploaded at 2:49, 19 Sep 2013
It is safe to use this patch mid-save. I haven't deleted anything, so if you have some IA or IW stuff that I don't use, you will still be able to use it and temper it.
What this mod does:
It adds smelting recipes for all armor added by Immersive Armors.
It adjusts the value of the armor for smithing purposes.
It gets rid of duplicates. If it was already in Requiem, you will not find it and you probably can't craft it. If Requiem added it, then it should be unique. example (Warchief Heavy Armor)
It gets all armor in line with Requiem values.
It organizes all armor into categories to blend in with Vanilla Armor.
It reassigns requirements to craft and temper based on Requiem values.
There are certain heavy armors that Immersive Armors adds that I consider "Mage Plate". I have made it where you can craft these armors with robe like enchants. Not as good as robes, but better than what is out there. It weighs less, but does not provide as much as armor as it's non-mage equivalent.
Load order should be:
hothtrooper44_ArmorCompilation.esp AKA Immersive Armors
Requiem - Immersive Armors.esp
All other Requiem Patches
If you enjoy this patch, please check out some of my other patches:
Requiem - Dragonborn
Requiem - Falskaar
Requiem - Hearthfires
Requiem - Skyrim Immersive Creatures
Requiem - Immersive Patrols
Requiem - Immersive Weapons
Requiem - Skytest Realist Animals and Predators
Requiem - Wyrmstooth
Requiem - Dragon Combat Overhaul
Requiem - Civil War Overhaul
Requiem - Moonpath to Elswyer Patch
Requiem - Interesting NPCs Patch
Requiem - Guard Dialogue Overhaul Patch
Requiem - Complete Crafting Overhaul Remade Patch
Requiem - Trade and Barter Patch
If you want to try something different, try Requiem - Hard Times.
Some of my mods require Requiem - Resources to work.