SKYRIM
Lootification custom xml by erchan
Skyrim » Utilities
Added: 23/08/2013 - 12:33PM
Updated: 06/11/2013 - 08:21AM

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Uploaded by erchan

Description

Last updated at 8:21, 6 Nov 2013 Uploaded at 12:33, 23 Aug 2013

This is a custom.xml to be used with the mod Lootification:

http://skyrim.nexusmods.com/mods/32339/?

For those unfamilar with the lootification mod, it is a SkyProc patcher that creates enchanted versions of weapons and armor from mods and distributes them into leveled lists. Most mods, especially those for weapons and armoured sets do not have enchanted versions and often they are not properly included into leveled lists. If an item is not included into leveled lists, it would only be accessible through crafting or at a fixed location.

Manual creation of leveled lists and enchanted items is an extermely tedious process. This Skyproc patcher makes it less tedious. Keywords however, must be specified for each item in "unlootified" mods to help "guide" the patcher. These keywords are included in my custom.xml so that you do not have to insert them manually i.e. effectively "lootifying" these mods.

If you created a bashed patch, lootification would distribute the items according to the leveled list in the bashed patch. Therefore, it is compatible with scaling mods such as skyrim unleashed.

Also recommended that you download the following mods:

Skyrim redone (Skyre)
http://skyrim.nexusmods.com/mods/9286//?

Skyrim Unleashed (very good level scaling mod)
http://skyrim.nexusmods.com/mods/25869/?

Note: Do not use "Enemy Scaling" Module and "Encounter Zones" Module of Skyre with Skyrim Unleashed. The two modules will override the leveled lists from Skyrim Unleashed.

The custom.xml included here expands lootification support to the following mods:
StalhrimExtraCrafting.esp
Bucklers-Complete.esp (correct assignment of light and heavy armor)
DragonBoneEbonsteel.esp
DragonbornArmorFix.esp (properly inserted shield into chitin outfit)
Crossbows_Basic_Collection_EN_LL.esp
skyforgedShields.esp
SkyRe_Main.esp
Inconsequential NPCs.esp
OBIS.esp
Immersive Weapons.esp
Ket_WEAPONIZER.esp
skyforgedWeapons.esp
Third Era - Dwemer.esp
SkyRe Light Weaponry Fillout.esp
Druidessentials.esp
AMB Glass Variants Lore.esp (properly included Thalmor glass into faction leveled lists)
BosmerArmorMATY743.esp
AgentOfRighteousMight.esp
HammerfellBanditsV2.0.esp
SkaalHeavyArmor.esp
ExiledBladesArmor.esp
SamuraiBladesWeapons.esp (inserted reproccer keywords for skyre compatibility)
SamuraiBlades.esp (inserted one of the armors into Draugr leveled lists)
1nivWICCloaks.esp
Cloaks.esp
ThalmorStandalone.esp (fixed bugs that prevented lootification)
LB_MuchAdoSnowElves.esm
Falskaar.esm
Revelation Robes Standalone.esp

It took a few hours to think of the proper keywords. Leveled list are made as lore friendly as possible. Hammerfell items should spawn mostly on redguards. Thalmor items have proper thalmor keywords to ensure they spawn on thalmors. Blades items are found only on Draugr, because most of the Blades are dead, wiped out by Thalmor.

However, I have not properly play tested my custom.xml and some items may spawn in "lore unfriendly" places.

UPDATE: Uploaded esp replacer for ThalmorStandalone and HammerfellBanditsV2.0. Both mod contained out of order sub-records that prevented lootification. This resulted in Thalmor refusing to wear their fascist black armor and bandits wearing only their undergarments i.e. FIX for naked bandits and thalmor.