Skyrim

About this mod

A small mod that converts the Pelagius Wing into a livable house with mannequins, displays, merchants and a follower.

Requirements
Permissions and credits

Pelagius Wing... refurnished. Beautiful, organized and livable.



About
This is an attempt to remake the Pelagius Wing. Seeing that place left in ruins and all messed up was horrible... what a waste of a fine room in the Blue Palace. So I thought I could make some changes there, and so I did. Now the Wing is livable. Rooms, chests, mannequins, displays, NPCs and all. It's worth downloading this mod. This mod is being ported to Skyrim SE. Click here for more.

Features
  • A new follower
  • New merchants
  • Smithing, Alchemy and Conjuration trainers
  • Lots of chests
  • Mannequins
  • Busts for your dragon priest masks
  • Holders for your dragon claws
  • Displays for your Daedric items
  • More displays for your unique items
  • A bar (and a bartender)
  • A bard

Dragonborn Addon Features
  • Displays for your unique Dragonborn items
  • A statue of Miraak (you need his items in order to activate it)
  • A training room with buttons for you to choose the NPC to kill
  • Displays for your Black Books

Dawnguard Addon Features
  • Displays for your Elder Scrolls

FAQ
  • Will this mod affect The Mind of Madness in any way? A: No, not at all. This was my first worry.
  • Will this mod conflict with any other mod? A: Only if this mod changes something in the Wing.
  • Is this mod DLC-friendly? A: Yes. No problems found so far. Tested with all DLCs.
  • Does this mod require an DLC or another mod? A: The main file doesn't, but the addons do. Each addon is described with the thing it needs.
  • Can I make a suggestion? A: Not only can you make a suggestion, but you should. Suggestions are always welcome. If you find any bugs or problems, please report.
  • What is this training room? A: An arena with 5 buttons. Each button has an NPC spawn list, by category. You can spawn the NPCs and use them to train your skills or just watch them fight for fun.
  • Some characters are walking in places they weren't supposed to. Why? A: There was a HUGE problem with the navmeshes. Update your mod to v1.2 to get this fixed.

Credits
Special thanks to Vulon for voicing Ahmad. Thanks to LadyTarantula for reporting bih issues which are now fixed. Also, thanks to anyone who downloaded and endorsed my mod.