Relics of Hyrule - A DLC Size Zelda Mod by JKalenad
Skyrim » Weapon and armour sets
Added: 20/08/2013 - 03:40AM
Updated: 01/12/2015 - 12:18AM

1,349 Endorsements

6.27 Latest version

33,070 Unique D/Ls

49,105 Total D/Ls

327,745 Total Views

Uploaded by JKalenad


Last updated at 0:18, 1 Dec 2015 Uploaded at 3:40, 20 Aug 2013

"Listen carefully... This was once the land where the power of the gods was said to slumber. This was once the kingdom of Hyrule. But that blessed kingdom has been transformed by the king that rules the twilight... It has been turned into a world of shadows, ruled by creatures who shun the light.

"The people believed that the Hero of Time would again come to save them... But the hero did not appear... Faced by an onslaught of evil, the people could do nothing, but appeal to the gods. In their last hour, as doom drew near, they left their future in the hands of fate. What became of that kingdom...? None remain who know."

These are the relics of Hyrule, the shards of an age long forgotten, the remnants of a civilization older than the Dwemer. So old that it was a myth during their time, and little evidence of the civilization remains. All that remain are artifacts: weapons, armor, magic.

This mod does not turn Skyrim into a Zelda game, nor does it use Skyrim's engine to remake any Zelda game

My philosophy is that a Skyrim mod should respect the core game, rather than using it as a platform to remake another. The Relics of Hyrule also reimagine and frame the tragic beauty of Hyrule and Termina in the harsh landscapes of Skyrim and Solstheim.
Instead of just adding items from Zelda, I link them to the world as though they have always been in Skyrim, through lore and secrets. My goal is to make the mod lore-friendly, despite being inherently lore-breaking.
It's designed such that you find the relics by playing Skyrim. There are no quests that guide you, only rumors and forgotten myths (unless you read the Information Guide, of course). This is intentional, as an homage to how games used to be. The original Legend of Zelda did not hold your hand.

In short, Relics of Hyrule is a large mod that adds scores of new weapons, spells, enchantments, enemies, NPCs, dungeons, and experiences that are (hopefully) balanced with the base Skyrim game, while connecting Zelda lore to Elder Scrolls lore as a bit of fun that gained a little too much momentum. There are no new quests, new lands, or dialogue, and you will not see any main characters from the Zelda franchise in this mod.

This mod has over 1337 endorsements!
As of July 27th, 2015, Relics of Hyrule is the 2nd most endorsed and downloaded Zelda mod on the Nexus!

Woah! Thank you all very much, and there is always much more to come!

The mod now has a wiki!
It's not finished by no stretch of the imagination, and I'll be adding to it constantly. The Master Sword page is a model for the rest of wiki. If you want to contribute, by all means do! I will be monitoring the wiki for consistency and accuracy, since its purpose is reference.

And HUGE thanks to ZeldaInformer, who wrote this amazing review of the mod:
Click this link to read it. It''s so nice.
Also to for reporting on version 5.23:
In this post that you can read by clicking these words.

Here's a video review by HiroStormwolf!

This is the first review video I've seen anyone make of Relics of Hyrule, and even better the mod was requested by one of his viewers!

And there's a smaller YouTube Channel, Whovian and Hyrulian, currently doing a collection series for Relics of Hyrule. They're very concise about the locations, so it's helpful for a quick visualization of where to find items in the mod

Finally, here's a video explaining how to navigate this page and install the mod:
This video will be updated and replaced soon.

Relics of Hyrule is fully compatible with Dual Sheath Redux. The meshes required are included with the installation of Relics of Hyrule.
It should also be compatible with custom skeletons and animations like XPMS.

As of version 6.2, Relics of Hyrule runs on SKSE 1.7.3. This might cause problems if you aren't running that version of SKSE.
If you are using NMM, after installing the core, DO NOT Upgrade to a new version of the mod if the manager prompts you. This will uninstall the core and leave you without textures and meshes! Instead, install the update normally. This process will be streamlined in 6.0
If you're using SkyRE, Load Relics of Hyrule FIRST.

Imbued Weapons should be compatible as long as you don't run the spell with the True Master Sword, Deep Corrupt Master Sword, Fierce Deity's Sword, True Four Sword, True Noble Sword or True Phantom Sword. Even then the worst that would happen is two different effects at once. But it spoils the natural effects of these weapons.

Perk mods should be compatible because Relics of Hyrule does not rely on perks for crafting. Instead, the recipes rely on your skill and the presence of certain items in your inventory.

RelicsofHyruleDragonborn requires BOTH major DLCs.

Also, look at the FAQ in the Forums tab!

Read the Sticky comment for details and updates!

With 6.0 released, please be specific with your bug reports.

I read every comment, and do my best to respond.
Before you comment, please read some of the FAQ in the Forums tab.
Also, if you want to make a request, by all means do, but please check the Item List/Video Index before you make a request.
I don't want you to waste your time asking for something you already have.
This may be nit-picking on my part, but also please avoid using the phrase "you should" when suggesting something for the mod. It comes
across as a command, rather than a suggestion.
Be honest in your comments. Be clear. I have received far too much negative, nit-picking, misguided criticism on my work to be able to read sarcasm in text.
So if you're "just messing with me," I will not get it, and I will respond tersely and defensively.
Joke if you want, but for the love of Azura, make your jokes clear.
I do not take harassment lightly. As Mike Rugnetta said, "Making things does not mean you sign up to be harassed. Criticized, sure, but not harassed. I don't think one excuses the other."

Please don't post this mod on other sites. Especially not without my name attached to it. I've worked countless hours on this mod, so I don't want someone else taking the credit, and I don't want to be blamed if someone downloads an unauthorized version filled with viruses and text files that say nothing but "Bad Wolf."

Oh, and please at least read some of the FAQ in the Forums Tab before you comment. Have I mentioned that?
Also look at the Item List in the Forums tab and the images tab for information on what is in the mod.

(If you're just updating, skip to 3)
1. Install SKSE Without it, everything might be invisible. So unless you want needlessly hard mode...

2. Download the CORE first. If you use NMM and are installing an update, make sure you select "No" when asked if you would like to upgrade. This would uninstall or overwrite the original. And things would break.
Once again, with NMM, do not "upgrade" a core to an update.

3. Updating:
I'm sorry if updating is confusing. As of 6.0, I plan to update the core more regularly, and supply larger updates to try to streamline the process.

Download and install the newest Update from the Updates section of the Files Tab.
If you use NMM and are installing an update, make sure you select "No" when asked if you would like to "upgrade" the original. Otherwise things will break. Make sure the old content is overwritten by the new content.

DO NOT deactivate a core in NMM unless you're doing so to update it to a new core!
For instance, 6.00 is a core, and 6.15 is an update.
Install 6.15 after 6.00 and overwrite the content and .esp file from 6.00, but do not disable 6.00, because it has all the meshes and textures that 6.15 relies on.
The new .esp file replaces the old one, but the non-core updates do not replace the core.

The latest update includes ALL previous updates up to the number of the core, unless it is labeled as a hotfix.
For instance, if the core is 6.0, and the update is 6.5, the update includes 6.1, 6.2, 6.3, and so forth all the way to 6.5.

Only use ONE version and play with only ONE main .esp file active!
If you're using the RelicsofHyruleDragonborn.esp, only install Legendary updates, and only have the latest version of RelicsofHyruleDragonborn.esp active in your load order. Running multiple versions will make duplicates of items and might crash the game.
I don't even know why some mod managers let this happen, to be honest.

You also shouldn't have to start a new save if you're updating the mod. The worst thing that could happen is maybe two pairs of Hover Boots exist. But you can give one to Serana or someone.

If you want to be extra careful, store your Relics of Hyrule items in a chest or player home before updating. Just in case.
Or at least keep a backup of your save.

There are three versions: No-DLC (vanilla), Dawnguard, and Legendary, and only the Legendary version is supported.
If you are updating from one of the other versions to the Dragonborn (i.e. Legendary) version, follow this video, or start a new save.

I also recommend placing Relics of Hyrule as low as possible in the load order.

To make the transition from my standalone mods to this one, watch the video just above.

Or in text form:
If you want to have an item like the Master Sword without having to find it and enchant it again, follow these instructions:

Step 1:
Make a list of items you don't want to have to find again, like the Master
Sword or Majora's Mask. I suggest putting them in an empty chest so you
can list them easily.

Step 2:
open the console and type
coc qasmoke

Step 3:
Walk through the testing room until you find a large hall filled with crafting equipment. The debug chest is at the very end of this hall, near a doorway that seems to lead nowhere.

Step 4:
Open the debug chest and take out the items you want.

You're done! yay!

This process DOES produce duplicates, however, so I recommend picking up the one from the mod (say, the Master Sword in Eldergleam Sanctuary or Ancestor Glade) as a backup. Unless you want to spit in the face of lore and have two.

If you want to just have one in the world, you can do that by going to the debug chest again and putting the duplicate inside.

You can also do this:

help "[name of duplicate item without brackets but in quotes]"

player.removeitem [code of item without brackets] 1

That will delete the item from your inventory.

These words lead to a list of all the items in the mod

Some of these items are available in less refined standalone versions. Many of these are very different from the Relics of Hyrule equivalents:

Master Sword
Hylian Shield
Majora's Mask Hero's Shield
Kokiri Sword, Razor Sword and Gilded Sword
Fire, Ice & Light Arrows
Biggoron's Sword
Great Fairy's Sword
Megaton Hammer
Ocarina of Time Mirror Shield
Wind Waker Mirror Shield
Hover Boots
The Iron Boots
Golden & Silver Gauntlets
Golden Goddess Spells
Armor of Hyrule
Scout Armor of Hyrule
Majora's Mask is now included! The mod was made by Motch1391 and has been integrated with his permission with some modifications.
The Ordon Sword mesh by Kyim
Redeads and Stalfos
Iron Knuckle Helmet

If you have an idea for something to include, you have my undivided attention!

I'm done now.


A more in-depth F.A.Q. is available in the Forums Tab on this mod page, but what follows are the most frequently asked questions.

Q. When's the next Update?
A. I don't know. When it's done.

Q. Does this mod change anything about vanilla Skyrim?
A. Nothing significant.

Q. Do I have to start a new game?
A. No. You can if you want.

Q. Can you add [item]?
A. Maybe. If it fits Skyrim and can be done with Skyrim's limitations.

Q. Can you add [person]?
A. No. They don't fit the lore of the mod or idea behind the mod. Zelda characters will not make in-the-flesh appearances in the mod (except one, technically), but some are mentioned in books and some have even written their own books.

Q. There's three of everything.
A. Make sure you only have one .esp file active, especially if you're using NMM.

Q. I can't install the mod. NMM keeps failing, and I'm getting CRC errors.
A. It's probably not the mod. Large RAR files are sensitive to CRC errors. Just keep trying.

Q. Is this mod Dual Sheath Redux Compatible?
A. Yes. Just make sure DSR is installed correctly and the patcher has been
run after you installed Relics of Hyrule. The mod comes packaged with
all of the Dual Sheath Redux meshes that are needed.

Q. Is this mod compatible with [Overhaul mod]?
A. Maybe? There is a PerMa patch that I host on the page, but I cannot offer support for it, because I don't use PerMa. If you have trouble with it, check the sticky post in the Posts tab.

Q. Kinolangdanzel (or another dungeon) crashes when I enter.
A. Reinstall or deactivate then reactivate the mod in NMM. Kinolangdanzel and other places tend to have trouble, but everyone who has had the issue has managed to fix it by reinstalling or toggling the mod.

Q. Why is there so little guidance in the mod?
A. I like to encourage people to figure things out for themselves, and I'm paying homage to The Legend of Zelda. Even Skyrim doesn't tell you anything. You don't know how to get the Wabbajack until you end up in the right place. There is enough guidance in the mod to make things possible as long as you are patient. Plus, there is the Quick Info Guide and the Relics of Hyrule Wikia.

Q. I saw [something strange]. Is this intentional?
A. What does this question even mean? I get asked this so much that I admit I'm a little tired of it. It seems like a non-sequitur to me. If you
think something is a bug, tell me you think it's a bug and I'll fix it.
If it was intentional, I'll tell you. You really don't need to ask if something was intentional unless you're very, very curious to know.
I hope I'm not sounding like a curmudgeon. I just get asked if things are intentional waaaaay too much.

Q. Why is [item] different in behavior and appearance from the one in Zelda?
A. Because this is Skyrim.

Q. Why is the lore so sad?
A. The sadness of the lore is partially intentional and unintentional. I wanted to make the mod as lore-friendly as I could, and the logical way to do that was to make Hyrule an ancient civilization that occupied the physical space that Skyrim does now. I took some influence from the  most tragic Zelda games: Ocarina of Time, Wind Waker, Majora's Mask, and Twilight Princess. Tragedy is a big part of Zelda, and the games do a great job of weaving tragic tales.


Relics of Hyrule logo by RPD490

Wind Waker sounds from The Legend of Zelda: The Wind Waker
Some Ocarina of Time sounds from The Legend of Zelda: Ocarina of Time

Fairy sounds from

Vibrant scabbard textures for True Master Sword and True Noble Sword by DarkBlueLink, based on textures by Chief-01

Zora Sword based on this mesh by standalone09:

Darknut Battlesword by Overmind5000

Hylian Shield, Hero's Bow, Wind Waker Mirror Shield, Fierce Diety's Sword, Noble Sword, and Master Sword
Based on Chief-01's meshes:

Converted to Skyrim by CaptainRC (Hylian Shield and Master Sword) and DMagnus

Hylian Shield Texture by me, using textures from

Terminan Shield:
The mesh of the Terminan shield is made by Tyen and used with his permission.
Based on the Hylian Shield from his Legend of Zelda mod:

Biggoron's Sword and Kokiri Sword:
Mesh by Christian of early CCRE for his Zelda Oot Equipment mod:
Converted to Skyrim by DMagnus

Ocarina of Time Mirror Shield and Gerudo weapons meshes and texture by DMagnus

Majora's Mask by Motch1391
Keaton Mask by Motch1391

Pedestal of Time from the Return of a Hero mod

Ordon Sword by Kyim, originally from this mod:
Honed Ordon Sword by mandarinn, originally from this mod:

Redead scream by studiorat:

Ocarina of Time model by Buckles

Deku Shield by an anonymous donor

The biped hat mesh is by alteredtheBeast from his Link mod:

While the ground version is by Tyen:

Some enchantments based on work by J3X:

Thanks to Technocolt for the Skyward Strike script and to DMagnus for assistance with implementing it.

Thanks to HylianWolf64 for the idea to put the debug chest in QAsmoke, which is much easier than my original setup.

Magic Sword and True Four Sword donated by SatoshiKura

Zelda's Sword, Golden Mirror Shield, Wind Waker, Lens of Truth, and Final Reward by fcp078

Couple's Mask based on the mask from this mod:

Ancient Enchanter mesh by JetSteele:

Oblivion Gates resources from here:

Snow Elf clutter by MGR:

Goddess Statues by Tamira:

Rupee models by
NoxyGame and DOSMaster:

Throwing Weapons (bombs, etc.), based on Throwing Weapons Lite by JZBai:

Female mesh for Ganon's Armor based on the Ebony armor from Practical Female Armor by JZBai:

Sheikah Dagger based on the Spearblade from URW - Useless Resource Weapons by Urwy, which in turn is based on a drawing by Iikka Keränen
Moblin Weapons and Zuna Weapons also from URW

Feral Moblin and Dinofols models from Nexus Creature Resource

Poems by
Walt Whitman
Emily Bronte
Lewis Carroll
Alfred, Lord Tennyson
H.P. Lovecraft
Elizabeth Barrett Browning
Edgar Allan Poe
Robert Browning
Robert Frost

Quotes from
Ray Bradbury
J.R.R. Tolkien
loads of Zelda games
King's Quest series
Doctor Who