About this mod
The purpose of this mod is to add 15 unique and diverse followers across Skyrim. Also to give more varieties of race-class combinations for the player to choose from. This mod also adds immersion and population to the taverns and miscellaneous areas within holds.
- Requirements
- Permissions and credits
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Translations
- German
This mod adds 15 unique followers across Skyrim.
Gives more variety of race-class combinations for the player to choose from and to immerse / populate the taverns and miscellaneous areas within holds
All followers included in this pack are males and start at a base level of 10; similar to vanilla mercenaries. Level cap varies around 45-55 for each follower.
These followers do not have high tier armor such as ebony or daedric. Instead, they will have scale, steel, iron, etc..
This is to prevent newly created characters from getting access to powerful gear too early. It also gives the player a chance to give the followers better gear as they progress.
Does not require any Skyrim DLC.
Load this mod before any other mods that alters Follower AI such as UFO or ATF.
This is not a Multi-Followers mod.
Uninstall:
Dismiss any followers that were added in this mod. Find an empty cell then save. Unsubscribe / Uninstall afterwards.
"Set playerfollowercount 0" is a useful console command if you are unable to recruit any followers afterwards. Do not use this if you have quest followers such as *Spoiler* Mercer or Farkas.
Notes:
All followers have a torch within their inventory. Simply remove it if you prefer them not to have one.
Mages are equipped with appropriate gear, matching their specializations.
Followers will have low tier weapons.
Followers are not candidates for marriage.
Followers are not essential and can be killed in combat or by taking falling damage.
Melee and Magic users will not have hunting bows / *invisible* iron arrows in their inventory.
Archers will have their own bow with limited arrows. (Can be removed and replaced)
Name / Race / Specialization / Location / LvL Cap
~MELEE~
1. Feldri Ocarllus - Imperial - (2h) - Riften / Bee and Barb, Riften - Capped at 45.
2. Deltri - Nord - (1h) - Temple of Kynareth / Bannered Mare, Whiterun - Capped at 45.
3. Foldran - Redguard - (2h) - Drunken Huntsman / Bannered Mare, Whiterun - Capped at 50.
4. Kjollir - Nord - (1h) - Candlehearth Hall, Windhelm - Capped at 50.
5. Findecano Helyan - High Elf - (2h) - Understone Keep / The Silverblood Inn, Markarth - Capped at 55.
6. Rolazzir - Redguard - (1h) - Riften Market / Mistveil Keep / Bee and Barb, Riften - Capped at 55.
~RANGE~
7. Gilidor Orian - Dark Elf - (Archer) - Temple of Mara / Bee and Barb, Riften - Capped at 45.
8. Elrohir Cacil - High Elf - (Archer) - Jarl's Longhouse / Dead Man's Drink, Falkreath - Capped at 50.
9. Bokune Dead-Shot - Nord - (Archer) - The White Hall, Dawnstar - Capped at 55.
10. Kecon - Argonian - (Archer) - Riverwood / The Sleeping Giant Inn, Riverwood - Capped at 55.
~MAGIC~
11. Ra' Shavidi - Khajiit - (Destruction - Frost) - Riverwood / The Sleeping Giant Inn, Riverwood - Capped at 45.
12. Bul Gro-Virk - Orc - (Destruction - Fire) - Dragonsreach, Farengar's Chamber, Whiterun - Capped at 50.
13. Karilen Atmilas - Redguard - (Destruction - Frost and Lightning) - Old Hroldan Inn, The Reach - Capped at 50.
14. Ruzar-Ei - Argonian - (Destruction - Frost and Lightning) - The Winking Skeever, Solitude - Capped at 55.
15. Falidon Kulari - Dark Elf - (Destruction - Fire) - Temple of Divines / The Winking Skeever, Solitude - Capped at 55.
Update 1.1:
Kjollir was missing and will appear at Candlehearth Hall.
My other Mods / Follower Packs:
Follower Pack I
NEXUS
WORKSHOP
Follower Pack II
NEXUS
WORKSHOP
Follower Pack III
NEXUS
WORKSHOP
Conjuration Pack I: Spectral Summons
NEXUS
WORKSHOP
Feel free leave any comments or suggestions.