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Last updated at 11:49, 6 Sep 2014 Uploaded at 13:43, 12 Aug 2013
The Eye of the Beholder
My intent: a semi-realistic and eye capturing view of Skyrim, whether this be by installing graphics mods, use of enb, or altering textures to achieve this. Maintain a minimum of 30 fps, but not less than 24 when recording with FRAPS. Found that I can get a much better recording with no fps loss using Shadowplay, however, still need FRAPS to do screenshots that are full post processing.
So far I have done this, and somehow created what at times can even have the appearance of some Hallmark Holiday Greeting Cards.
The fps goal sounds reasonable enough.. what is the big deal? I play at uGrids 9, with a lot of high resolution mods.
1) Climates of Tamriel and Patch from Prod80. Which means you will need the most current Climates of Tamriel. http://www.nexusmods.com/skyrim/mods/17802/? and http://www.nexusmods.com/skyrim/mods/39799/?
2) Enhanced Lighting for ENB (ELE). http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1930
3) ENBHelper http://dev-c.com/skyrim/enbhelper
With MannyGT's permission and many thanks I've included SweetFX GT into the fold. You may download and install SweetFX GT then install my files. http://www.nexusmods.com/skyrim/mods/41741/?
White eyebrows? You will need to install if you haven't already, Eyebrow Specularity Fix http://www.nexusmods.com/skyrim/mods/49168/?
And set your DISPLAY setting to middle setting to start with and adjust from there.
**If you are the adventuring type that likes to go out at night or dungeon crawling without the benefit of moon and stars, torches, magic lighting good luck with that.**
Worst Case: Overcast, New Moon, Fog
Now with SweetFX GT
Always read the installation section below.
6 Sep: Updated to version v264 and updated The List to version 4.1
What's New From Boris:
AMD users have bugs with 0.264, so i put back 0.262 to downloads until this will be found and fixed.
Removed ForceFakeVideocard parameter.
Decreased opacity of transparent objects when mist enabled, because of new code they where less transparent.
This version have a lot of code changes, so if you have new bugs, report on the forum. Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section in description how to use it.
30 Aug: Updated - Boris has been making some additional alterations without version change.
What he has done:
Sorry, did mistake in previous update which leads to not working parallax.
Added support of subsurface scattering radius and amount control via alpha channel of sss textures, for details see description in readme and version topic on the forum.
Added WeatherAndTime parameter to external shaders, it have current and outgoing weather indices (not id), weather transition and time of the day in 24 hours.
17 Aug: Updated to version 262... includes all previous updated files
What's New From Boris: Added opacity parameters for volumetric fog (by request). Fixed bug with flickering ambient occlusion, image based lighting and subsurface scattering when using camera fly mode console command at some conditions. Clouds are not made in this version yet.
Added volumetric mist, it's same mist from older versions, but raytraced as volume. Effect not optimized and use visible dithering pattering, if visual improvement worth it, i'll make changes to make it fast and smooth. Parameters are used from old mist, volume generated from anchors (additional editor panel) when you press new button to update volumetric map. Unfortunately mist designed for exponential fade and hard to notice changes in volume, that's why i'm not sure about future of volumetric mist. Report result on the forum and don't forget that mist require enbhelper.dll to be installed (helper plugin from dev-c.com).
Added distance fade parameter for the mist, may be it will help to find out if volumetric mist required. Also rescaled vertical fade of the mist by 0.25.
So mostly just changes to fog and mist.... But what about the mention of clouds? Boris is working on some clouds for us.... looks like we may finally see some true thunderheads even.
2 Aug: Finally an update for you. No changes from Boris yet.. just further tweaking of my own..... wish I could tell you that your fps has never been better, but it won't be. It is still a playable ENB however.
The List, has grown extensively..... and I marked which merges I have performed successfully by using the merge script and TESVedit
2 Mar: Have you seen ewi65's Sun? http://www.nexusmods.com/skyrim/mods/51650/?
So add this to The List. Now he currently only provides the Sun texture, five of them, so can only choose 1, and if you are using my enb that means you should be using CoT.
Place the sun.dds in the Climates of Tamriel folder not in the regular sky folder.
To get the sunsprite, for glare, you will for now have to go to his Therion ENB to get it.
These presets are adjusted for use with CoT (default lvl Nights and Dark Dungeons Warm Interiors) and Climates Of Tamriel - Weather Patch by prod80
Display Setting: Middle to start with, not reduced all the way down. I'm only one click down from middle position.
Check the images, progression of images from older to newest
Depending on the authors settings, new world spaces and interiors may be too bright or dark for my settings. Recommendation is to either use the display slider in these locations or use the CK and adjust the lighting for them. Let me know if you are unfamiliar with how to use the CK to adjust them.
Comments would be really appreciated, good or bad.
I'd Also like to see your screenshots just to see how this is working for users.
Also please feel free to ask me for assistance in making alterations if you are unfamiliar with editing the configurations.
264 is Here: http://enbdev.com/mod_tesskyrim_v0264.html
Download is currently at the bottom of the page.
Extract and use the Wrapper version, follow the installation directions below.
Remove Blur in the enblocal file is set to false. This allows for the added immersion if using Prod80's mod, CoT Weather Patch.
Boris has been removing some previous versions as he updates. If the version you want is no longer available directly from his web page, he does mention that they may be available in the forums or other sites. OR you can PM me, I have most of them back to version .201, including my ENB files.
All versions decrease volumetric fog brightness at night, and restores display brightness back to your control (unless you are not bothered that my previous versions and so many other ENB's require min brightness settings). I use CoT and no longer need to reduce brightness to minimum.
** A note about my alterations of the enbeffectprepass (DOF). I'm an archer and equestrian user, so though there are some very remarkable enb's that have an awesome 3D effect going on (think of the opening scene of Mr. Rogers Neighborhood) they just don't work for long range kills or great views from horseback (camera positioning throws it off, though a first person horseback view may fix this). My settings will give you a varying DOF without being to overly blurry. **
Version 264: http://enbdev.com/mod_tesskyrim_v0264.html
Remember to use the wrapper version. I suppose you could try the injector, but I've never tried it.
INSTALLATION: Install the d3d9.dll, the enbhost from the wrapper, and my files into your Skyrim directory (if you see the SkyrimLauncher and TESV application files, your in the right place), accept yes for overwrites.
enblocal lines you need to set;
If you install the SweetFX GT
finding these values based on your VRam seem to work well: 1gb to 1.5gb=256, 2gb to 3gb=512, 4gb+=768
VideoMemorySizeMb=(VRam+Ram)-1024 // not sure what you may experience if you go above 10240, I have used above that with no issues.
The enbeffectprepass "Sharpen Parameters" is set at 1824x1026 vs 1920x1080, whether this makes a difference or not I can't tell, should probably set it to your resolution.
bFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Start SkyrimLauncher.exe to configure your video options again.
Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini:
I also include my Skyrim ini's for reference or copying. Note that mine are set up with no compass.
I've now made my mod list available as a separate file and is included with the latest main file.
I imagine that some of you may wish to make your game look like mine or close to it and are disappointed when you try my ENB and settings. To do that would be near impossible, I've tweaked lights and textures (GIMP) that I never kept track of, downloaded and did only partial installs of some mods. Only you know what appeals to your eye, and as they say 'Beauty is in The Eye of the Beholder.
Things to do; learn the CK to make your own adjustments. Use a dds viewer to look at the textures/meshes involved before installing or after and redo, this may mean unpacking/repacking your BSA's. If your machine is getting poor performance, try using a dds optimizer to compress your images. I download HD -4096 then compress to not greater than 1024.
Why download the higher resolution then? The better the resolution you start with the better the result, and you may not even notice the loss.
This ENB is actually very UN-intrusive, it's all the other stuff that will drag your machine down.
Next thing you know is that your ready to start publishing.
Happy gaming everyone.
Downloaded and tried alot of different presets and was never quite satisfied. Too fantasy, too dark, too fps hungry. Possibly your search has ended.
GAME SETTINGS: Middle display brightness setting to start with and increase or decrease to your liking. Myself, I'm just 1 clicks down from mid point.
My configuration can be realistically bright or dark depending upon atmospheric conditions, what you may think is to bright or dark will change with the weather and location.
It's not perfect but a 90% solution. It's rather difficult to get higher than this when, not all light and condition sources are not uniform throughout the vanilla or modded game. The only solution I can see to achieve complete satisfaction is to use the CK yourself and modify the light source.
Also bear in mind my hardware, settings, and that I'm playing a slightly heavy modded game (225 esm/esp) actual count of mods is approximately 374. Of which 343 are esm/esp. I currently have 119 esps merged, thanks to Merge Plugins TESVedit.
Processors/Ram:i7 3770 (non K), Gigabyte GTX680OC(4gb), 16gb 1600. I have further OC'd the graphics card an additional 10%. and memory usage indicates that I may soon need to move to the Titan series. 3.76gb use.... again you say Bull....... Give thanks to Boris and ENBBoost, also gave my first born to sheson.
Mods that you may or may not have which will really affect your lighting but are in use:
--More Dynamic Shadows and Striping Fix (Skyrim Forge)
--Climates Of Tamriel - Weather - Lighting - Audio by JJC71 (v3.1) Nights level default, dark dungeons and warm interiors.
--Lightning during Thunder Storms by Minty (v23.0)
--Lightning during Thunder Storms - Climates of Tamriel - Patch by Minty (v3.1)
--Sun glare vanilla or Climates of Tamriel_s_Darker_Thunder_Sky by Nexus79 (v1.0)
--Climates Of Tamriel - Weather Patch by Prod80
--Safety Load by kapaer if not using SSME, original sheson memory patch, or SKSE 1.7a
--Morning Fogs by MannyGT (v1.2)
--Rainbows by isoku (v1.05
--Realistic Water Two by isoku
Not being a complete subject matter expert on ENB's and what cause and effect may occur with each tweak, I finally ended up with something I am truly happy with, thanks to JawZ's Guide to ENB Series, and a lot of just trial and error with the numbers and OH! I like that. Even managed to learn a few new words and definitions. You, interested party may spot errors or better configuration(s).
Yes I am aware that I am using an older enbeffectprepass.fx file but I like the DoF settings in it. And I still haven't figured out the configurations for the newer files.
What I really like since the changes from version .119, is the fact that you can now alter your day, night, interior and exterior brightness levels independent of each other. No more in game keep changing my display settings.
My best regards and credits to: Boris Vorontsov (ENB's), JJC71, Prod80, Minty, MannyGT, sorry if I should have named someone else, but without their work I think Skyrim would be a has been by now. If it wasn't for them, think how dull the cool armors, and climates would be.
Bethesda, and it's league of amatuer modders.
Unfortunately this will not work for everyone and I can't test on platforms or with mods that I don't have.
Please leave comments for hey it's great/sucks, can't use because......can you .........