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karri0n

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karri0n

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Increases the duration on alchemy-created Frenzy potions to 30 seconds. Why should Illusion mages get to have all the fun? Requires Dragonborn DLC

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The 10 second duration on Frenzy poisons makes them not very useful, wearing off before enemies even have a chance to engage one another. This makes a poisoner feel quite gimped in comparison to a mage with minimal perk points invested into the illusion tree.

This mod seeks to balance that by giving an alchemists' Frenzy potions the same 30 second duration as Frenzy-based spells, while leaving the non-alchemy poisons at their default of 10 seconds. Magnitude is unchanged.

Particularly brave adventurers may find that a certain ingredient has the potential to create Frenzy poisons with an even longer duration, in a lore-friendly way.