Skyrim

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Tercero

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tercero

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About this mod

Realistic ENB preset with all the bells and whistles. Designed to be used with Climates of Tamriel and Realistic Lighting Overhaul.

Permissions and credits
This mod requires ENB by Boris Vorontsov to work. It is coded for ENB series 0.202. You can download it here.

Updated to work with ENB version 0.201 or 0.202. They both work a bit differently, so pick the one that works best for you. Performance Edition should have higher framerates now as well.

NEW FEATURE: Press backspace to free VRAM if your framerates start running low, it will stutter for a second, and then should give you a slightly higher framerate when it starts running again.

This is a high quality ENB preset with most of the next-gen features enabled. It is designed with cinematic photo-realism in mind. It includes custom post processing and shader files.

It's designed to work with Climates of Tamriel to create beautiful sunsets and weather effects.

It also works great with Realistic Lighting Overhaul to give you realistic shadows and time of day indoors.

It also works great with Project Parallax and Cabal120's aMidianBorn Whiterun parallax textures.

It's designed to make the most of ENB's features and push the limits of what it's capable of. To make the most of this mod, you'll want to install Boris' ENB Helper mod. This will make things look ugly outdoors for a second after you load into an area because of an unavoidable issue with the helper mod, but it enables the advanced shaders after a moment and will improve the effect.

The Skyrim Particle Patch for ENB will fix transparency issues with Skyrim's models and make things in Solitude and Whiterun look correct - they sometimes glow without this mod installed because of issues with the default models.

There is a performance edition for lower performance systems as well. I wrote the standard version on my system with a Geforce 680, but the performance options runs at decent framerates on my girlfriend's Geforce 480. It removes some of the higher end features like reflections, temporal antialiasing, and depth of field, but still yields a good result.

I hope you like it!

You'll also need to add bFloatPointRenderTarget=1 to your skyrimprefs.ini file for this to work properly.

This also uses the awesome depth of field code by gp65cj04 and color correction code by HD6 and -Jawz-.