SKYRIM
Jaggarsfeld by xJACKTHERIPPERx and DarthXile -- Maintained by TechAngel85
Skyrim » Player homes
Added: 29/07/2013 - 07:39PM
Updated: 06/06/2016 - 12:38AM

4,221 Endorsements

1.2.1 Latest version

28,988 Unique D/Ls

52,069 Total D/Ls

294,840 Total Views

Uploaded by xJACKTHERIPPERx

Description

Last updated at 0:38, 6 Jun 2016 Uploaded at 19:39, 29 Jul 2013


Welcome everyone! This is Jaggersfeld, a unique player home for the hunters out there which has some awesome features.

A strange impulse to explore the mountains southwest of Whiterun leads you to discover a cavern nestled within the mountains. Who owns this cabin? What strange force drew you here? What challenges will you face in order to claim it as your own?



Hunters Cabin
This home comes with a very mod compatible sorting system for all your items as well as fairly unique crafting stations. Every crafting station in Jaggersfeld does not require you to have the materials in your inventory. As long as they're in the proper chests from the sorting system, the materials will be available for use in their related crafting stations.

We've also added a functional potion display shelf. It's like a bookshelf, but replace the word book with potion, and the word shelf, with shelf.

We have custom decorations in the home made by Oaristys and Tony67 which can be found here as well as rugs made by Insanity, found here.

Oh, we also have bookshelves and a fully functional, 100% wooden framed, authentic Dunmer bed. This cabin has plenty of storage for all your needs and includes a custom scroll storage shelf.


Trophy Hall
The valley is also home to an armory that's "not of this world", inspired by our previous house mod, Lair of The Crimson Scar. It was such a popular feature that we decided to bring it back, slap a new coat of paint on it, and build an addition that houses all your favorite Daedric artifacts. We also feature a unique displays for your Elder Scrolls, dragon claws, Dragon Priest masks, Black Books, and even a place to put those pesky paragons from the Vale.
CAUTION: When adding items to any of the display areas, don't add and remove items rapidly, as it can cause problems.



We hope you enjoy this house and all of its features, and be sure to have a look around the valley. You never know what the previous occupants may have stashed.



Notice!!!
See installation instructions below to upgrade from v1.04 to v1.1 or higher.


June 5th, 2016
Hotfix version released. I've patched up some holes that it seems no one ever noticed until Darth decided to look up. :P I also took the opportunity to tweak Van's AI a bit. He's no longer a crazed killer killing every animal in sight. He'll now act more like the hunter he is and only "hunt" the prey that come into his range...including you. His attacks will still be as frenzied as before once his prey is within his sights.
Update: So the fix for Van's AI didn't work out. I'll work on setting him up as a proper NPC rather than what he is now. It might take some time, tho. I'm learning some of this as I go. :)

June 4th, 2016
Released another update. Version 1.2 includes all the fixes for the navmeshes which I previous did for Jaggarsfeld Extended, now incorporated into this mod. Floating vertices, cell borders, water marked as such, and general navmesh optimization throughout exterior and interiors. Nothing special to updating this time from v1.1. If you already have v1.1, just download v1.2 and install.

May 14th, 2016
If you're returning because you received notification of an update, welcome back!

I'm TechAngel85. Most will know me from STEP where I am an admin or as the author of the Jaggarsfeld Extended mod. If you haven't caught the news yet, Darth has handed me the reigns to Jaggarsfeld! This means I'll be maintaining Jaggarsfeld for the foreseeable future!

As my first gift to you all, I have update Jaggarsfeld with all the fixes I did in Jaggarsfeld Extended. The only thing I haven't fixed yet are the navmeshes, which I will have to completely redo those fixes by hand. This will be done over time in future updates.

I also opened up the Bug Reports section for everyone to use. Please report any bugs you think you've found so that I may address them. I know it's going to be asked so I'll put it out there here and now...the scripts have not been altered. They are the same as they have always been so if you come across some issues with them, please post a bug report. I'll see what I can do, but no promises.

Well, that is it! Download an enjoy the updated Jaggarsfeld, but be sure to check the installation instructions below for those of you which are upgrading!



Requirements:
  • Dawnguard DLC
  • Hearthfire DLC
  • Dragonborn DLC


Supported Mod Managers:
  • Nexus Mod Manager - latest stable version only. Alpha builds are not supported.
  • Mod Organizer - latest stable version only. Alpha/Beta builds are not supported. This is the recommended mod manager.
  • Wrye Bash - latest stable version only.


Install:
Users installing Jaggarsfeld for the first time or users creating a new game can simply install the mod and play. Nothing else to it!



Users who already have Jaggarsfeld installed or are updating Jaggarsfeld from v1.04 to v1.1 must do the following:

CAUTION: Backup your save before continuing!

Completing a save...
1. Load your save game and travel to Jaggarsfeld.
2. Collect the Elder Scrolls and Dawnbreaker from their displays.
3. Now, leave Jaggarsfeld and travel to any interior outside of Jaggarsfeld worldspace (ie. Dragonsreach).
4. Save your game and exit the game completely.

Clean the scripts from your save...
1. Download Save Game Script Cleaner, if you don't already have it.
2. Extract the mod and double-click SaveTool.exe to run it.
3. Click the Open button at the top right of the window.
4. Locate your save from above and click open.
5. In the Scripts textbox at the top left, type in "HCScrollHolder" (without the quotes).
6. In the pane below the textbox, expand the Scripts 1 tree.
7. Select the HCScrollHolder script.
8. Click the "Delete selected" button above the pane.
9. Now, at the top right of the window, ensure the "Auto backup" checkbox is ticked and click Save.
10. Click Okay to the pop-up and then close the program.

Finishing up...
1. Now install the latest file for Jaggarsfeld.
2. Sort with LOOT, letting it decide the placement.
3. Load your cleaned save from the steps above in "Clean the old scripts from your save...".
4. Travel to Jaggarsfeld and check it all out and replace your items!

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To uninstall Jaggarsfeld:
  1. Collect anything you do not want to lose from the Cabin, Exterior, and Trophy Hall.
  2. Save your game outside of the Jaggarsfeld worldspace (preferably in an interior space).
  3. Exit the game and remove Jaggarsfeld.
  4. Reload your save from step 2. Click "yes" to the warning.
  5. Once loaded, re-save and exit once more.
  6. Your game is now clean of Jaggarsfeld.








Thank you to Gopher for showcasing our little mod on his channel!



  • Bethesda for making Skyrim, making it moddable, and providing the tools to do it.
  • Nexus for providing the best sharing platform for modders.
  • xJACKTHERIPPERx and DarthXile for creating Jaggarsfeld.
  • TechAngel85 for continued maintenance and willingness to keep Jaggarsfeld alive.
  • kryptopyr and RobinHood for helping track down the answers to the elder scroll display issue.
  • Big thanks to Sjogga for the sorting system resource and the claw holder script. It can be found here.
  • Finally, a thanks to the community and users who have tried Jaggarsfeld! We're blown away by all the comments and compliments from you guys. Thank you!