Skyrim

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Slothen42

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Slothen42

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About this mod

This mod adds twenty new defensive enchantments for clothing.

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What:


This mod adds a series of defensive enchantments, loosely based on the alteration defensive spells.

The enchantments are specific to their designated article of clothing, are not compatible with any sort of armor, and have fixed stats.

Each enchantment has a secondary characteristic that uniformly scales across all levels of potency.

Each set of enchantments is available on a simple set of clothes from various sellers of magical items. Iron, Ebon, and Dragon are only available once you have reached a level of 50, 75, and 100* in some school of magic.

*Dragon is only available from the teachers of each school in Winterhold and only after you've completed their ritual to unlock the strongest spells.


The enchantments are as follows:

Oak Cloak +25 Armor Rating 5% Fire Resist
Oak Foot+7 Armor Rating 5% Frost Resist
Oak Fist +7 Armor Rating+4 Unarmed
Oak Face+11 Armor Rating 5% Shock Resist

Stone Cloak+35Armor Rating 10% Fire Resist
Stone Foot +10Armor Rating 10% Frost Resist
Stone Fingers+10Armor Rating+6 Unarmed
Stone Cap +15Armor Rating10% Shock Resist

Iron Cloak +50 Armor Rating15% Fire Resist
Iron Foot+15 Armor Rating15% Frost Resist
Iron Palm+15 Armor Rating+8 Unarmed
Iron Skull+20 Armor Rating15% Shock Resist

Ebon Cloak +70 Armor Rating20% Fire Resist
Ebon Foot +21 Armor Rating20% Frost Resist
Ebon Hand +21 Armor Rating+10 Unarmed
Ebon Mind +28 Armor Rating 20% Shock Resist

Dragon Hide +100Armor Rating25% Fire Resist
Dragon Bones+30 Armor Rating 25% Frost Resist
Dragon Claws +30 Armor Rating+15 Unarmed
Dragon Intellect+40 Armor Rating25% Shock Resist


How:


Each set of enchantments is scaled to be slightly less effective than a corresponding set of light armor with an assumed Light-Armor level comparable to the magic school level that unlocks them and the available perks.

Oak is slightly weaker than a set of leather armor on a character with a Light-Armor skill of 15 and no perks.

Stone is slightly weaker than a set of Elven armor on a character with a Light-Armor skill of 25 and a 20% boost from perks.

Iron is slightly weaker than a set of scaled armor on a character with a Light-Armor skill of 50 and a 40% boost from perks.

Ebon is slightly weaker than a set of glass armor on a character with a Light-Armor skill of 75 and a 60% boost from perks.

Dragon is weaker than a set of Dragonscale armor on a character with a Light-Armor skill of 100 and a 100% boost from perks.

All assume the is no shield.


The strength of each garment enchantment is based on the apparent trend for armor sets.

Body pieces are about 50% of the total defense.
Gauntlets and Boots are each about 15%.
Helms are about 20%.

The resistances and unarmed boost are for flavor purposes.
Mages would build in magical resistances; it just makes sense.
The unarmed combat boost is the reasonable effect of having harder hands.


Why:


I found the lack of defensive enchantments to be an odd ommission.
The use of shield spells is at best an incredibly annoying substitute.


Notes:


This is the first mod I've made whole-cloth after tinkering with the guts of other mods to make them suit me better.