Last updated at 4:51, 27 Jan 2014 Uploaded at 20:27, 14 Jun 2013
DO YOU LIKE MY WORK?
Feel free to return the favor by listening to my favorite people in the world:
(Screaming and taking off your bra is optional, but recommended)
(Screaming and taking off your bra is optional, but recommended)
CIVIL WAR OVERHAUL
THIS MOD REQUIRES SKSE AND THE LATEST SKYRIM UPDATE.
DO NOTHING OTHER THAN THIS.
Install with or without mod manager AFTER you have already installed the unofficial patches, if you are using them(I have had reports from users that the unofficial patch scripts overwrite certain scripts necessary to CWO). I HIGHLY RECOMMEND YOU START A NEW GAME WHEN USING THIS MOD. If you insist on using it with an existing save I've done what I can to protect you from issues, but don't guarantee your safety. Just make sure you at least load it in before starting The Jagged Crown.
IF YOU ARE UPGRADING:
YOU ABSOLUTELY MUST USE A NEW GAME. The chances that your game will break when CWO v2 is used on an existing save is much higher. You can still try, but it'll probably break.
Skyrim is about Dragons and Civil War. And Dragons and Civil War suck in Skyrim. So I fixed them.
RESTORATION IS A PERFECTLY VALID SCHOOL OF MAGIC
I have painstakingly restored the civil war in the spirit of what Bethesda intended, before they decided to ship the game half-done. And no, in case you were wondering, this isn't like the restoration of art you would find in the Louvre(that's pronounced "Lou - vra"). This is more like the kind of facial restoration that Uncle Pete, who isn't really your uncle, does in his van in his backyard for 50 bucks a pop. This feature restores battles for Morthal, Markarth, Falkreath, Fort Greymoor, Dawnstar, Riften, and Winterhold - and puts them all back in the game. See below for what I think about this feature.
COMMENCE WITH THE KILLING
Let's get down to brass tacks, why not? This feature edits the AI packages of sieging soldiers to be less...mentally challenged. Some soldiers will charge forward to the objective, while others will provide covering fire, while others will provide football-style blocking. This isn't to say that I know anything about football. Because I don't. Ok.
GREASERS VS. JOCKS
Just like that one time the Greasers took control of the Red Devils High School Gymnasium Parking Lot, the warring factions in Skyrim will take control of holds, and will defend it from their enemies. This includes you, Greaser. Basically, after the first siege of Whiterun, the guards in holds your faction does not own will be hostile toward you. All enemy soldiers will be hostile to you as well. Let me say this again because I get a lot of questions about this: HALF OF SKYRIM WILL BE HOSTILE TO YOU. THIS INCLUDES CITY GUARDS IN HOLDS YOU DO NOT OWN. THE ONLY WAY TO STOP THEM FROM BEING HOSTILE IS TO DISGUISE YOURSELF IN THE OTHER SIDE'S ARMOR, OR TO TAKE THE HOLD FOR YOURSELF. For example, if I am an imperial, I can't walk into Windhelm without causing every city guard to attack me there unless I put on stormcloak armor, or until I finish the civil war.
The Empire in Skyrim is about to get hit with a lawsuit. The stormcloaks too, for that matter. See, in order to join the imperials or the stormcloaks, apparently, you have to be a white male. THAT'S DISCRIMINATION AND WE DON'T HAVE TO STAND FOR IT. This feature adds new lore-friendly(I think, we can debate this) soldiers that aren't just white dudes. This also enhances the variety of soldier types, running the gamut from mages to rogues to wolves. Two of the soldier types for the stormcloak army sport entirely new skins, courtesy of LifesToRock, the amazingly awesomely awesome creator of Skyrim Immersive Creatures. So thank him and enjoy the diversity. Or we can just wait for the class action to come in, and WE'LL BE ROLLING IN DOUGH.
Q IS FOR LOSER
You can now lose battles. Oh, yeah, I forgot to tell you, YOU COULDN'T BEFORE. Seriously, try to lose in vanilla skyrim - it's functionally impossible. So now you can lose. Which means that the war is no longer linear, it's dynamic on a very basic level. Basically, it's like volleyball, if you lose a battle, you lose the hold that battle was in, and the opposing army gets a shot at one of your holds. They keep getting shots until you win one. Basic total loss functionality has also been added, and will be far improved in future versions.
DENISE, THAT OUTFIT IS SO LAST MONTH
If you are wearing a stormcloak cuirass, then people are going to think you're a stormcloak. If you are wearing an imperial cuirass, then people are going to think you're an imperial. Because in a highly confusing civil war, wearing a big bright blue or red chestpiece with the opposing side's logo means you're one of them. This feature and GREASERS V JOCKS do not start until the first siege of whiterun is complete.
LEAD BY EXAMPLE
Ulfric and Tullius are super-lazy. They just hang out in their castles all day yelling at people to do stuff. Let's make the boss get his hands dirty: this feature may bring Ulfric and Tullius to the front lines of sieges.
DYNAMICIZATION OF YOUR RANDOMIZICATION
The #1 goal of all the mods I create is to enhance the replay value of Skyrim. To that end, how the quest picks what mission you are on and various other variables is done semi-randomly - this means that the more features I add, the less alike two run-throughs of the civil war will be. Every snowflake is unique and all that jazz.
STILL A BETTER ENDING THAN MASS EFFECT 3
This feature does two things: first of all, if you get killed in battle, there is a high chance that you will not die, and instead fall to the ground, awakening in a nearby friendly camp. The battle will then end and I will calculate the number of reinforcements remaining on each side and determine a winner. BECAUSE YOU ARE NOT THE FREAKING CENTER OF THE WORLD, STEVE. GAWD.
The other thing it does is the ridiculously cool part: I've made it so that if you lose every battle, the last battle is an epic loss ending designed by yours truly. I hope you enjoy it.
The game now keeps track of how many soldiers die on each side, and applies the results to the reinforcements in each battle. The long and short of it is that the more teammates you lose, EVEN IF YOU AREN'T IN BATTLE, the harder the fights will get.
NOBODY EXPECTS THE SPANISH INQUISITION
Let me be very clear: this doesn't add silly British people in red robes. Instead, this feature makes it so that you may find yourself randomly under siege while going about your business in a town that you own. Windhelm and Solitude are not included in this feature for obvious reasons.
HANG ON, I HEARD THIS MOD WAS SO BUGGY IT KILLED 10 PEOPLE. IS IT FIXED?
Short answer: Yes.
Long Answer: THIS MOD ACTUALLY PREVENTS SOME VANILLA BUGS. Yes, there are a very small number of bugs introduced by CWO v2, but all of them can be worked around very easily, and THEY DON'T ALWAYS OCCUR. If you are having serious difficulties and stuff going wrong and you have read all the documentation and are still having issues - YOU HAVE DONE SOMETHING WRONG AND I CANNOT HELP YOU.
Examples of ways you could have screwed the pooch:
1. Changing settings in your Skyrim.ini file
2. Using outdated mods by disreputable mod authors
3. Not using basic, necessary modding tools such as BOSS or NMM.
4. Acting like you are smarter than everybody else and going in and editing values in the creation kit without actually being smart.
5. Listening to the advice of random people on the internet that know even less than you do.
6. SERIOUSLY, don't listen to random people on the internet. That's internet 101. Everybody thinks they are smarter than everybody else, that's human nature. It's SIMPLY NOT TRUE.
7. Overwriting scripts from CWO with scripts from other mods.
8. Installing mods through steam.
9. Using modders' resources like TESVEdit without knowing what you are doing.
Notice the common thread in the above most common problems - people who don't know what they are doing thinking they know what they are doing, or listening to the advice of others who don't know what they are doing. Like in general society as much as in Skyrim, most major problems stem from such unwarranted arrogance. I have always said this, and it applies just as much in my work as in my play. Feel free to quote me:
95% of human beings believe that they are smarter than 75% of the rest of humanity. This is simply mathematically impossible. In an age of constant communication, self awareness is a far more beneficial trait to humanity than the computing power of the CPU in your head. We are not all Einstein. But we all have the opportunity to understand ourselves, which includes our weaknesses just as much as our strengths. Know thyself, and thrive.
Back on topic: sometimes due to the way Skyrim is coded, unexpected things can happen that nobody can prevent or predict. You can stop most of these game-breaking unexpected errors if you do these three things:
1. SAVE OFTEN
2. DON'T GET IMPATIENT. PLAY THE GAME NORMALLY.
3. IF SOMETHING GOES WRONG, RELOAD UNTIL IT DOESN'T. THIS IS USUALLY ONE QUEST BACK.
OK DUDE, YOU'VE GOTTA EXPLAIN THIS A LITTLE FURTHER
Skyrim's civil war is a much bigger animal than you could possibly imagine. The underlying framework of the civil war was designed to be a completely dynamic series of campaigns for holds, incorporating elements of strategy and diplomacy to bring your opponent down. In the planned version, it's my guess that the designers were going to create some kind of map menu for the player to decide which hold he wanted to hit next, and allow the enemy to counterattack as well. Regardless, each hold was to be won by doing up to TWELVE RADIANT QUESTS, as opposed to up to TWO in vanilla skyrim. There were quest rewards, series of dialogue, and it was far more dynamic than any other kind of radiant quest in Skyrim. Dialogue was recorded, scenes were created, and scripts were set up. Somewhere along the line, likely in the last stages of development, the devs look like they ran out of time and could not complete the dynamic campaign. So what they did was hardcode the gears of this radiant masterpiece to ONLY allow a very limited set of quests that operated entirely linearly.
Just let that soak in for a sec. The civil war is nothing more than a facade.
Therefore, in order to restore the civil war, I have certain challenges that I must constantly fight off:
1) Rebuilding broken parts - Much of what is behind the civil war is epically huge and dynamic and prone to bugs. It has also NEVER been updated by Bethesda. That means I have the work of multiple patches ahead of me for every new function I use.
2)Building parts that weren't complete - Much of the coding and quests for unused material looks like one day the devs just got up, went out to get a pizza, and never came back. This is probably the easiest thing to fix, because I already know where they were headed, and am basically already there, with a few holes to fill in.
3)Building things that were referred to, but never built - This is pretty easy for me to do, as it gives me total creative license on how to use the assets that were left behind. Unfortunately, I need to get the basic framework solid first before I spend my time adding to its accouterments.
4)Tearing down the "vanilla civil war" - The vanilla civil war is a problem, because all it really is is the hardcoding of the dynamicism of the original design. To put it in car terms, Bethesda decided to only let the car go one way. A normal person would say, "Let's just use one of those U lock things to hold the steering wheel in place." However, Bethesda, wanting to make it absolutely error proof (I assume to keep the console kiddies happy), decided to BLOW TORCH THE AXLE TO THE FRAME AND TEAR OUT THE STEERING WHEEL. Then let a family of badgers nest in the hole left behind by said steering wheel, because badgers. This is the hardest thing to work against in making this mod, because while I can just flip a switch and turn on a quest, it usually breaks EVERYTHING when it runs up against the vanilla civil war.
I hope that explained it well enough for you.
WHAT IS SKYRIM SORCERY/WHY DID YOU TELL ME TO START A NEW GAME?
My previous mod, Dragon Combat Overhaul, is a freaking work of art. It's compatible with almost everything, entails little to no script lag, and whitens your teeth while you sleep. There are two major bugs left on it, one is fixable, one is not. So you can imagine my annoyance when people came to me with every manner of bug report, from soul absorption issues to faction issues(what?) to quest issues(again, what?) to random crashes. So what caused these bugs then, if I didn't?
The answer: Skyrim Sorcery. Skyrim Sorcery is my way of saying "Bro, your save is toast, and unexpected crap is going to happen till your game slows and crashes." So what causes Skyrim Sorcery? YOU DID.
Skyrim is a technological marvel. Everything affects everything. The only problem is that because a chain is only as strong as its weakest link, when a link becomes weak in Skyrim, it tends to affect the entire chain. An example: I install DCO on my computer, then decide that I hate Apollodown and everything he does after playing with it for a few hours, save my game and uninstall it. I feel great because I just trolled a talented mod author, but pretty soon I won't feel great because latent scripts left over from DCO(yeah, they can do that even when they aren't installed) begin to pile up errors, affecting all kinds of random stuff that nobody expected.
That was a crappy example, but you get the point: changing things in your Skyrim mid-play breaks it. Maybe not in an hour or ten or a hundred, but eventually, something will fall apart, and you should cross your fingers that it's nothing important. So what is the Number 1 feel-good-family-fun-time way to prevent Skyrim Sorcery?
NEVER INSTALL ANYTHING MID-GAME. NEVER UNINSTALL ANYTHING MID-GAME. NO MATTER WHAT IT IS. NO MATTER HOW SMALL IT IS. IF YOU START A GAME WITH A MOD, YOU ARE STUCK WITH IT. GOOD PLAN? GREAT PLAN.
Here is a piece of completely anecdotal evidence a user posted in the forums if you're still in denial about the new game requirement. This is why I can't diagnose your bugs if you don't use a new game.
"I have a purely vanilla save at the helgen cave exit after dragon flyover but with Hadvar still crouched by the boulder. I load that save without CWO, dragon flies over and Hadvar goes through his routine and heads for Riverwood. I load the save with CWO, Hadvar stays crouched by the rock and when I acivate him he just repeats the line about how we're almost out of the cave."
Known issues for this mod will be categorized in order from least serious to most serious. Here's our contestants:
[ANNOYS MY SHORTS]
The STILL A BETTER ENDING finale still has some scene tweaks that need to be done before it's perfect. for now, it's operating as planned(as much as possible).
STILL A BETTER ENDING does not always fire correctly in non-finale situations: I am currently trying to find a fix, but for now you'll just have to reload if your character doesn't get up or move to another camp or dies.
[BROKE MY NUDE JESSICA ALBA MOD]
[ATE MY DOG AND BROKE MY GAME]
[FLAGRANT SYSTEM ERROR]
FREQUENTLY ASKED QUESTIONS
"How is this possible? How can this be? HOW ARE YOU SO AWESOME?"
Dude, I just sat down and did it. Bethesda left all the info there, I just had to dig it up.
"I lost a battle WHAT DO I DO NOW?? I HAVE NO QUEST!"
Be patient. Go smith something. Dive into a dungeon. Talk to Nazeem about the Cloud District. Your answer will soon come to you.
"Seriously, I can only talk to Nazeem for so long before I murder-kill him and his family. WHAT DO I DO??? IS THE GAME BROKE??"
*SPOLIERS* When you lose a final hold siege, the shutdown phase of the quest contains a command to start up the CWODefend() quest function. When this function runs, it starts up a new defensive siege and also starts up the CWOSendForPlayer quest. The CWOSendForPlayer quest waits a random amount of time from 24 - 124 hours, then gives the courier the letter to defend the sieged city and sends him to get the player. Upon reading the letter, the quest will either a) start or b) send you to go talk to somebody. Do what it says. *END SPOILERS*
"So I went to get a quest from Galmar/Rikke, and he/she/it told me that 'I'm in the middle of something right now. But don't go far, I'll need you soon.' And he/she just keeps saying that! I keep doing the same thing and getting the same result! My ENTIRE WORLD IS FALLING APART."
Here's the thing - how about you do what they told you? I know, crazy, right? Leave the area, go quest for a bit, maybe buy some stuff in town, and when you come back, guess what, THEY'LL HAVE SOMETHING FOR YOU TO DO. But until you do those things(leave the area and wait for the quest to set up) then they'll keep saying the same things, it doesn't matter how long you sit at the camp and wait.
"Wait, the Stormcloaks have giants now! What the hell is lore friendly bout that?? WHO IN THE HELL DO YOU THINK YOU ARE TO TWIST BETHESDA'S PERFECT VISION??"
It kills me every time somebody wants to tell me what's lore friendly in the civil war and what's not. Have YOU read the civil war scripts? Have you read the unused quests?? Giants WERE supposed to be in the civil war, and were part of the cut content where you could recruit giants to fight in the war. Because the mission (CWMission08) is not restoreable(there's not enough info to go off of for my style of restoration), I just integrated them into the stormcloak army because that seemed the best way to keep balance and lore-friendliness. If you want to talk about lore-friendly-ness, you should know that stormcloak wolves are less lore-friendly than stormcloak giants. In short - you have no idea what you are talking about and if you really think that THIS mod out of ALL the mods is the lore unfriendly one, keep moving, because we don't want your kind around here.
"Will CWO bug out my game, causing Ulfric to wear a tutu into battle before turning my system into a pile of goo from all the awfulness?"
No. Version 2 is far more stable than version 1, aside from a few bugs which are comparatively minor. Most larger issues can be fixed through the console commands I have provided. Most users will not need to use the console.
"Is this mod like Warzones? Because I liked warzones. Until it crashed my game. Like, a lot."
No, this mod is not like Warzones. Warzones drops a bajillion NPCs and lets them duke it out in places. This mod actually expands the questline for the Civil war, and provides new scenes and NPC dialogue(that was already in the game to begin with!). It further changes the basic operation of the civil war itself. These are two verrrrry different mods.
"Is the NSA watching me play this?"
I like this part of the mod, and this part of the mod, and this part of the mod, BUT THIS PART OF THE MOD RUINS EVERYTHING ARE YOU TRYING TO KILL ME?!?!?!? MAKE A VERSION WITH THIS PART THAT DISGUSTS ME NOT IN IT OR I WILL BURN YOUR FAMILY IN THEIR SLEEP.
Dude, you threatened to burn my family on my other mod page, BE ORIGINAL. And see my response below on how much more work I'm planning to do for your response.
"I have a question about something that you've already gone over in the description, and I'm asking the question because I didn't read it."
I hate you.
"A, I'm not your buddy, guy. Two, I'm not your guy, friend. D, why do you have to hate on Bethesda so much? Do you realize that you couldn't even mod in the first place if you didn't have their game? You egotistical freak!"
You've completely missed my point: I don't hate bethesda, nor do I think they suck. I don't even know why I need to say this, but I'M ONLY USING VANILLA STUFF BECAUSE I THINK IT'S THE BEST STUFF. EVERYTHING I'M DOING WAS ALREADY IN THE GAME. Besides, I freaking built this mod with THEIR CONSTRUCTION KIT. That being said, I do think the civil war should have gotten more love - if not through patches then through DLC. But I can tell you exactly why it DIDN'T get made right - it would have been FREAKISHLY EXPENSIVE. I estimate to just do what I have done so far and have it perfect for the console kiddies it would have taken a team of 4 professional coders 2 months. That is a lot of time and money. So I may not agree with their decision, but I can definitely understand it better than some of the armchair quarterbacks out there.
"Does this make the civil war harder?"
Yup. You can actually lose now, so there is that. Also, soldiers are much stronger and slightly less dim-witted, and everybody on the other team is out for your blood at all times. Also, lasers.
"Seriously, this all sounds really epic, and I need to know - are you magic?"
"Can I use this mod without creating a new game?"
I get this odd sense that you guys keep asking me these previously answered questions because you are attempting to make me immune to all annoyance and therefore achieve Nirvana. But Kurt Cobain is dead, man. And the Foo Fighters just don't cut the mustard by comparison. So stop annoying me with questions I've already answered. PAY ATTENTION MR. WOLTHAM.
"Do I REALLY need SKSE?"
Yes. If you have a problem with SKSE, nobody cares. Nobody.
"This mod sounds really buggy."
Your face sounds really buggy.
"How much more are you going to do before this mod is finished?"
I have put over 600 hours into this mod already, it is my freaking opus. Every new EGO build will include an update for CWO. That being said, I don't know how many more EGO builds I will do. My real life has been in a state of flux the past year which is why I've been able to put so much time into this, I can't say whether this will remain the case or not(God I hope it doesn't). One day I may just drop development entirely. Beware.
"Ok, everything about this mod and description page is just awesome. How are you still single?"
My OkCupid page looked a lot like this description. I'm sure you can draw your own conclusions as to how that worked out.
"Is this compatible with my nudity mod? Because I can't use it if I can't play as a nude 15 year old girl."
Pervert. Civil War Overhaul has zero reported incompatibilities as of this writing. Your armors and 15 year old nude anime girls are safe. Promise.
"Seriously though broskillet, is this mod compatible with X?"
Dude, I don't know. The mod that edited AI could have done so almost exclusively by forcing animations(*ahem* Dragon Combat Overhaul). The mod that made a new armor could have locked down EVERY levelled list and force bards to sing about their dreams of electric sheep because the modder didn't know what he/she was doing(Just like me!). So, here's the rule: don't ASK me if a mod is incompatible, TELL me if a mod is incompatible so I can fix it. Assume that I consider X mod is compatible until you hear otherwise from me or your game breaks.
"QUIT SCREWIN' AROUND!!! *shakes Apollo* IS THIS MOD COMPATIBLE WITH SCHLONGS OF SKYRIM OR NOT?!?!?!?!? I NEED TO KNOW THIS OR I WILL LOSE MY FREAKING MIND!!!
I think it's safe to say that all genitalia mods are compatible.
"Ok, but is it compatible with Warzones?"
"Will you ever write a normal description?"
You should look at my other mod for your answer.
"Dude, you're not funny."
CONSOLE COMMANDS AND FIXIN STUFF
Below is some helpful advice that you can use if my mod tries to eat your game.
BEFORE YOU USE CONSOLE COMMANDS:
Try to reload and see if that fixes it. If somebody isn't giving you a quest, try to report to Tullius/Ulfric then Rikke/Galmar and see if that fixes it.
If you are currently in a fort siege:
setstage cwfortsiegefort 1000 - causes attackers to win
setstage cwfortsiegefort 2000 - causes defenders to win
If you are currently in a minor capital siege(ie. falkreath)
setstage cwfortsiegecapital 10 - starts the quest if the quest is running but has not yet started - ie if somebody tells you to assault/defend a minor capital but then nothing happens.
setstage cwfortsiegecapital 1000 - causes attackers to win
setstage cwfortsiegecapital 2000 - causes defenders to win
If you are in a major siege(ie Markarth)
setstage cwsiege 1 - starts the quest if the quest is running but has not yet started - ie if somebody tells you to assault/defend a major capital but then nothing happens.
setstage cwsiege 50 - if you are attacking, unlocks the main gate and gives you the objective to force the jarl's surrender. If you are defending, causes you to lose.
setstage cwsiege 200 - causes attackers to lose
if during surrender the scene gets stuck(wait for a bit first, the newjarl walks verrrrrry slowly toward the old jarl before starting the scene) and you can't progress:
setstage cwattackcity 50 will end the scene and complete the quest
For Rikke/Galmar issues
If you are imperial: type "prid 000198BB" and press enter.
if you are stormcloak: type "prid 0001b133" and press enter.
then go to the camp you are supposed to go to, and type "moveto player" and press enter
If they still don't show up, type "enable" and press enter.
For removing hostility(in some cases)
If you are imperial: "player.removefromfaction 0001c9fc"
If you are stormcloak: "player.removefromfaction 0001c9fd"
If you aren't sure what you are: Get help.
For fixing a CWOCurrentHold error(you will see a messagebox pop up if this happens):
Type "set cwocurrenthold to X" where X is the hold you are currently told to attack, by these numbers:
1 = Haafingar, 2 = Reach, 3 = Hjaalmarch, 4 = Whiterun, 5 = Falkreath, 6 = Pale, 7 = Winterhold, 8 = Eastmarch, 9 = Rift
COMING SOON TO A THEATRE NEAR YOU: PLANNED ENHANCEMENTS
THE WORLD DOES NOT REVOLVE AROUND YOU, STEVE. - The civil war should be happening even if the player isn't involved. Let's make that happen.
BFF'S - You can recruit people to your cause, and they will fight in battles for you. They'll also probably get killed, but whatever.
(IN PROGRESS)24 - You have 24 hours to respond to a city under attack, or you lose it.
(IN PROGRESS)SCORCHED EARTH - Ever thought it was weird that the battle-borns and gray manes let each other exist during a civil war? Come on, that's not a civil war, that's a fight over the turkey leg at Thanksgiving. SCORCHED EARTH causes aligned civilians to start murdering each other when a town is under control of a faction(after you fight a battle there).
(IN PROGRESS)CASUALTIES - townsfolk may help defend a city based on their alignment. They'll probably die.
(IN PROGRESS)THE ANTS GO MARCHING - Will add dynamic scenes of soldiers attacking cities, camps, and each other. Similar to OCS but more in tune with the vanilla war(not that there's anything wrong with OCS).
THE WALL OF SHAME: DISCONTINUED FEATURES
DRAGON COMBAT OVERHAUL
Duel - Combat Realism
ACE combat overhaul
Collision Body Fix
Wet n Cold
Climates of Tamriel
Fight or Fly
No Death Mod
Faster Get up stand up animation
Unofficial Patch - Remove Mirmulnir Audio
DFB - XP Mod Redone
We will always remember our fallen brother, Cabbage in a Pot. Rest well, sweet prince.
More Hotkeys Please
"Oog not speak people so good." - me out at a bar with friends after a week-long marathon of coding this.
"It plays on the themes of man's inhumanity to man, as it were, and gives one a startling insight into how far a man will go for his beliefs." - My dog
"Your mod pages are easy to identify. Because of all the insanity. You know." - Deathbunnie213(NO I DON'T KNOW WHAT'S WEIRD ABOUT THIS PAGE)
"Is this compatible with my Underage Prostitution mod?" - People from the internet that convince me that humanity is doomed.
"You REALLY need a girlfriend." - My mother
"Edit: please delete this comment, I submitted in the wrong place of the conversation." - RandomStuffz
"It seems my attempt to join the honored heroes of Sovngarde, aka The Glowing Testimonials, has failed." - Blademaster
"Come back to the Hot Pillow Fight/Slumber Party in our college dorm, baby" - 128 Hot Katies who are definitely real and in no way made up by me. Be right there, Katies.
- The Internet
Also, you should try my other mod for kicks and giggles:
DRAGON COMBAT OVERHAUL