The mod enhances Character interactivity with Skyrim world. It adds different animations to the Player to interact with the surrounding objects, basic needs, sleep in bed, new recipes, food and drinks and usable Mead kegs.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
scot for his Alternative soup textures - modders resource.
TreasureChest for the Waterskin model from the mod Fur Bag - Backpack.
Nernie for his food models and textures from the mod Nernies City and Village Expansion
umpa for the dancing animation conversion Dance Animation for Modder
Donation Points system
This mod is not opted-in to receive Donation Points
1. Added animation to drink with Sam Guevenne during the Drinking contest quest. 2. Fine-tuned trap and diseases damage
Version 5.4.1
Updated Skyproc Patcher to fix "missing master file" error
Version 5.4
improved compatibility with Frostfall 3.0
Version 5.3
- Updated Drink Potion. The animation will be played while in combat if weapon is unequipped. - Updated sleep outside logic. Now Weapon or backpack will be unequipped while sleeping. - Compatible with the latest Unofficial Skyrim Legendary Edition Patch - Compatible with Skyrim Immersive Creatures
Version 5.2
- Added animation to drink potions - Added compatibility for Campfire - Added compatibility for Unofficial Skyrim Legendary Edition Patch - Restored compatibility for Hunterborn - Recompiled for FNIS 6.0 - The ZF Patcher recompiled with Skyproc r14
Version 5.1
Improved logic of sleeping dressed outdoor. If updating from 5.0 just remove it and install 5.1. No need to restart the mod
Version 5.0
1. Added Chair Eating animation. It is now possible thanks to @fore and his FNIS 5.5 2. Character will be dressed if he sleeps outside 3. Changed Needs status message 4. Updated MCM menu descriptions 5. ZF .esp checked with Tes5Edit 3.1.1
Version 4.5
Added MCM option to add or remove Bathing Locations
Version 4.4.5
Updated ZF BSA only. Removed wrongly added animobjectblacksmithforgeiron.nif and animobjectironsword.nif.
Version 4.4.4
1. Fixed animation did not play when activating the same object more than once. 2. Soap recipes simplified.
Version 4.4.3
1. Fixed Item cloning when picking up 2. Removed old script reference from towels
Version 4.4.2
1. Hunterborn support 2. Better timing of switching to the First-person mode for animations 3. Conflict fix of ZF animation with Werewolf devour and Cannibalism animations 4. Remove potion use sound from drinking mead and wine.
Version 4.4.1
1. Fixed the trap door open animation did not play 2. Removed debug notification from the script 3. Better door opening animation timing
Version 4.4
1. The Bathing module fix. NPCs will not continue trying to kill the Player when he bathed after having 100% Bath Debt. 2. Improved Activate object animation logic. 3. Improved Disease reaction animation logic. 4. New optional feature: unequip arrows together with bows. It is a simple and fast script. It works for all NPCs, Followers and the Player. It does not use Quests, References, OnUpdate() or Cloak spells. It is enabled by default but can be toggled in the Other Settings of the Patcher. 5. The Patcher will now generate ZF Primary needs Patch.esp
Version 4.3
1. Adds animation to interact with any objects that can be picked up, open, taken, etc. 2. The action animation can be toggled in MCM. 3. The Player will sheath weapon before playing action animation. 4. Player now can sit, lay down, lean rails or table in the way NPC are doing it by using invisible markers 5. Mead Kegs can be activated in the standard way by pressing E. There is no need to use ZF Spell to fill the waterskin anymore. 6. Adds animation to pick up firewood from Wood Piles. 7. Flute, lute and drum are now useful items. The mod adds new Relax idle: play instrument. The Player is able to play 6 flute, 4 lute and 3 drum songs after completing Bards College quests. The instruments must be in the inventory in order to use them. 8. The unique flute “Dancer’s Pipe” is now a powerful tool. If you have it in the Inventory and played flute for 30 sec, it will grant bonuses to Heavy and Light armor and fortify stamina. 9. Includes 14 randomly played dancing animations from Dance Animation for Modder mod as Relax Idles. Relax Idles can be interrupted by pressing Z 10. If using the hotkeys to eat, drink or bath the process can be interrupted by pressing Z 11. Fully compatible with the Unofficial Patches. 12. Supports Showers in Inns. 13. The Player will be dressed up before leaving Bathhouse 14. Improved waterfall detection for bathing. 15. Fixed the issue then duration of bathing bonuses did not progress. 16. Better support of the First Person mode. 17. The script optimization. 18. ZF Patcher’s Skyproc library was updated to unofficial release 6 by DienesToo
Version 4.2
1. The Player now has animation to pick up items, open doors, locks, containers, boxes, chains, etc. 2. Enables 9 types of animation to Player to interact with objects. 3. Player now can sit, lay down, lean rails or table in the way NPC are doing it by using invisible markers 4. Mead Kegs can be activated in the standard way by pressing E. There is no need to use ZF Spell to fill the waterskin anymore. 5. Adds animation to pick up firewood from Wood Piles. 6. Flute, lute and drum are now useful items. The mod adds new Relax idle: play instrument. The Player is able to play 6 flute, 4 lute and 3 drum songs after completing Bards College quests. The instruments must be in the inventory in order to use them. 7. The unique flute “Dancer’s Pipe” is now a powerful tool. If you have it in the Inventory and played flute for 30 sec, it will grant bonuses to Heavy and Light armor and fortify stamina. 8. Relax Idles can be interrupted by pressing Z 9. If using the hotkeys to eat, drink or bath the process can be interrupted by pressing Z 10. Fully compatible with the Unofficial Patches. 11. Supports Showers in Inns 12. Improved waterfall detection for bathing. 13. Fixed the issue then duration of bathing bonuses did not progress 14. Better support of the First Person mode. 15. The script optimization 16. New Install/Uninstall procedure.
Version 4.1
1. Bathing now is a part of the Basic Needs core functionality. It cannot be toggled in MCM. 2. Keyboard buttons can be used to eat, drink, use waterskin and bath. There will be less reason to go to the inventory. 3. Changed description of food and drinks effects. 4. Recipes have conditions to be available only if you have some of the required ingredients 5. Removed Potion Use sound from waterskin
Version 4.0
The mod design has been redone to reduce Papyrus scripting and to create interfaces to support other mods. If updating, do a clean save. However, a new game is highly advisable.
1. ZF Primary Needs Patcher manages mod’s compatibility with other mods and its integration with Skyrim. To run it is a compulsory. 2. Added Disease Reaction to Skyrim Immersive Creatures’s Crimson Plague Muteness. 3. Wipe brow animation will start after 67% of the Bathing progression. 4. The stalls examine animation will work for Whiterun Stalls. 5. Added 4 usable Mead Kegs to Dark Brotherhood Sanctuary. 6. Usable Mead Kegs were added to all inns. 7. When the Player wake up in the Abandoned shack during the Dark Brotherhood questline the mod will consider that the Player slept for 6 hours and will advance the needs progression accordingly. 8. The Player will wake up undressed if his sleep is interrupted. 9. Food and Drink item descriptions were redone. 10. Added Food & Drink Spoilage system. 11. Added Addiction system. Item addiction degree, Number of items consumed, Player’s level, his resistance to disease and poison, stamina regeneration rate, Alchemy level and luck. 12. Disease resistance and poison resistance will affect a change of raw food poisoning and of getting disease. 13. Added Spoiled food to the game. There is guarantee to find a fresh food from merchants and innkeepers only. 14. Spa Soap and Lava Soap recipes have been changed. 15. Cooking recipes have been extended. It is possible to cook meat using different combinations of ingredients. It is possible to cook meat without any other ingredients such as Salt or Garlic if the Player is not in the interior. 16. The Player will become visibly dirtier following the progression of the Bathing needs (3 stages). 17. After using soap in Bathhouses the Player will remain naked. He will use towel (if there is any in the inventory) and will be dressed up after leaving a bathhouse. 18. Added support of Bathhouse mods: • Bathing Beauties Luxury Suite; • Northern Bathhouses; • Underground Bathhouse; • Solitude BathHouse.
Version 3.1
1. Added effect description to soaps 2. Player’s stinky wave will vanish after bathing 3. Disease Reaction script attached directly to vanilla disease effects to make sure that it will apply to the Player together with diseases 4. Added two randomly chosen animations to the Player to examine Market stalls. Use ZF Spell near Market Stalls. 5. Added animation to look far. There is a 55% chance that the Player will look far to the horizon when using ZF Spell in the Wildness. 6. Fixed Vanilla bugs when the keywords VendorItemFood and VendorItemFoodRaw were missing or were wrongly attached to food items. Thus Merchants will have larger and proper stock of cooked and raw food. 7. Waiting for 24 hours calculates correctly. 8. Food or drink that you try to use while in combat or when enemies nearby will not disappear from the Inventory.
Compatible with FNIS 4 Final (Run GenerateFNISforUsers)
Improved Disease Reaction
Version 2.9.1
• Fixed issue when a Waterskin was not always displayed on Frostfall’s backpack • Added Mammoth Cheese eating animation.
Version 2.9
1. Requires SkyUI 4.1. 2. Requires SKSE 1.6.16 or higher. 3. Requires FNIS 4 or higher. 4. New MCM Option to set a food discovery chance in barrels or dungeons. 5. MCM Option to change hotkeys of Relax Idles. 6. User Guide update. 7. Script Optimisation.
Version 2.8
1. Added Waterskin. You can take 3 drinks from it before it is empty. You can use waterskin for water, mead or Spiced Wine. 2. If you play with Frostfall, waterskin will be displayed on the backpack. Run ZF Primary Needs Patcher to enable the feature. 3. Waterskin can be re-filled from creeks, rivers or Mead barrels. 4. Added an option to use custom animation to fill Waterskin from mead barrels. FNIS 4 is required. Or vanilla animation. Requires FNIS 3.5. 5. Added condition to mod animations to be applied to Player only. Should prevent NPCs drinking from bottles. 6. Script optimization. 7. Mod’s meshes optimization. 8. Added new custom animation to Baked Potato, Leek, Grilled Leek, Taffy, Black-Brair Reserve mead and Tea.
Version 2.5
1. Nernie’s Food with custom animation support was included into the mod. 2. Performing the Blood Oath at the Temple of the Divines the Player will get a random blessing. 3. If Sleep Debt is more than 24h the Player can sleep standing up and you will lost control over him for several seconds. 4. Added support of Drinking Fountains of Skyrim 5. The mod now is powered by Skyproc 6. ZFPN Skyproc Patcher supports - Nernies City and Village Expansion - Unique Booze Bottles v1-19922-1-0.rar - Unofficial Skyrim Patch (Meat Pie) - Expanded Towns and Cities 7. Added MCM Option to adjust Carriage and Ferry fees 8. Improved MCM script 9. Added recipe to cook boar 10. Added raw Boar meet to Boars
Version 2.0.1
The Installer optimization. It will not add custom animation for ETC food together with the main files
Description
Mod's purpose is to enhance the main character interactivity. It adds different animations to the Player to interact with surrounding objects. The mod functionality covers:
Requirement in food, drink, sleep and bath
Custom food and drink animation
Food Spoilage
Addiction
Disease reaction animation
Timescale
Sleep in bed and coffin
Idle animations
Animation to interact with objects: take, pick up or open
The mod was designed to be as less script intense as possible, fast and to not bloat a save file. The detailed manual how to use it is in the Article section and is available in MCM in the game.
I’ve made it for my personal use but decided to share it. This is not a WIP and it will not suit to everyone’s play style. The mod requires Skyrim 1.9 + all DLCs + FNIS + SKSE + SkyUI and does not support followers.
Features
Gameplay
Animation to interact with objects
Pick up firewood from Wood Piles. Use ZF Spell staying close to a wood pile
Ability to sit, lay down, lean walls or tables in places where NPCs can do it
Poison, Trap and Disease damage has been increased.
Disease Reaction. Animated reaction on diseases.
Food Spoilage. Spoiled food will added to the game. And food can be spoiled in the Inventory.
Addiction. Alcoholic drinks and Sweet Roll have an addiction chance.
Usable Mead Kegs.
Timescale, Food Discovery chance and Carriage costs can be adjusted in MCM.
Unequip arrows together with bows. It works for all NPCs, Followers and the Player. It is enabled by default but can be toggled in the Other Settings of the Patcher.
Powered by Skyproc for compatibility patches.
Basic Needs Module
Adds the requirement in sleep, food, drink and bath.
Lack of sleep, food, bathing or drink, raw food poisoning and a high level of alcohol could be fatal.
Timescale and Carriage costs can be adjusted in MCM
Almost all actions added by the mod to the Player are animated.
Needs status and almost all idle animations are activated by a single spell.
Adds custom animation to almost all vanilla food to eat different items in third person.
Drink water from natural sources or wells.
The option to get water by melting ice.
The Player can be drunk.
Different sound feedback for each stage of starvation, sleep debt and thirty. 28 gender specific sounds in total.
The mod supports vampirism, werewolf and cannibal feedings.
Recipes Overhaul
Changes vanilla recipes to balance salt requirement with other ingredients;
Adds 42 new recipes;
Adds 38 new food models with custom animation support.
Adds raw meat to Wolf, Slaughterfish and Boar.
New recipes to cook the same food by using different ingredients.
Supports all vanilla beds and coffins. It does not conflict with the Dark Brotherhood questline.
Alternative approach to send the Player to bed and to wake him up. It is fast and not affected by the Player closed eye bug of Skyrim 1.9 update.
Supports "Geared Up" INI feature.
Idle Animations
Some animations depend on location and on the proximity to certain objects.
Includes: a) 3 different animations to warm hands if the Player is close to fire sourcesb) If the Player is drinking alcohol in taverns there is a chance to join a drunk party while a bard singing.c) Sit cross legged. HotKey and Duration can be configured in MCMd) Lay down. HotKey and Duration can be configured in MCMe) Meditate. HotKey and Duration can be configured in MCMf) Play flute, lute or drum. There are 6 flute, 4 lute and 3 drum songs available.g) Blood oath in the Temple of all Divines in Solitudeh) 2 animations to examine Market Stallsi) Look far animation in the Wildnessj) 14 Dancing animations from Dance Animation for Modder
Install the mod: 1. Backup your last save; 1. Use NMM to install the mod; 2. Run FNIS’ Generate FNIS for Users to add custom animation to the game; 3. Run ZF Primary Needs Patcher.jar from Data / SkyProc Patchers / ZF Primary Needs Patcher to create a compatibility patch and enable some mod's features. It will create ZF Primary Needs Patch.esp in the Data folder. Place it at the bottom of your load order; 5. Launch the game and activate the mod in MCM; 6. Play.
Update
1. Deactivate the mod in MCM; 2. Close MCM; 3. Wait for 5 sec. The mod will restore vanilla settings; 4. Exit Skyrim and install a new version; 5. Run FNIS’ Generate FNIS for Users; 6. Run ZF Primary Needs Patcher.jar from Data / SkyProc Patchers / ZF Primary Needs Patcher to create a compatibility patch and enable some mod's features; 7. In the game. Open MCM; 8. Activate the mod; 9. Play.
Uninstall
1. MCM -> Deactivate 2. Use NMM to uninstall the mod; 3. Run FNIS to remove custom animation added by the mod; 4. Delete ZF Primary Needs Patch.esp from the Data folder.
It is important to make sure that there are no beds around. The mod blocks activation of nearest beds on the cell load and unblocks them when the Player leaves the cell. Uninstalling the mod while you are in the cell with any bed in it will permanently block them.
Known Issues
If click on the bed that is owned by some fraction and the Player is not allowed to sleep in it, he will get stuck in front of the bed. Use Release Player option in MCM or load the last save. As a rule, avoid trying to sleep in owned beds.