Stormbringer Runic Sword by Renric99
Skyrim » Weapons
Added: 11/06/2013 - 03:16PM
Updated: 19/09/2014 - 11:02PM

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Uploaded by renric99


Last updated at 23:02, 19 Sep 2014 Uploaded at 15:16, 11 Jun 2013

WORK IN PROGRESS : Stormbringer V4.5.0 ++ Weapon Mesh Updated ++ Blood Mesh Reworked ++ Normal Map Mesh Optimized in Nifskope ++ Diffuse and Specular Map Updated ++ Changes in Magic Effects and Weapon Stats

* Base damage = 38
(but you wont be able to improve it with smithing recipes because Stormbringer was forged with an unknow material)
* Weight : 18
* Speed : 1.0
* Price : 797590
* Enchantments : 24000
* Absorb Health : 99 points per second
* Absorb Magicka : 99 points per second
* Absorb Stamina : 99 points per second
* Soultrap : in its own reusable gem or a gem that you wear within 45 seconds. You can track-down 8 souls in Stormbringer's BlackSoulGem
* Aura of Fear (high) : until Level 38 creatures for 60 seconds
* "Can't drop" Flag : you won't be disarmed for example by "unrelenting force" Draugh shouts !
* "Playable/Player Only" Flags : Stormbringer is playable only by the player (NPCs won't point and take Stormbringer. Only the Dragonborn can wield it !)
* Infamous Bite (custom enchantment) : 999 points with 40% chance of success at each attack. This custom enchantment works in addition of vanilla damages, but enemies may resist with "MagicResist" value
* Ench shader FX : custom FX shader is attached to the sword (red dark flames) when the sword is drawn and removed when sheathed
* Dialogues : 5 dialoguesguards lines. Guards from cities will make comments (good or ungracious) concerning Stormbringer if you have equipped it
* Custom sounds FXs : disturbing sounds when the weapon is drawn/sheathed, and a snake growl when the blade is swinging

* Specific Magic Abilities and Penalties when the sword is drawn :
- Increased Health and Stamina by 80 points
- Magic Resist by 20 %
- Ward effect (Spellbreaker artifact spell) : deflect 100 hit points when you are blocking an incoming spell. A blue/purple circle shader is attached to the player when the ward effect is active
- Decreased Health/ Stamina and Magicka regeneration by 200%
- Two-Handed damages increased by 100%

- REMOVED Block Damages MGEF because was bugged in Vanilla game engine (in fact, this MGEF only works with a shield but not with a weapon) and replaced by Block Skill advance by 50 % and a new Perk that allow you to parry damage 100% more effectively
NOTE : if the weapon was previously in your inventory, you must first unequip then re-equip to activate new magical effects

Because Stormbringer is an OP weapon and could unbalance your vanilla game, here is a list of mods suggestions to play "HARDCORE" in Vanilla game engine :

Deadly combat (as it is said !)

Duel Combat Realism (add more tactics and more powerful fights)

Deadly Dragons (balance dragons in game to be a lot more powerful than vanilla for epic dragons fighting)

BYOG - Balance Your Own Game (let you adjust in game all weapons damages, armor rating, spell powers, abilities ...)

Skills-based Damage and Magnitude Multipliers (balance damage received and done and introduce changes to damage multipliers)

High Level Enemies (as it is said, add new high level enemies to the game)

Battle fatigue and injuries (nice tool to add more realism and difficulty to the game)

Unofficial Morrowloot-Skyrim Overhaul (an immersive overhaul between Morrowloot and Requiem that prevent the player to forge many overpowered stuffs in game that couldn't be if Bethesda had a brain !)

Where can you find Stormbringer ?

the sword was placed in the end of "Bleack Barrow Falls". For Role Play reasons, you could start a new game, as far as the Bleack Barrow Falls dungeon concerns the Main Quest prelude "The Golden Claw".
If you don't want to play a new game, open your console command, then type :
help stormbringer (+ ENTER)
it should give you an ID for the weapon (for example IDXXXXX)
then type :
player.equipitem IDXXXXX (+ENTER)
It's done. The sword is in your inventory. Close the console command, go in game, and enjoy !

V5.0.0 Ebony Blade Overpowered Replacer


Installation and Requirements

- Nexus Mod Manager highly recommended
- SKYRIM Update Version : or higher
- BOSS to manage your load order
- S.K.S.E is not necessary for Stormbringer, but you'll need that for some of heavy scripted mods
- Rogue Script Remover a S.K.S.E Plugin, is trully recommended to avoid bloating saves game due to scripted mods

Compatibility with other Mods

STANDALONE VERSION is compatible with almost anything in the game (this weapon is not an alteration of an existing one)
SPECIAL CASE : STANDALONE VERSION are is not compatible with T3nd0s Skyrim Redone (with or without ReProccer Patch), probably because the weapon has no tempering recipe. If you want to use Stormbringer in SkyRe game engine, the sword will do a lot less damage than it should do !

The Project

Fan of novelist Michael Moorcock, Elric of Melnibone and his Black Sword Stormbringer, I wanted long to add this mythical weapon in the game TESV Skyrim. The task was not easy, because Moorcock was changing the description of Stormbringer in his novels and because numerous representations of Stormbringer were available. I turned to a steel replica of "Raven Armoury", the comic book "The Balance Lost" and the "Museum Stormbringer" (look at screenshots) to create my vision of Stormbringer.


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Author notes

Users cannot use the sword model designed here for any business purpose under penalty of prosecution


Rudy Lamotte, graphic designer student, who helped me to create V4 of Stormbringer : Rudy Lamotte Port Folio
Lautasantenni for Expanded Jewelry Crafting who gave me the permission to use his derived work for the Actorios
SpiderAkiraC for SeeEnchantments who gave me the permission to use his derived work for Stormbringer red flames


If you want to donate for such work you are welcome. Contact me !