Skyforge Weapons by Dreogan
Skyrim » Weapons
Added: 03/06/2013 - 12:54AM
Updated: 10/11/2014 - 06:51PM

8,733 Endorsements

1.0c Latest version

126,178 Unique D/Ls

172,488 Total D/Ls

703,554 Total Views

Uploaded by Dreogan


Last updated at 18:51, 10 Nov 2014 Uploaded at 0:54, 3 Jun 2013

"Never walk
away from home
ahead of your axe and sword.
You can't feel a battle
in your bones
or foresee a fight."

The Havamal

Skyforge Weapons is a collection of completely new art assets, created with the intention of imbuing both the Skyforge and the craftsmanship of Eorlund Gray-Mane (and, later, the player) with the distinctive quality they deserve.

  • The steel versions of the weapons are replacers for the vanilla Skyforge Steel weapons available from Eorlund Graymane when one first joins the Companions.
  • Later, weapons of the same general forms but utilizing a variety of materials (steel included) can be crafted by the player at the Skyforge, but only once full Skyforge crafting privileges have been granted. (This occurs upon completion of the Companion quest “Glory of the Dead”, when the player subsequently speaks with Eorlund).
  • Once obtained, all weapons can be upgraded at any grindstone.
  • All five types of weapons can be made from the following materials: Steel, Orichalcum, Dwemer metal, Moonstone, and Ebony.
  • This mod is intended to cover only those Skyforge weapons offered to the Companions by Eorlund, a swordsmith, in the original incarnation of the game. These are bladed weapons only. As such, there are currently no plans to expand the inventory to include maces, hammers, bows, nails, horseshoes, pointed sticks, or other crude and/or generally smithing-non-intensive items.

I've done my best to test and tweak as much as possible, but in the end I'm a QA department of one. Should others discover additional problems, I'll do what I can to address them as I learn of them. Some general notes:

Compatibility and Conflicts:

  • These are all-new assets (even down to their cubemaps). As such, neither Dawnguard nor Hearthfire are required.
  • As most pieces are standalone with no dependencies whatsoever on Bethesda content, there should be few conflicts with other mods. The only exception would be with those that also replace the vanilla Skyforge Steel weapons. As such, one should place whichever steel replacer one prefers after the other in one's load order. (The non-steel variations contained here, being completely standalone, will not be effected and will still be available no matter what load order is used.)
  • A patch is available for Dual Sheath Redux. Click to link over to the Dual Shield Redux main page, click the "Files" tab, and scroll down to find "Skyforge Weapons Pack." (Thanks to WilliamImm for putting this together.)


  • I recommend just using the Nexus Mod Manager and automated downloading.
  • But if you prefer manual, simply download the .7z file to your ../skyrim/data folder, and extract all contents there. (Also, make sure it's enabled in your Skyrim launcher.)


Due to some recent unauthorized propagation of my work across the web, I'm inclined only to allow re-use of these assets in larger and/or better-known compilations and other mods. Please do ask permission first.

-- Dreogan, June 2013

Other Mods by Dreogan