Vile Concoctions by Grimy Bunyip
Skyrim » Magic - Alchemy, potions, poisons and ingreds
Added: 03/06/2013 - 01:15AM
Updated: 09/05/2015 - 10:40PM

146 Endorsements

1.3 Latest version

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Uploaded by GrimyBunyip


Last updated at 22:40, 9 May 2015 Uploaded at 1:15, 3 Jun 2013

Vile Concoctions is a "Battle Alchemy" Overhaul that adds new game mechanics to make Alchemy more engaging.

SkyUI Version 3.4 or newer
SKSE Version 1.6.13 or newer

Recommended Companion Mods:
SkyTweak for Game Balance Tweaks.
Grimy Utilities for List Based Potion/Poison Hotkeys and Automatic Potion/Poison Scripts.
No Poison Dialogues for Disabling those pesky popup messages each time you try to use a poison.

- A Toxicity system inspired by the Witcher series of Games
- A Potion Cooldown System
- Grenades, Proximity Mines, Explosive Arrows made from every day objects, like bottles of ale.
- New poison based abilities unlocked through perks.
- A new "Loadout" Perk System, to encourage more distinctive character creation and serves as a Gold Sink.
- Tweak the balance of or even deactivate various features through an MCM menu

For more detailed information on Features & Compatibility:
Consult the Vile Concoctions Info page.

Details on the Toxicity System:
The player now has a toxicity level.
Any time the player gains a new alchemy effect, whether it be through eating ingredients, drinking potions, or getting poisoned by enemies, the player's toxicity level increases.

Multiple effect potions increase the player's toxicity level multiple times.
Harmful effects, such as getting poisoned by enemies, also increases toxicity level.

If you exceed your maximum toxicity level, you overdose and lose all your beneficial alchemy effects.
In addition, you will also suffer a number of other penalties ranging from Health/Magicka/Stamina damage, reduced movement speed, reduced skills, and or vomiting.

Information on the new Perks:
Vile Concoctions features 13 traditional perks.
But each perk unlocks a pair of Loadout perks.
You can only have one loadout perk from each pair, but you can swap at any time.
Acquiring and swapping loadout perks costs money, but does not cost perk points.

This serves as both a money sink and an extra layer of player customization.