More Whiterun The Second Edition
Skyrim » Cities, towns, villages and hamlets
Skyrim » Cities, towns, villages and hamlets
Added: 25/05/2013 - 12:31AM
Updated: 07/08/2013 - 04:55AM
Description
Last updated at 4:55, 7 Aug 2013 Uploaded at 0:31, 25 May 2013
More Whiterun. The Second Edition
Description
The mod is a sequel to the original More Whiterun Released with the permission of @ukgazzer
Whiterun has lots of empty spaces and does not feel like a major commercial hub as it supposed to be.
The mod aims to improve it by transforming Whiterun into a trade city of Skyrim while remaining close to vanilla. It adds lots of small details to Whiterun including:
Mod’s NPCs can be a part of Whiterun radiant quests.
The mod was cleaned in TES5Edit and supports Skyrim 1.9.29.0.8 patch.
Change Log
Version 1.1
Version 1.0.3
Version 1.0.2
Version 1.0.1
Requirements
There are two identical versions of the mod. The difference is in their compatibility with Hearthfire DLC as Hearthfire alters navmesh in Whiterun:
Installation
1. Save somewhere outside Whiterun;
2. Use NMM to install the mod;
3. Wait for 24 hours before visiting Whiterun to let the mod initiate itself properly.
Load Order
Compatibility
Fully compatible with the Civil War questline. Mod’s NPCs will stay in their homes during the Whiterun Siege.
Populated Cities
Realistic Lighting Overhaul . The patch is included
Whiterun Outskirts Market . Requires this patch
Any mods that don't edit Whiterun
Credits
@ukgazzer for the original mod. If you like this mod, consider to give a kudo to @ukgazzer.
Description
The mod is a sequel to the original More Whiterun Released with the permission of @ukgazzer
Whiterun has lots of empty spaces and does not feel like a major commercial hub as it supposed to be.
The mod aims to improve it by transforming Whiterun into a trade city of Skyrim while remaining close to vanilla. It adds lots of small details to Whiterun including:
- 12 more houses
- One hiding place
- 6 new merchants
- 17 unique residents with their own daily tasks
- Trainers and two new potential followers
- A short adventure
- Changes in the city design
Mod’s NPCs can be a part of Whiterun radiant quests.
The mod was cleaned in TES5Edit and supports Skyrim 1.9.29.0.8 patch.
Change Log
Version 1.1
- Fixed large house behind Talos statue
- Fixed minor bugs for the Whiterun landscape design
Version 1.0.3
- Cleaned in Tes5Edit 3.0.30
Version 1.0.2
- Corrects facegen data
Version 1.0.1
- Includes missing facegen textures
Requirements
There are two identical versions of the mod. The difference is in their compatibility with Hearthfire DLC as Hearthfire alters navmesh in Whiterun:
- Hearthfire edition. Requires Hearthfire DLC
- Vanilla edition. Requires Skyrim.esm and Update.esm
Installation
1. Save somewhere outside Whiterun;
2. Use NMM to install the mod;
3. Wait for 24 hours before visiting Whiterun to let the mod initiate itself properly.
Load Order
- The mod edits WhiterunWorld only, so MoreWhiterunSE.esp can be placed somewhere at the top of your load order.
- If you are running Realistic Lighting Overhaul, the patch MoreWhiterunSE_RLO_MCE_Patch.esp MUST be placed AFTER Realistic Lighting Overhaul - Major City Exteriors.esp
Compatibility
Fully compatible with the Civil War questline. Mod’s NPCs will stay in their homes during the Whiterun Siege.
Populated Cities
Realistic Lighting Overhaul . The patch is included
Whiterun Outskirts Market . Requires this patch
Any mods that don't edit Whiterun
Credits
@ukgazzer for the original mod. If you like this mod, consider to give a kudo to @ukgazzer.
