SKYRIM
Dawnguard - Restoration Addendum by Durai
Skyrim » Magic - Spells & enchantments
Added: 17/05/2013 - 01:14AM
Updated: 27/03/2014 - 09:51PM

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Uploaded by Durai

Description

Last updated at 21:51, 27 Mar 2014 Uploaded at 1:14, 17 May 2013




*Note: Dawnguard DLC required.
**Version 2.0 Released 10/15/13
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Have you ever wanted to play a Restoration mage, but found it to be impossible? Have you had to resort to using Conjuration, Illusion, or even Destruction Magic in order to survive? Well this mod hopes to remedy that problem.

Dawnguard was a great addition to the Elder Scrolls V: Skyrim, but one aspect of the DLC felt lacking and tacked on: the inclusion of offensive Restoration spells for the Dawnguard. By the time you are able to recruit Florentius into the Dawnguard, you would be around level 15 or so. By that time, any of the two restoration tomes he can sell you are essentially obsolete at that point. Sun Fire is fairly weak, Stendarr's Aura makes it so you HAVE to be close to enemies to make it useful (mages should never HAVE to be at the front lines) and Vampire's Bane just isn't powerful enough. Not only that, why use these at all when most Fire spells do the job more efficiently?

That's the purpose of this mod: to make Restoration Mages viable without making them overpowered. You won't be able to tank anything using Restoration spells alone; you'll still need to use Alteration spells or armor if you want to survive.

All new spells will become available in all major Holds as your level progresses; spell books are now part of a leveled list and are added to a merchant's inventory one at a time. Books are either sold by the court wizard, or by the local general merchandise provider. List of sellers will be added later, so for now go explore!
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Any feedback on how the spells work/cost is greatly appreciated!

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Novice
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Mara's Love - For 30 seconds, gain 2.5 health per second.
Redemptive Strike - Deals 10 points of damage to target; undead take twice the damage.
Enhance Vitality - For 60 seconds, increase health by 25 points.
Hunter's Resolve - Light Armor Skill is increased by 25 points for 60 seconds.
Warrior's Will - Heavy Armor Skill is increased by 25 points for 60 seconds.
Knight's Boon - For 60 seconds, One and Two-Handed weapons are 20% more powerful.
Archer's Favor - For 60 seconds, Bows are 20% more powerful.
Stendarr's Embrace - Touch spell deals 5 sun fire damage to undead for 5 seconds. Undead movement is reduced by 33% for 7 seconds.

Apprentice
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Cure Disease - Cures all disease.
Brisk Zephyr - For 60 seconds, increase speed by 25%.
Inner Focus - For 60 seconds, Restoration spells are 25% more powerful.
Kyne's Fury - For 3 seconds, target and adjacent creatures within 15 ft take 10 points of wind damage per second.
Armsman's Vigor - For 60 seconds, One & Two-Handed weapons are 20% more powerful. (Touch Skill)
Ranger's Gift - For 60 seconds, Bows are 20% more powerful. (Touch Skill)
Enhance Other - Increase health by 50 points for 60 seconds. (Touch Skill)
Light of Rigor - Ball of sunlight that does 30 points of sunfire damage to undead. Undead movement is reduced by 50% for 5 seconds.

Adept
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Righteous Smite - Wave of energy that damages enemies for 40 points and heals allies for 40 points.
Augment Vitality - For 60 seconds, increase health by 50 points.
Mara's Compassion - For 30 seconds, everyone within a 30 foot radius gains 3.3 health per second.
Hunter's Defiance - Light Armor Skill is increased by 50 points for 60 seconds.
Warrior's Conviction - Heavy Armor Skill is increased by 50 points for 60 seconds.
Knight's Devotion - For 60 seconds, One and Two-Handed weapons are 40% more powerful.
Archer's Dedication - For 60 seconds, Bows are 40% more powerful.
Purifying Light - Beam of light that does 25 points of sun fire damage per second to undead.
Sun Fire Rune - Cast on a nearby surface, it explodes for 50 points of sun fire damage when undead come near, staggering them briefly.

Expert
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Divine Focus - For 60 seconds, Restoration spells are 50% more powerful.
Armsman's Zeal - For 60 seconds, One & Two-Handed Weapons are 40% more powerful. (Touch Skill)
Ranger's Blessing - For 60 seconds, Bows are 40% more powerful. (Touch Skill)
Swift Zephyr - Everyones speed is increased by 33% for 60 seconds. (AoE Skill)
Augment Other - Increase health by 100 points for 60 seconds. (Touch Skill)
Stendarr's Judgment - Wave of light that does 70 points of sun fire damage within 15 feet to undead. Paralyzes undead for 1 second.

Master
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*Bane of the Condemned - Harms only the living. Does 85 point of damage within 100 feet. For 60 seconds, allies within range of blast regain 20 points of health per second.

*Spell is no longer sold by merchants; if you've already learned the spell, you still have it. For those who don't have it, I'll implement a way to obtain it at a later point in time.

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10/15/13 - Complete overhaul of available spells as well as leveled lists, so there won't be any conflicts with other custom spell mods. All new spells now level up your Restoration skill and benefit from the appropriate Standing Stones and Rested Bonuses.