Original design by
This sword is made in the image of a real sword, which itself was created as a loose version of Longclaw as described in the book series, "A Song and Ice and Fire". There will be differences from the description in the books.
Main Files
ISD Longclaw StandardIncludes a little scripted sequence to obtain Longclaw, a mini-quest of sorts. To begin, go kill a wolf, any wolf. Something interesting should happen. Remember to loot the corpse. If you want a two handed Longclaw, after you've obtained Longclaw please read the note in your inventory called "Rebalance Longclaw".
ISD Longclaw CraftCrafting only version. This does not include the scripted sequence. Longclaw can be crafted at the forge under the steel category, both one handed and two handed variations are available. The ebony smithing perk is required for balancing reasons.
Both files include the ability to improve the sword with one steel ingot at a grindstone and the ability to enchant the sword.Optional Files
Delete all files in Meshes/Imsumdave/Longclaw and Textures/Imsumdave/Longclaw before updating to version 1.7 from a previous version.ISD Longclaw Silver is now ISD Longclaw Steel, as of version 1.7.ISD Longclaw SteelIncludes textures and models giving Longclaw a steel hilt and pommel. This file is optional and requires at least one of the two above files be installed in order to work correctly.
ISD Longclaw Series FriendlyIncludes textures and models changing the guard to steel and the pommel to pale stone. This file is optional and requires that either "ISD Longclaw Standard" or "ISD Longclaw Craft" be installed in order to work correctly.
Dual Sheath Redux MeshesDual Sheath Redux compatibility meshes. Created by dxraptor.
Alt SheathContains alternate sheath meshes. A slight modification of the standard sheath. Created by dxraptor.
Longclaw enb gray leather fixInstall this if you use enb and Longclaw's leather looks gray in-game. This file contains textures: darkened color (diffuse) maps for the sheath and sword handle.
Stats
One Handed
Stat = Longclaw, Daedric Sword
Speed = 1, 1
Damage = 14, 14
Reach = 1, 1
Two Handed
Stat = Longclaw, Daedric Greatsword
Speed = 0.8, 0.7
Damage = 22, 24
Reach = 1.1, 1.3
Changelog
ISD Longclaw StandardV1.7
- material changes (textures, shaders, and cubemaps)
- texture optimization (size reduction, 53.3 Mb to 20 Mb)
- blade length slightly increased
V1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.5
- error: wrong textures packed in bsa
- packed textures changed
V1.4
- added material keyword -- it's now possible to upgrade weapons to legendary
- changed note text
V1.3
- increased damage (from 20 to 22)
- small scripting changes
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
- small papyrus script tweak
V1.1
- changed smithing requirements for rebalancing Longclaw so that a smithing perk is not required
- changed "Rebalance Longclaw" note text
V1.0
- initial release
ISD Longclaw CraftV1.61
- fixes small error caused by the cleaning process
V1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.5
- error: wrong textures packed in bsa
- packed textures changed
V1.3
- increased damage (from 20 to 22)
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
V1.0
- initial release
ISD Longclaw SilverV1.3
- small material tweaks
- fixed two hander's blood effects
V1.2
- added sheath and red garnet chips to wolf's head pommel
V1.1
- fixed error in two handed nif (wrong cubemap)
V1.0
- initial release
ISD Longclaw Series FriendlyV1.3
- small material tweaks
- fixed two hander's blood effects
V1.2
- initial release
ISD Longclaw Longer2HV1.6
- cleaned plugin files to lessen the possibility of mod conflicts
V1.4
- (stardard version esp) added material keyword -- it's now possible to upgrade weapons to legendary
- (standard version esp)changed note text
V1.3
- initial release
Known Bugs
- summon effects for the attacker are inconsistent and often do not play