SKYRIM
Alternate Stat System by Cerest
Skyrim » Gameplay effects and changes
Added: 08/05/2013 - 04:12AM
Updated: 14/09/2014 - 10:04AM

125 Endorsements

2.2 Latest version

1,535 Unique D/Ls

2,218 Total D/Ls

19,317 Total Views

Uploaded by Cerest

Description

Last updated at 10:04, 14 Sep 2014 Uploaded at 4:12, 8 May 2013

Alternate Stat System

  • What is it?

With the vanilla system, it is possible for a mage with maxed magic skills to only have 100 mana. This is silly. Instead of having health, mana, and stamina be determined by a random level up interface, this mod allows these stats to be determined by the skills of the player.

  • How do skills influence stats?

All skills influences stats, just in different ways. Restoration magic will give a small boosts in strength as well as the expected increase in willpower. Those who block with shields have to be quick and strong, thus giving some bonuses to both dexterity and strength.

  • Strength? Dexterity? What?

As a middleman between stats, all skills influence the 6 possible secondary stats, which then go on to influence health, magicka, and stamina. These stats are Strength, Dexterity, Endurance, Intelligence, Willpower, and Personality. What these stats actually do are spelled out in the guide.

  • Requirements


To use this mod, you MUST HAVE SKYUI (and thus SKSE). So go and get it if you haven’t already! Why does it need SkyUI? Well the mod is enabled via MCM and the player’s secondary stats are displayed there as well.

If you don’t like the mod then you can “uninstall it” via the MCM menu, which will stop this mod’s scripts from running and provide a cleaner save game once you uninstall. I also offer you an interface to reset your stats back to levels that you prefer when the vanilla stat system runs again.

  • Compatibility & Issues

This mod is compatible with most mods. Uncapper, Skyre, CCO, Ethereal Elven Overhaul, whatever. Requiem users simply need to follow instructions in the guide.

It is NOT compatible with however,

There is one issue, I cannot disable the “You have leveled up! Choose an attribute!” on the skill page when you go and distribute your perk points. Whatever stat you pick on that page gets nullified by this mod when you close the menu.If anyone knows how to disable the message please contact me :D It is bound to an interface flash file (levelupmenu.swf) and my actionscript isn’t very good...

  • For Modders

I included source files in case you want to see them. Once you look at the two scripts it will become highly evident that the script was written by a math student rather than a script guru. If you have any input on optimization please don’t be afraid to tell me :D

  • Thanks

WillieSea @ TesAlliance
SkyUI Team
Contributors to the Creation Kit Wiki