SKYRIM
The Oblivion Realms Serie - The Gate of Solitude_Rus by MurderWrath and MannyGT
Skyrim » Quests and adventures
Added: 06/05/2013 - 12:38AM
Updated: 06/05/2013 - 12:38AM

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Last updated at 0:38, 6 May 2013 Uploaded at 0:38, 6 May 2013

Opisaniye
Posledneye vremya v okrestnostyakh Solit'yuda popolzli strannyye slukhi. Lyudi govoryat, chto stali svidetelyami neobychnykh zakatov v seredine dnya. V mgnoven'ye oka vse nebo zavolakivala krasnaya pelena, no uzhe spustya paru mgnoveniy ona ischezala, slovno nichego i ne bylo. Komu kak ne Dovakinu suzhdeno razgadat' ocherednuyu zagadku Skayrima?

Pered ustanovkoy
Nastoyatel'no rekomenduyetsya sdelat' chistoye sokhraneniye.

Trebovaniya
Chtoby igrat' v etot mod vy dolzhny imet' poslednyuyu ispravlennuyu versiyu Skyrim (na moment reliza perevoda v1.8.151.0.7), inache mod rabotat' ne budet .

Primechaniye (chitat' obyazatel'no)
- V zemlyakh Obliviona vy stolknetes' s ordami dremor, poetomu trebuyetsya kak minimum 35 lvl. - Chtoby pochuvstvovat' vsyu prelest' moda sleduyet igrat' vysokourovnevym personazhem na urovne slozhnosti igry "master".
- Luchshe otpravlyaytes' v Solit'yud izvne, a ne bystrym puteshestviyem (primechaniye perevodchika: po mne optimal'nyy variant dlya starta kvesta - bystrym puteshestviyem do fermy Katly, a tam po doroge V Solit'yud).
- Individual'nyye zagruzochnyye ekrany (optsional'no) - Dostupen patch dlya nastroyki slozhnosti moda (Adept(legche) i Bezumiye) (Odin iz patchey stavit' obyazatel'no)

Oshibki
Avtory rekomenduyut igrat' v mod do/posle kvesta "Bitva za Solit'yud", chtoby izbezhat' vozmozhnykh konfliktov(perestrakhovka).
Ispravleniye ozvuchki dremor vshito v patchi slozhnosti moda (primechaniye perevodchika: bez patchey v mode mnogim dremora prikruchena ozvuchka nordov:"Skayrim dlya nordov!","Sovngard zhdet menya!","Naverno eto moye voobrazheniye" i procheye. V printsipe komichno, no atmosferu ser'yeznosti portit, poetomu i stoit stavit' odin iz patchey).
Yesli nebo ne stanovitsya krasnym, kogda poyavlyayutsya vrata Obliviona, znachit vash ENB ne podderzhivayet ISmodifiers.
Nekotoryye ENB ne ladyat s vanil'nym FX, osveshcheniyem i otrazheniyami. Ne strashno, na rabotosposobnost' moda eto ne povliyayet, prosto vy, vozmozhno, ne uvidite okruzheniye mira takim, kak bylo zadumano avtorami moda.
Ustanovka
1) Pomestit' osnovnyye fayly moda, vybrannyy patch i (po zhelaniyu) fayl novykh zagruzochnykh ekranov iz arkhiva v papku \Steam\steamapps\common\skyrim\Data ili Skyrim\Data. 2)Podklyuchit' fayly moda v launchere.
Primechaniye: patch dolzhen byt' posle osnovnogo fayla v poryadke zagruzki.

Udaleniye
Pered udaleniyem ubedites', chto vash personazh nakhoditsya vne lokatsiy moda. Otklyuchit' mod v launchere i udalit' fayly moda.

Ot avtorov
Pozhaluysta, soobshchayte nam, yesli u vas voznikli problemy; vashe mneniye vazhno dlya nas.

Blagodarnosti
MannyGT i MurderWrath