Skyrim

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Angry Muslim -Rokalm-

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Rokalm

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30 comments

  1. head0nfire
    head0nfire
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    Does this mod let you disenchant the robes/armor as well, or just the sword?

    Edit: I finally got around to killing Miraak, and yes you can disenchant all his gear.
  2. Svanix
    Svanix
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    my request goes like this: Miraak:+100 magicka,shout cooldown reduce by 20%(heavy armor-daedric match) Miraaks robes(vanilla enchanthment)+destruction reduce 20%+30 health(unarmored) Miraaks gloves:vanilla +restoration,conjuration reduce cost 20% (light armor-dragonscale match) Miraaks boots:vanilla+ muffle, waterwalking(heavy armor-daedric match) Sword : leeches magicka and reduces movement speed of its victims+vanilla Staff: more charge thats it,I would be very gratefull if someone would do this.I think First dragonborn,dragon slayer deserves better eqipment and I doubt he would slay that many dragons with his shitty vanilla armor.
  3. Warsun99
    Warsun99
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    I really need a compatibility with this mod.

    http://www.nexusmods.com/skyrim/mods/15927/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D15927%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D657677&pUp=1

    Improved closefaced helmets by navida1

    I asked their author but there was no response or creation.The problem is the helm is not compatible for the effects it adds.Yes you can open Ttest an add all these features.But here is the problem.I format my system for safety purposes so i have to do that every single time i try to load skyrim.An it is hard enough managing mods.I do not own these mods so it would be best to have them make it rather than steal an idea an try to promote myself by making this type of mod that fixes this myself.An it would be unnecessary.I mean the creators did make these an should have a compatibility patch.Something they can go even on.
  4. Luk1sz
    Luk1sz
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    I have a problem, I installed this mod before defeating Miraak and now because of the enchantment on the sword that makes enimies slower I'm like a snail. Any ideas on fixing this problem?
  5. DaeDRaBlOoD
    DaeDRaBlOoD
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    Rather than increasing the armor rating how about giving an enchantment that neglects or negates 50, 80 or 85% of the incoming physical ?..or if people want even magical damage but spell absorption would be better
  6. souldecoder
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    Hi man, great mod. Could you change Health and Stamina values on the robes to 70 points instead of 62? It woud look better, and also match the 70 extra Magicka points from the mask. Also, I believe the full armor set is not working with the "Matching Set" perk bonus (for wearing a matched set of Light Armor), but only with the "Custom Fit" perk bonus (for wearing all Light Armor, matched or not). Could you make it work? Thanks =)
  7. Thoth6222
    Thoth6222
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    There is something wrong with the slow opponent effect on the sword. It does the reverse and i have a high enchanting skill armor and its making my enemies run a million miles an hour and is actually giving them somewhat an advantage. I go to swing at them the next second they are high up on the wall shooting arrows. I go to shoot at them, they run off and are next to me within 0.000005 milliseconds?
  8. Rokalm
    Rokalm
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    I forgot you can add the perk via console. It does work with the perk, if I added it correctly.
    1. BlackRangerXIII
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      Thanks for that
      I play as a sorta Combat mage
      and Miraak's Set is, for me, The Ultimate mage set.
    2. Rokalm
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      What's your opinion about the upgraded enchantments?
    3. BlackRangerXIII
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      Here is my opinion:
      Mask: somewhat good for mages.
      Robe: Awesome enchantments.
      Gloves: you copied the enchantment from the Mask Konahrik. Right?
      Boots: Looks great.
      Sword: Never Been fan of Disenchantable Relics. but good for Warriors or Mystic Knights
      Staff: MOAR FUUUUUUUUUUNNNNNNNNNNN! *Ahem* Sorry. Liked it

      Suggestion: add Waterwalking to the Boots, Move the Robe Muffle Enchantment to the Boots, Add increase stamina to the Robe and change the Dragon Priest enchantment to summon instead a Seeker. Just a Suggestion, but this will make more viable to the Bethesda's Choice of Lore
    4. Rokalm
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      Running a script on an item does not work if you have the set already. You would need to get the same set from console commands again, otherwise the spell is not added. I do not know why, but I guess that's how it works. I'll add more stamina on the robe and move muffle to the boots, as well as add waterwalking. Gloves will instead reduce costs.
    5. Surinen
      Surinen
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      I have thought about something to add, when you are really low on health, you gain black smoke effect just like from ebony mail that will spawn a seeker - in fact most people who will use this mod gonna do loot Miraak so no need to worry much about those people who already have it
    6. Rokalm
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      I'm working on trying to get a summon permanent seeker spell script working. I don't want to annoy people much by constantly updating the mod so, I'll let this remain here for a while and when I get that script working, I'll update it. It will basically add another "Summon Seeker" spell which will let you summon a permanent one, along the temporary one for as long as you have the set equipped.
    7. Surinen
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      yes, now I know what you almost must to add, I've been thinking about it ! Miraak makes your vampire character not affected by dailight so you will not get decrased stamina health etc and you will regenerate it during day - it is quite logical considering that this hood mask completely covers your face and the rest of armour hides you from sunlight
  9. Surinen
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    greta mod although I still find these robes weirdly weak considering that they should be near ultimate, why health enchant on robes insteaf of hmm bonus to destruction damage ? or even further reduction in cost ? I think that they still need a little bit of adjustement to make them trully great and not overpowred although I would not mind that Miraaks set to be the most powerful item in the game, first dragonborn enhanced by daedric lord of mossad, it seems like a powerful combination of knowledge and knowledhe leads to destruction ! or creation - of destruction ! I hope that this mod works with Rafuel retexture, yay-yay- thank you for this mod but think about few new bonuses to it
    1. Rokalm
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      I've been thinking of increasing/changing the bonuses. You should see the mod updated soon.
    2. Surinen
      Surinen
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      doe sthis mod work with skyrim.nexusmods.com/mods/16090 and http://skyrim.nexusmods.com/mods/35252/ ?
      and I'm eagerly waiting for an update to see changes!
    3. Rokalm
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      I've updated the mod. Now, skyrim.nexusmods.com/mods/16090 only works with the items listed there so no, it won't work with my mod. http://skyrim.nexusmods.com/mods/35252/ seems like it is a re-texture, so my mod should work with it without an issue.
    4. Surinen
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      excellent changes I must add, except one, that seems to contradict the lore: summoning dragon priest - after all Miraak betrayed them and started harvesting souls if his supposed-to-be-lords , other dragonpriests pretty much started to loathe him for that and if I remember correctly he died at hands of one of them. so maybe it would be better to summon one of the Seekers
    5. Rokalm
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      You already get a summon seeker spell in Apocrypha, and dragon priests are dead so one could say he is bending them to his will as undead, not sure. This game really lacks unique enchantments, so hard to come up with something unless heavy scripting is involved.
    6. Surinen
      Surinen
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      that is true, absolutely true, game lacks many funny aspects of magic in both forms, enchantements ans regular ones. I just thought, you asked person above about upgrae of stats and if I remember correctly he plays a mage: additional bonus to robes might be umm increased duration of dragonhide spell or permanent dragonhide when you wear it. not exactly overpowered considering that almost everybody reaches armour cap and second that that people usually tend to do Dragonborm after hitting lvl 65 so that weapons are leveled for high end purpose. in fact there is no need for dragonhide spell on it, just effect from it ( to avoid shining effect on armour ) 80% dmg reduction, well but that would completely nullify sense of dragonhide. well, just saying
    7. Rokalm
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      I tried to make it so that equipping robes taught you a more powerful version of Conjure Seeker spell, without the 60 seconds limit. However, the script refuses the work if you have already equipped the set before installing the mod. It only worked when I added another set into my inventory with console commands. I'll see what I can do with the gloves, but now I believe it is fine.
    8. Surinen
      Surinen
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      I see! well, mod is currently completely fine, it adds many great things so no need to further worry about it, unless you want to add rather "COOL" new things
  10. Rafuel
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    Looks awesome! Support retexture for miraak robes or not? cause in case I will consider to put it in my retexture description!
    1. BlackRangerXIII
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      Man
      This mod uses Vanilla models, so... yeah
    2. Rokalm
      Rokalm
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      Does your mod only change textures? If so, this should work with your mod.