Skyrim

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Drakynval

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Drakynval

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About this mod

Behemyths, creatures of legendary power and strength have entered Skyrim. Ultra-strong and ruthlessly powerful, the Behemyths will prove a challenge to even the strongest adventurers in Tamriel.

Permissions and credits
This Mod adds respawning creatures with unique ID's to many locations in Skyrim.
They are found in many locations throughout the world and are designed to prove more of a challenge than standard creatures. They vary in size and strength and do not always behave as normal creatures do. They respawn just as other standard creatures do, so you can come back and kill them again. Not all Behemyths are hostile and some are even timid, so you may find that strength is not directly related to bravery in some cases.

The general features of the Behemyths are:
High Overall and Skill Levels- Very adept fighters
Very high health- Behemyths are highly endurable (usually, there are some exceptions. Behemyths generally vary from standard boss creature level strength to virtually unkillable without cheats)
High Stamina- Unlike other creatures, Behemyths rarely tire
Variations in size- Behemyths vary in size, some are the same size as other creatures of their species, most are larger though not significantly (with some exceptions) while some are smaller (though size is not necessarily an indication of strength). It is worth noting that in most cases I have tried to keep the mod lore friendly, so humanoid Behemyths are generally around similar size to normal (i.e. No 50 foot tall Nords).
Unusual behaviour- Some Behemyths exhibit behaviour that is unusual to their species.
Unique names- Each Behemyth has a unique name which is a reference to Mythology, Folklore or Pop-Culture, usually directly related to the creature itself (I'll be very impressed if anyone can work them all out).

In the main mod (which is not yet complete) the Behemyths are all confined to dungeons or within close proximity of dungeon entrances. I am working on another mod that will add Behemyths to the wilderness which will be kept separate from the main mod.

Requirements-
None

Installation-
Extract the BehemothsV1.esp to your skyrim data folder.

Uninstallation-
Delete the esp from the data folder.

Known Issues and Bugs-
None that I know of, if you find any please let me know
by sending me a message with the name, location and creature
type of the creature that is causing the issues.

Creature Locations-
In V1 all creatures are located within dungeons or in close
proximity to them. I am working on an add-on mod that will
add Behemyths to the wilderness.

Dungeon List- (Locations marked with a ! contain a boss behemyth)

Abandoned Prison
Alftand
Avanchnzel
Bleak Coast Cave
Bleak Falls Barrow (!)
Bonechill Passage
Brinehammer
Bronze Water Cave
Bthardamz
Chillwind Depths
Cold Rock Pass
Cracked Tusk Keep
Cragswallow Slope
Crystaldrift Cave
Darklight Tower
Dead Crone Rock
Dead Men's Respite
Duskglow Crevice (!)
Dustmans Cairn
Faldars Tooth
Fellglow Keep
Folgunthur (!)
Fort Dunstad (!)
Fort Greenwall
Frostflow Abyss (!)
Gloomreach
Greywater Grotto
Guldun Rock
Hag Rock Redoubt (!)
Halted Stream Camp
Harmugstahl
High Gate Ruins (!)
Hobs Fall cave (!)
Ironbind Barrow
Ilinata's Deep (!)
Kilreath Ruins
Korvanjund
Labyrinthian (!*!)
Liars Retreat
Lost Echo Cave
Lost Prospect Mine (!)
Maras Eye Den (!)
Mistwatch

* Labyrinthian contains the mod's strongest Behemyth