Fixes a few bugs with 2 of the summons, all being 1 handed warriors class wise but 2 of the them use 2 handed weapons so I changed the classes to two handed warriors and tweaked it so they scale at the player level when they are summoned, so usable in high level play.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Fixes a few bugs with 2 of the summons, all being 1 handed warriors class wise but 2 of the them use 2 handed weapons so I changed the classes to two handed warriors and tweaked it so they scale at the player level when they are summoned, so usable in high level play.
Given its a shout that summons a NPC and has a long cooldown, you'd expect the NPC's to be strong enough to survive at levels 50 plus. They are still rather squishy with skyre, but its at least an option for non conjurers now to have a summon when needed. :)
Just place towards bottom of your load order, only tweaks to those 3 npc, no other changes in the mod and should be compatible with most mods and work with the vanilla game.