Skyrim » New lands
Added: 24/04/2013 - 09:38PM
Updated: 23/09/2014 - 03:47PM

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3.1 Latest version

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Uploaded by CryptoSporidium


Last updated at 15:47, 23 Sep 2014 Uploaded at 21:38, 24 Apr 2013

UPDATED. Beta 3.1

PLEASE leave comments if you have something you want me to implement or some area designed. I can swap my priorities with relative ease and leet an area remain unfinished and if needed locked off in favour of more desired areas or addons.

THis mod will conflict with ANY MOD that alters the region just north-east of the Serpent Stone, like Shadow of Meresis does.
If you wish to use my mod, do NOT downlaod THAT mod. If you WANTto use it, do not download MY mod. Or any other mod that alters that area.
Other than that, I cannot think of anything else that can cause problems for you. Except a very weak PC. Look at my PC specs further down, that is a baseline of what components your PC should be made of.

NOTE: Does not include astethic mods that alter the appearance, detail, texture or colour/details of Skyrim's many objects and textures, those are just to make it look more pretty. Those are fine to download. Try SMIM, Static Mesh Improvement Mod. Does wonders. More recommendations near the bottom of the page.

CURRENTLY WORKING ON: Writing the lore/story, rewriting it repeatedly I realized... so the mod itself is currently standing still, wanna get the writing done most of all at this point. The story will however be subjected to tweaks, changes and alterations to fit more into the lore. NOTE: How this mod's questline will play out will be massively influenced on how much of the core game and DLCs you've completed! Side quests and activities, including crime status will be included! IF it gets that far, that is...
SECONDARY PROGRESS: Fine-tuning some of the available Northrend, adding more navmeshes here and there in advance, and CLOGGING ICECROWN with enemies! Next update WILL be PAINFUL for you if you are at low level, even using GOD MODE, due to the amount of enemies! If you find it too much, alter your download of the mod if you know how in the Creation Kit, and delete a few of the NPCs in the Render Window - load up Northrend and Icecrown Glacier for that.

To install, either download it manually and extract all the Zip contents into the Data folder, which lies in the Skyrim folder, of course. Or use the Mod Manager, but I warn you, I do not know if it will work.

I've also added some Mist Wall barriers to prevent you from getting lost in empty landscapes of snow and water. DO NOT CROSS THROUGH THEM, not even with noclip/tcl!

Keep within ICECROWN GLACIER and the immediate surrounding paths, do not go into any bordering regions if you wish to use companions; the navmeshes are not completed. You can explore everything alone, Companions will be lost outside Icecrown, at least for a bit - comps reset and teleport to your Player Character after awhile, mainly if you return to Skyrim. Just so you know. Be careful, and enjoy!
Also, Icecrown Glacier did not get fully navmeshed after all - a small oversight.

WARNING: There is a huge hole somewhere in the glacier, please dont fall down.

The Lich King, come to Skyrim to bring his freezing rule over one and all, showing all the justice of the grave, and the true meaning of fear! Venture out to Northrend, and either vanquish, join or replace the Lich King!

"It's begun. Young heroes, I was once like you.
You have come to this place, seeking truth to the legends of the damned.
You will venture deep into forgotten lands.
You will see wonders beyond imagening.
But, be warned. The land itself will rise up agianst you!
Long forgotten terrors will somther your courage!
Sacrifice everything... as the final darkness falls...
In the end, all that awaits you is death.
Only then will you understand,
you've been following in my footsteps all along.
So come then, you heroes! Come in all your power and glory!
For in the final hour, all must serve... the one... true... KING!"

Welcome, one and all to The Elder Scrolls V: Skyrim - Wrath of the Lich King, a mod that aims to bring a full questline and a whole continent, frozen over, where the dead roam, death befalls the living, and evil lurks behind every corner, cliff, ice crevasse and every wall! Or almost.

This mod will eventually include a downsized and slightly altered Northrend, but it still goes after most of the map layout from WoW. Currently, this is available.

In the current two versions, the old 2.0 series which is more navmeshed but incomplete, you can get to Northrend by boat. There is one with a trapdoor in the ruined village.
For the 3.0 series of this mod, which is soon to be updated, there is a portal on a tower in the village, and once I update it, a tower at the harbour, or inside the castle I am currently constructing. The portal goes straight into Crystalsong Forest, but it is still not navmeshed. So be careful.

Skyrim Additions
Brill - An abandoned, 'scourged' village to the far north-east, close to the Snake Stone.
It has a rather large, floating Necropolis, a pair of Death Knights, a fort - not much in it yet - a Crypt with a few nice rewards near the end, and so on. There is a portal at the docks in Brill that land you pretty much into Icecrown Glacier. Move around carefully, Northrend is not as fully navmeshed as I hoped.

The Regions
Dragonblight: Wyrmrest Temple(both incomplete, Wyrmrest has no interior yet)
Carrion Fields/Wintergarde Fields, a fort near the fields, and Wintergarde Town, where New Hearthglen would be - due to the proximity, they all belong to the same township instead, no NPCS there yet.
Crystalsong Forest: Partially completed, normal forest largely finished, crystal/magic part with the city still under construction. Has an entrance up north into Icecrown.
Icecrown Glacier: The FULL GLacier and most surrounding paths completed, fully Navmeshed, almost everything is completed here - the walls, the gates, the cathedral, Sindragosa's Rest, and ICECROWN CITADEL ITSELF, all with working interiors! Still subject to reconstruction and alterations to improve mod functionality.

Undead Scourge (Editor ID IcecrownFaction) with a lot of undead in it. Skeletons, Draugr, Acolytes, Necromancers, Liches, and FROOOST WYYYYYRRRMMMSSSS.
Acolytes... blech, no more need be said.
Skeletons and Draugr, with more or less Nord Armor.
Banshee's, or Wisp Mothers, with loads of Frost Magic.
Necromancers, can raise the dead and conjure additional skeletons.
Liches, a few of them, loads of Ice and Death Magic.
Death Knights, weilding rune armor.
Frost Wyrms, flying skeletal dragons puking ice and cold on you in massive amounts! (Glitching through terrain and buildings, currently disabled from the mod until fixed. You can still spawn them with console commands.)

Lord Marrowgar, waiting at the bottom of the Spire, just as you enter. Keyholder.
Level is scaled 1.15 with the player, 1500 extra health, has a some ice magic and a shout, can heal himself when near death.
To be added: 6-12k HP, if not even more.

The Devourer of Souls, located in the Forge of Souls. Bonus boss for now.
Level is 1.25 of the player, lots of magic, summons other seekers as well. Summons a horrible blizzard. Triggered by activating three puzzle pillars. (not sure it works yet, so having an extra boss spawned already.) Located in the Forge of Souls.
To be added - Between 9k-17k HP.

THE LICH KING. You can go all the way up inside the citadel, and reach him through portals. The Frozen Throne is partially designed after WoW, partially after the throne from Warcraft 3. He does not aggro automatically, and does not help anyone in the faction. FINAL BOSS. Insanely powerful, has Miraak Shouts and more, a custom, titanic BLIZZARD spell.
Level: Scales 1.50 with the player, always being stronger. Frostmourne does insane damage.
Has 2500 extra HP at all levels, tons of Magicka and Stamina, a TRUE Boss, and definately harder than Miraak.
To be added: around 30k HP or more, making it a true battle for survival! Will also have given the LK NPC non-playable Armour to make him even more truly powerful! HE WILL BE FRAKKING IMMUNE TO UNRELENTING FORCE (FUS RO DAH!), YOU WILL ONLY BE ABLE TO STAGGER HIM.

Mord'Rethar Tower, Aldur'Thar Tower, Shadow Vault (literally to be a prison later on and mining caves, old dwemer ruins below the surface)
The Frozen Halls, where the Spire is. It connects to the Halls of Reflection, and The Forge of Souls.
The Halls of Reflection has an ice tunnel, and also leads to a puzzle room with a nice big hall of wonders. Also leads to player/LK quarters, and the Wrathgate.

I've added a few custom spells using Vanilla effects and all that, minimal outside material - I've only added a pair of armour sets as a startoff for all the custom stuff that is likely to be added later as the mod grows into a player-made DLC, if it isn't one already.

Cameo Objects and Instances
Currently only one: A Dark Anchor recreation from TES:O, will most likely get rid of it though.

Recommended Mods
Witchplate, done by Telthalion.
SMIM, or Static Mesh Improvement Mod, by Brumbek. Very nice remake of countless low-res objects, including the anchor chains, walls, chairs, and much more.
And more mods that I can list, no doubt! Experiment with mods that improve the game's look all you want, I guess!

Added in next Beta update:
1: Portions or most of Sholazar Basin
2: NPCs will be a little toughter
3: Bosses will be a lot harder to kill, literally oc! (Overcharged)
4: The Lich King will have 30k hitpoints and will be 100% impossible to push with any form of shout or spell, not even weapons will make him stagger!
5: Forge of Souls missing objects restored, slight reconstruction, may redesign the Soul Engines
6: More Navmeshes will be completed
7: Crystalsong Forest should be completed, or some of it will at least be.
8: Custom Lich King Armor sets, one of which will be unique for the Lich King Boss ONLY. Additional sets should be available as well that can either be forged, looted from containers or just gained via the console.

Credits to Jojjo and others for the enlarged Lich King armour set and Frostmourne
Telthalion, original creator of the Witchplate Armour set which I use for the Death Knights
Blizzard for World of Warcraft, WC in overall, and WotLK
Bethesda and Zenimax for Skyrim
And myself, for actually being THEE first one to actually create a proper Icecrown Citadel mod! (yeah, some self-gloryfying is needed here... haha!)

I think this stuff is relevant in a way that since I sometimes lag if I build too much somewhere in my mod, I end up with quite some lag, and the Citadel Area is the most lag-prone part of any mod I can find, which means that my PC - and the game itself - can sometimes barely handle it.
Win 7 64-bit
Intel Core2 Quad CPU Q9400 2.66 GHz
8 GB Random Access Memory (RAM DUH...) (800 MHz, kinda slow but works well enough)
NVIDIA GeForce GTX 760

Think of these as MINIMUN REQUIREMENTS for a game. Recommended too, but I'd suggest you have stuff better than what I got.
This is more or less pretty/very good, given the motherboard components are 5+ years old and STILL RUNNING. So if you got parts too far below these listed, then this mod will lag LIKE HELL FOR YOU. Just so you know. Have these parts that I got myself, or better.

Issues and Bugs
1: There seem to be an odd texture error in the game for some that use this mod. Know textures to go missing are that of the Lich King's armor, pauldorns and other pieces, the guards of Soliture or RIften, or any guard uniform, if not all of them. I use a few mods for that though, so the mod might 'covertly' be using those mod resources by mistake. Anyone experienced in this and how to solve it, or possibly solve it, have my permission to experiment with this mod to see if it does cause the issue - which it really shouldn't.
As for the Lich King, try to get the Bigger Badded Lich King mod installed to fully enable all possible textures just to be safe - I have it active, so that might be why I do not have the texture errors, or just having the mod AT ALL. I also suggest that you load the Bigger Badder LK mod just after this one.
2: Crashing/freezing occurs for me sometimes when I get to the Citadel area, where the massive amount of objects begins to strain the GAME more than the computer. Others may have this issue as well. Also occurs if I alter the area too much, but it also has to do with your savegame. One fix is to outright save the game, preferrably in the normal Skyrim world or a DLC area, shut down the game, disable the mod, start the game again and load the last save (with the mod still disabled), then save again, or play a bit first if you like, then shut it all down again, re-enable the mod, and hopefully that will fix it. Not guaranteed to work for everyone.
3: WimpyWimpyWimpy NPCs - more of an issue with my stats of the enemies. It will be tweaked endlessly until it gets into a 'Balanced OP/UP' state - some enemies are meant to be idiotically easy to kill, acolytes for one. Some will be maddeningly overpowered though, and the Lich King is definately going to be!
4: LAGGING - a more or less permanent problem for everyone, and me as well - your Computer can more or less handle it; it is the GAME ITSELF that gets strained, and cannot run smoothely due to the size of the mod, and the amount of objects I use to create the structures. Icecrown Citadel area is the only real lagfest though, due to the deranged amount of objects used to give it detail. Still experimenting with using other objects to replace the current, smaller ones.
5: Gates not functioning. The majority of large gates are plainly uncompleted. The Wrathgate mechanism however is glitched since my second release, the old Beta-2 release, so I am going to utterly deconstruct and re-build the Wrathgate.

Skyrim (D'uh!)
Update ESM (Mod uses updates for the game extensively for balancing out lag)
Dawnguard DLC for the extreme usage of Castle Volikhar objects
Dragonborn DLC for the extreme usage of Apocrypha objects

Required Mod Measurements
To gain full access to the Brill Village and its fort, and possibly some other things, you must disable the borders in Skyrim, which is in the Skyrim.ini file. Either go here:
That is a simple download-method to replace the .ini file, follow the mods instructions precicely. If you're too lazy, or 'badass' to do it, then you will not be able to access some parts of my mod that lies in the Skyirm worldspace.

If you're missing either of these two DLCs, the game will instantly crash whenever you try to load a game, or start a new one!

Enjoy! Cincerely
Daniel Ragnå / DanRage47 (This is my preferred alias/real name. Might create a new account here if I cannot change my name.)
PS: I have left Band of Brothers Productions. so I am back to solo-working this mod. I doubt I'll get any help anyway for the time being.