SKYRIM
Adorning Whiterun - A Whiterun Overhaul by Jiubiizeekk
Skyrim » Cities, towns, villages and hamlets
Added: 21/04/2013 - 06:51AM
Updated: 18/04/2014 - 07:39AM

19 Endorsements

1.5 Latest version

1,417 Unique D/Ls

1,981 Total D/Ls

20,826 Total Views

Uploaded by jiubiizeekk

Description

Last updated at 7:39, 18 Apr 2014 Uploaded at 6:51, 21 Apr 2013

Upcoming update*
Well. I've started up the creation kit once again.
First thing on my agenda is fixing and improving all my mods that are worthy of being improved.
Currently Improving and fixing Adorning Whiterun - a Whiterun overhaul.
Before the mod did have some minor errors where some items would fall of shelves and there was a few static/furniture items in bad places.
I have made an effort to fix these.
Before I hadn't touched breezehome because of incompatibility with many other mods. Now i've abandoned that idea and introduced a all new Breezehome sort of, by this i mean 90% of the original stuff is still in the house, and new stuff has been added plus a more ergonomic design that should fit the Thane of Whiterun title well.
Not only this but Breezehome no longer exists in Its original Location (still finding a place to put it, Ideas?).
Plus Lots more.

Like this page for latest updates on whats happening: https://www.facebook.com/pages/Jiubiizeekks-Skyrim-mods/146300595538178

Description/what this is about
Well this is a mod that changes Whiterun's exterior cells and interior cells, making Whiterun more immersive by adding plants-trees-flowers-crates-containers plus lots lots more clutter and this is just outside (completed by the way, unless people can identify something more to add).
At the moment most of the interiors have some sort of edit that adds something. EXCLUDING BREEZEHOME, BECAUSE MANY PEOPLE HAVE MODS THAT ALREADY EDIT THIS.


Added NPC's?
Well yes i have added loads of new Npc's that roam within and around Whiterun's walls.
In total there is four new merchants that work, one is hidden.
Skadi was ment to be a merchant but because WhiterunWorld is bugged it will not allow another merchant to sell items so for now Lets say he works for the drunken huntsman.
One guard will now be in the bannered mare full time, doesn't matter weather your stormcloaks or imperials the guard will be either faction.
plus lots more Npc's

Incompatibilities!
THIS IS INCOMPATIBLE WITH ANY MOD THAT EDITS ANY AREA INSIDE WHITERUN CITY BE IT INTERIOR OR EXTERIOR. ALSO INCOMPATIBLE WITH ANYTHING EDITING JUST OUTSIDE WHITERUN'S GATE.
If your using RLO or any other lighting mod (except COT) load it after this mod.

Other General Notes
Thing's have been changed since pictures were done, just for lag issues.
With all these item's in most areas i get around 27fps (and i have a bad computer)

Dragon Stretch:
Food onto tables. added lots more genral clutter and thing's for npc's to do.
farengar now has a better study with more scrolls and book cases. ect.

Belethor's general goods:
Moved that annoying table that caused hired thugs to come and try kill you) added more clutter. added room bounds to it isnt as laggy.

Bannered mare:
Allot more clutter made some huge changed to where furniture sits and added more things for npc's to interact with.

The drunken Huntsman:
More clutter. and lauder's bed.

Warmaiden's:
Mannequins have been added and a coupple of armor pieces.

Jorvaskr:
New table cooking pot and lots of new clutter.

Whiterun Priory:
this is where the Guards wife's live (this building is next to the front gate of whiterun)

No more lonely cow. i have added some farm animals inside the city like another cow and a few chickens, also there is two rabbits.
outside the city i have added some animals to the Stables, included is two more horses, a couple of goats, a dog and a chicken.

generally just lots more clutter to well every where. check out the images.

MY OTHER MOD
Nine Bards Of Skyrim
MY OTHER MOD
Ji's Npc Immersion
My other mod
viking longhouse - Loftstrom

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JiubiIzeekk's skyrim mods