SKYRIM
Stormcloak join Fix for Nords or Custom race Nords by mistress miaura
Skyrim » Guilds/Factions
Added: 21/04/2013 - 01:46AM
Updated: 13/08/2013 - 10:35PM

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Uploaded by mistress miaura

Description

Last updated at 22:35, 13 Aug 2013 Uploaded at 1:46, 21 Apr 2013

14.8.2013 edit: = File not changed, just changed category to Guilds/ Factions.

DESCRIPTION
Galmar, the Stormcloak joining quest giver, won`t call a Nord player "foreigner" anymore .
But he still doupts your skill /motivations, thinking you just a mercenary or whatnot, and then gives the normal initiation quest to prove yourself. Activate plugin, preferably load a save not inside Windhelm Castle, Have Fun!

CUSTOM RACE:----For roleplaying "custom race Nords" : for that "nordness" to work in your game just don`t tell Galmar the optional line "Skyrim is home to more than Nords" ,and a custom race player passes to next quest like a true son/daughter of Skyrim" ;P! Sry, could have fine tuned that but had the Vanilla Nord race more in mind when doing the plugin last year.

Technical/Compatibility:
Compatible with any mod that does not change the 1st conversation with Galmar in Windhelm Castle.
And If you play the "Alternate start -live another life" mod and start as a Stormcloack, you don`t need my mod cause this 1st quest is completely skipped.

FAQ =Why this mod ?
Seems Bethesda wanted a nord character, like other characters caught crossing the border to Skyrim, to be born an "outlander", maybe cause a new player is new to everything etc. What if you roleplay a nord who went borderhopping to Cyrodiil, say, a week ago, then crossed back and run into trouble?
Felt too funny having a "Skyrim born and bred" Nord set out for the purpose, in this "Skyrim for Nords faction", to try roleplay motivation to join Stromcloacks after a surprising "Why would a foreigner like you want to fight for Skyrim?" bit from the quest giver:D!
My first "true daughter of Skyrim" nord left by Load Previous Save before Galmar could punch back ;).

For those who wonder/asked how it works:

Does not add new voiced dialogue. And does not just plain skip the 1 foreigner line, that would not have kept sense in the conversation nor the quest triggers working: instead it changes some of players written lines to Galmar and alters the old dialogue tree so that "foreigner" will not appear, quest triggers work, there is a tiny talk using old voice dialogue and new player lines where the player wants to fight for his/her homeland, Galmar appears suspicious of the players committment/motivation, and gives the quest (normal vanilla one) that`s given to such suspicious candidates.

Exact changes made are to:
DIAL CW00BGalmarSkyrimIsHome
DIAL CW00BGalmarBlockingTopic
DIAL CW00BGalmarOnlyNords
INFO "hmmm, Helgen, eh, Ulfric told us...etc..."
GRUP group:topic (0001AEB6) children

Updates:only updated this description page for mor more informations so far