Optional, but highly recommended. If you're using my mod there's no reason why you wouldn't want this as well.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.0
Removed Alchemical Glows plus other glows requests.
McM version released as optional file.
Version 1.3
Improved Fortify Armor Glowing Effect and added more spells.
Version 1.2
Fortify Armor Glowing edge is gone. Keep in mind that the glowing effect it's the only effect on this one. Use version 1.1 if you want the glowing back on this one.
Version 1.1
Absorb Health Glowing effect is 100% gone now.
NO MORE GLOWING-EDGES-MOD
WHAT THIS MOD DOES? This mod disables the glowing edges activated by the use of some spells. Only the body glowing is removed, no other visual effect is changed.
WHY? This mod is in the immersion section, which sometimes requires to change how the game works. In this case made me remove the glowing edge indicator, sometimes useful but mostly annoying. The Keening Dagger shows why, your char will get blue, green and red on each hit.
INSTALLATION / UNINSTALLATION For the main version: Drop the .esp into your Data folder. To uninstall, simply delete the .esp. Script free, no clean save needed. MCM version (not released yet): Check the beta readme for details.
MCM Version The main version is script free and have limited features. The MCM version is scripted and bring new features:
- Removes the glowing from enchanted weapons; - Disables screen darkening when using absorb spell's; - Exception list - Keep the glowings you want; - Disable the glowing from mod added spells (SkyRe, Apocalypse Spell Package, etc.).