SKYRIM
Ancient Blades Weapons by COTS
Skyrim » Weapon and armour sets
Added: 17/04/2013 - 07:21PM
Updated: 11/08/2015 - 08:54PM

1,450 Endorsements

3.8 Latest version

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Uploaded by yllib

Description

Last updated at 20:54, 11 Aug 2015 Uploaded at 19:21, 17 Apr 2013

ANCIENT BLADES WEAPONS 3.8 BAIN NMM

Translated to French
by the nice guys at confrerie-des-traducteurs.fr
Click here to peruse their site.

This set includes;
1 [two] Nodachi Two-hand; with or without saya
2 [four] Nodachi, right and left hand; with or without saya [Now with hilts.]
3 [four] Tanto, right and left hand; with or without saya [Now with hilts.]
4 [two] Ninjato Two-hand; with or without saya
5 [four] Ninjato, right and left hand; with or without saya
6 [four] Wakizashi, right and left hand; with or without saya
7 [one] Female set of light armor
8 [two] Longbow
9 [four; new] Black Ninjato, right and left hand; with or without saya
10 [two; new] Black Ninjato two-hand; with or without saya
11 [four; new] Black Wakizashi, right and left hand; with or without saya
12 [all you can make] Arrows, "long" and "short"
13 [one] Shortbow
14 [one pair] Long tabi or sexy{?} thigh-high socks
15 [one] boshi or kasa or straw hat
16 [one] Buckler
17 [two,new] Kukiri, right and left hand
18 [four,new] Kama, right and left hand; two different types
19 [one] Odachi

NOW WITH FOURTEEN DIFFERENT BODY TYPES; five CBBE bodies and nine UNP bodies. Cloth outfits included.

The original outfit will be in the "Leather" subsection of the forging menu.

The cloth outfit will be in the "Clothing" subsection of the forging menu.

All bows are 'ACE Archery' compatible.

The weapons will be in the Dragon subsection of the forging menu once you 'buy' the 'Advanced Armors' perk. They will temper slowly until you get the 'Dragon Armor' perk. You will also need dragonbone powder to make and temper the weapons and arrows. Just take your dragon bones to a smelter and mix with firewood to make the powder.

VERSION 3.8;

No real changes other than putting the right weapon meshes in and adding a new skeleton.

If you want all the bells and whistles for the skeleton [like changing where weapons are placed on the body in game using MCM] download and install "XP32 Maximum Skeleton Extended-3.0". If you use a daikyu and would like it placed "correctly" on your back, then reinstall the skelie in this mod. It will flip the bow over and turn it 'string forward' on your back when sheathed.
VERSION 3.7;


Remade some of the weapons. Okay, most of the weapons. Hopefully light will 'refelct' better off the blades.

Bought a detergent with bleach and now the whites are whiter. Yay!

Cleaned the plugin with TES5Edit.

Placed the UNPMain HDT meshes in the correct folders.

I know I did a lot more but darned if I can remember... Oh, re-rigged the Kimono, hopefully it will move better with the body now.



VERSION 3.6a;

Moved the UNPMain HDT meshes into the correct folders.
VERSION 3.6;

Added nine or ten different body types. [Or is it eight?] Most are TBBP [labled HDT] and will require either the included skeleton or any XPMS or other skeleton that supports HDT. HIGHLY recommend Hydrogen's HTD Physics mod. You will need the latest SKSE to use HDT. You should be using SKSE anyways. If you don't have it, get it.

Added an odachi [A two handed scimitar kind of thing] for your 'tank' PCs and NPCs.

Raised the arrow speeds and added a bit more gravity just to make it a bit harder to hit things. Also turned off the "auto-aim" helper for my arrows. I am hoping to add a 'Nock to Tip' compatible version but I haven't got around to it yet.


VERSION 3.5;

Added a UUNP skinny body with TBBP. [Might have added this last time.]

Remade the kukiri. Or the blade, at least. Made sure to include the bottle opener, though a few of my co-workers say it is used to strip branches. If you know what the little half circle is for please tell us. [We have no money riding on this at all. I swear.]

Renamed some armor bits and all weapons, thus forcing me to rewrite the PerMa weapons.xml.

WARNING: The optional XML files will overwrite the 'armor', 'weapons' and 'ammunition' xml files in the PerMa skyproc patcher. If you are using edited xml files, read the enclosed readme files for instructions on adding my edits to your current xml files.

Remade and re-edited the hoods and masks to fit all female races. [I may have finished a few male hoods as well.] I haven't had a chance to do anything but look at them in game, so... The Argonian balaclava looks cool! At least I think so...

It's amazing how much you can get done at work...

VERSION 3.4;

Added optional XML files to make my armor and weapons compatible with PerMa. 

WARNING: The optional XML files will overwrite the 'armor', 'weapons' and 'ammunition' xml files in the PerMa skyproc patcher. If you are using edited xml files, read the enclosed readme files for instructions on adding my edits to your current xml files.

Adjusted damage ratings for kama and kukiri to better match axes.

Made sure ALL textures are included.


UNPSkinny BBP body users:
I added the original skinny BBP in a separate set "UNPSkinny Subtle BBP" [because I prefer a more subtle bounce [as if you care]. If your character is walking but her breasts are jogging, try the subtle version.


INSTALLATION:

BAIN
1; Download the ABW All-In-One BAIN NMM mod.
2; Open Wyre Bash.
3; Click on the 'Installers' tab in the upper left corner of the Wyre Bash window. Wait patiently while Wyre Bash refreshes the mod list.
4; Open the folder where you downloaded the ABW mod. [You can do this while the mod list is refreshing.]
5; Drag and drop "ABW All-In-One BAIN NMM.7z" into the left window. A small window will pop up asking if you want to move the file, copy the file or cancel the action taken. I recommend one of the first two but I may be biased.
6; Right click on "ABW All-In-One BAIN NMM.7z". A menu will open with a long list of tasks. Highlight 'Wizard' and click. This will cause the Install Wizard to start.
7; Your first option in the "Install Wizard" is body type. Highlight the body you want and click the "Next>"  button near the bottom right.
8; The next window asks if you want to use the edited XPMS skeketon. Again, "Yes" or "No"
9; The last window lets you know the install script has finished and what choices you have selected. If the checked boxes correspond to your choices then select "Apply these selections" on the bottom right and click "Finish". The mod will now install.
10; Do not close Wyre Bash just yet. Click on the "Mods" tab just to the right of the "Installers" tab. We are now looking at the list of mods you have installed. Go to the bottom of the list. "AncientBladeWeapons.esp" should be there. Click the small box just in front of "AncientBladeWeapons" to enable the mod.
11; Drag and drop the "AncientBladeWeapons.esp" near top of the list. You will want to place it along with any other weapon and armor mods like 'hothtrooper44' or 'JSwords' or "R18Pn" etc... Make a note of the mod just above [or below] where you placed "AncientBladeWeapons.esp".
12; Follow the long path to "Dual Sheath Redux Patch.jar" [Mine is here: C:\Games\Steam\SteamApps\common\Skyrim\Data\SkyProc Patchers\Dual Sheath Redux Patch] and double click to run. 'Dual Sheath' uses BOSS so your mod list may change when run. Thus the note from earlier...
13; ABW is now at the bottom [or near it] so we need to put it back where we left it before. Hopefully you made note of the mod just above [or below] where you placed it before. Just drag and drop like last time.
14; If you are using BBP and have installed the skeleton you will should run "GenerateFNISforUsers.exe" [Mine is here; C:\Games\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users. Or you may already have the shortcut on your desktop.] to refresh your behavior files. Make sure you check the 'skeleton arm fix' patch before you update or your left hand weapons may be upside down in your left hand. The skeleton should still work if you do not use BBP bodies or outfits. [I Highly recommend hdtPhysicsExtensions for BBP, TBBP and ragdoll effects.]
15; Quit reading this B.S. and play.

BAIN Alternitive
1; Download the ABW All-In-One BAIN NMM mod.
2; Open Wyre Bash.
3; Click on the 'Installers' tab in the upper left corner of the Wyre Bash window. Wait patiently while Wyre Bash refreshes the mod list.
4; Open the folder where you downloaded the ABW mod. [You can do this while the mod list is refreshing.]
5; Drag and drop "ABW All-In-One BAIN NMM.7z" into the left window. A small window will pop up asking if you want to move the file, copy the file or cancel the action taken. I recommend one of the first two but I may be biased.
6; Highlight [single click] "ABW All-In-One BAIN NMM.7z". On the right hand side of Wrye Bash you will find four windows. Find the one listed "Sub-Packages". In this window is a list of the choices you can make when installing "ABW All-In-One BAIN NMM.7z". Not optional; You MUST install "00 Main" so put a check in the corresponding box.
7; Not optional; Now pick a body type. There are six choices; UNPMain NonBBP, UNPMainBBP, UNPSkinnyBBP, UNPSkinny NonBBP, CBBE TBBP and CBBE. Pick only ONE. 
8; Optional; The last option is "03 - Skeleton". This will install the edited XMPS skeleton.
9; Right click "ABW All-In-One BAIN NMM.7z" in the left window to open the menu. Find install and click.
10; Do not close Wyre Bash just yet. Click on the "Mods" tab just to the right of the "Installers" tab. We are now looking at the list of mods you have installed. Go to the bottom of the list. "AncientBladeWeapons.esp" should be there. Click the small box just in front of "AncientBladeWeapons" to enable the mod.
11; Drag and drop the "AncientBladeWeapons.esp" toward the top of the list. You will want to place it along with any other weapon and armor mods like 'hothtrooper44' or 'JSwords' or "R18Pn" etc... Make a note of the mod just above [or below] where you placed "AncientBladeWeapons.esp".
12; Follow the long path to "Dual Sheath Redux Patch.jar" [Mine is here: C:\Games\Steam\SteamApps\common\Skyrim\Data\SkyProc Patchers\Dual Sheath Redux Patch] and double click to run. 'Dual Sheath' uses BOSS so your mod list may change when run. Thus the note from earlier...
13; ABW is now at the bottom [or near it] so we need to put it back where we left it before. Hopefully you made note of the mod just above [or below] where you placed it before. Just drag and drop like last time.
14; If you are using BBP and have installed the skeleton you should run "GenerateFNISforUsers.exe" [Mine is here; C:\Games\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users. Or you may find it on your desktop.] to refresh your behavior files. The skeleton should work if you do not use BBP bodies or outfits. [I Highly recommend hdtPhysicsExtensions for BBP, TBBP and ragdoll effects.]
15; Quit reading this B.S. and play.

MANUAL INSTALL
1; Download the ABW All-In-One BAIN NMM mod.
2; Open "ABW All-In-One BAIN NMM.7z" in 7zip.
3; Not optional; Open the "00 - Main" folder and extract the contents into the Skyrim\data folder.
4; Not optional;Open ONE of the optional body folders and extract the contents into the Skyrim\data folder. If you extract another body it will overwrite any previously installed body.
5; Optional; If you want to use the optional skeleton open the '03 - Skeleton' folder and extract the contents into the Skyrim\data folder.
6; Open your mod manager and activate "AncientBladeWeapons.esp" and move it toward the top of the list. You will want to place it along with other weapon and armor mods like 'hothtrooper44', 'JSwords', "R18Pn", etc. Make a note of the mod just above [or below] where you placed "AncientBladeWeapons.esp".
7; If you use "Dual Sheath Redux" you will need to run the redux patcher if you want to use dual weapons.
8; Go back to your mod manager and move "AncientBladeWeapons.esp" back to where you placed it in step 7.
9; If you are using BBP and have installed the skeleton you will should run "GenerateFNISforUsers.exe" [Mine is here; C:\Games\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users. Or you may find it on your desktop.] to refresh your behavior files. The skeleton should work if you do not use BBP bodies and outfits [I Highly recommend hdtPhysicsExtensions for BBP, TBBP and ragdoll effects.]
10; Quit reading this B.S. and play.

Can I install using NMM?
Yes.

UNINSTALL
If you used Wyre Bash, open the Installers tab and when the window finally opens right click the ABW file and select uninstall in the pop-up menu. Uncheck any boxes that are still checked then right click the ABW file and select delete.

If you manually installed, just erase the AncientBladeWeapons .esp, and the 'ancientblades' folders in the 'meshes/weapons' and 'textures/weapons' folders inside the data folder of Skyrim. And the respective 'armor' folders as well.

==========================================================

If you make improvements [to my work] and wonder if you should upload your work, please do; I would like see what you did...

This mod uses a somewhat modified UNP body and a modified CBBE CT77 body. If you use a different body mod the body textures may not line up correctly.

Credit to 'Natterforme' for his scarf from his 'scarves in skyrim' mod. Danke.

Also a big, if belated,  thanks to dimon99, maker of the UNP body. Sorry it took so long.
Thanks to skulltyrant for continuing xp32's work and thanks to xp32 for his original skeletons.

Thanks to Groovtama for the skelie and ECE sliders.

A big thanks to 'kanakosoup' for pointing out my little flaws in a kind way. Thanks to you I am down to one pint a night and I am riding my bike more. Though... the bike thing may be because of the improving weather.
And thanks to all of you that actually like my sub-standard work.

So, it's good night from me... [Ed. And it's good night from him.]
Oyasumii,

Cult of the Stupid

COTS