SKYRIM
Living Off the Land - A Hunting-Gathering Mod BETA by aviform
Skyrim » Immersion
Added: 15/04/2013 - 08:23AM
Updated: 22/04/2013 - 01:15AM

35 Endorsements

0.2 Latest version

1,077 Unique D/Ls

1,401 Total D/Ls

19,752 Total Views

Uploaded by aviform

Description

Last updated at 1:15, 22 Apr 2013 Uploaded at 8:23, 15 Apr 2013

MOD IS IN BETA.

I always thought that Skyrim should have an option for people with hunter characters who didn\\\'t want to have to constantly make trips into town to buy materials, or scavenge in dungeons. Hunter-gatherer characters should be able to collect all the materials they need to survive out on the road.

So here I\'ve added a lot of crafting recipes (and plan to add many more) to make collecting wild plants and materials worthwhile not only to hunter characters, but also to the average wandering Dovakiin.

********************* UPDATE 0.2 **********************


Added recipes for Bone Arrows, Jazbay Wine, Wood/Firewood, Oil, Hunting, Long, and Imperial Bows, Nightshade Mixture, Cloth Bandages (using linen), Bone Meal (using bone).

Added collectable wood from several trees throughout skyrim, and harvestable pine nuts on a small amount of pine trees throughout skyrim. Wood can be used on bone arrows and combined to create firewood.



CURRENT FEATURES:


** CHARCOAL (tanning rack)
1 Firewood --------> 2 Charcoal Lumps
4 Charcoal Lumps -------> Charcoal Dust

Charcoal dust is used to cover the scent of the hunter, and as such fortifies sneak 15% for five minutes. It also heals poison, like activated charcoal dust IRL can.


** SCENT MASK (cooking pot)
1 Blue Mountain Flower
1 Red Mountain Flower
1 Purple Mountain Flower
2 Juniper Berries
2 Lavender
2 Charcoal Lumps

That\\\'s a lot, right? The purpose of the scent mask is to make the wearer smell like his or her environment, fooling whatever game in the area into thinking it\\\'s safe. It also provides a pretty high sneak boost - 30% for five minutes, though unlike the charcoal dust is doesn\\\'t heal poison.

** HONEY (cooking pot)
1 Honeycomb ---------> Honey Bowl
3 Honey Bowls --------> Honey Jar

I always thought that finding a honeycomb was a little anticlimatic, seeing as it\\\'s so rare. Now you can refine the honey you find and make collecting it worthwhile. A honey bowl will cure your hunter of disease, which is pretty easy to pick up on the road. It also heals 25 points of health.
The honey jar will now also cure disease, heal 100 points of health, and also cure poison.

** BANDAGES
2 Leather Strips --------> 1 Leather Bandage
3 Thistle ------------------> 1 Cloth Bandage
4 Tundra Cotton ----------> 1 Cotton Bandage

Now you won\\\'t have to go track down an Apothecary every time you need a healing potion. The leather bandage will restore 25 health. The cloth bandage will restore 50 health, and the cotton bandage will restore 100 health. Each will also increase your stamina regen rate a little.



PLANNED FEATURES-

~Wooden weapons - crafted from harvestable firewood. They will be able to be crafted into bone arrows/knives.

~~Bone weapons. The wildlife you kill will currently drop bones, but they aren\\\'t useful (yet). Steel smithing required.

~~Stone weapons. These can be collected from rock deposits. Dwarven smithing required.

~~Flint weapons. These will be collected from a new harvestable, the gravel deposit. You won\\\'t need a pickaxe to collect either the stone or flint. Elven smithing required.

~~Obsidian weapons. Obsidian will be collected from deposits found in caves.

Stamina restoration drinks

Wines/Brews made from combinations of jazbay grapes, wheat, and honey.

Various levels of bow crafting, with different types of harvestable wood to craft from providing various levels of strength.


As I\\\'m still a newbie at modding, there are a lot of things I don\\\'t know and am learning how to do. There are also things I\\\'m just plain not good at.
If anyone would like to offer any ideas, screenshots, or help (especially will texturing the arrows, urrg) I\'d really appreciate the help and I definitely don\'t mind sharing this project!

This file will be deleted upon reaching the V.1 stage and replaced with the V.1 mod file. For now, it is in BETA.