Skyrim

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Elenathion

Uploaded by

Elenathion

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About this mod

A display and collector orientated house built atop waterfalls and connecting to an ancient complex and a large cavern.

Permissions and credits
**** This mod is now obsolete. New version at: http://skyrim.nexusmods.com/mods/35612 ****


Old Notes:
New version (v2_2)
New version uploaded. I noticed some books were behaving strangely and found I had accidently duplicated a bookshelf so there were two occupying the same space. This meant that some books could not be retrieved and would be in the way of books being displayed.
I would advise clearing out the house, deleting the mod and then installing the new version. If you just upgrade to the new version then you may find you have some books in the library that cannot be picked up.

Also added in an extra bookshelf so capacity is now 324.
****

About:
I love to collect and display items within Skyrim but no other home quite felt right for me for a variety of reasons so I made this one.

This home is located East of Ivarstead by following the road at the north of the village. There is a picture showing the location in the screenshots section.

From the outside you can see what looks like a pleasant wooden home built into the side of the mountain. Higher up, you can see a structure jutting out of the mountain.

Upon entering you find that the wooden exterior is just the start of the house as it connects to the hallways and chambers of an ancient complex.

There is only one load door which leads to a cavern.

Please contact me with any requests or suggestions.


Features:
40 Mannequins.
85 Custom Made Weapon Displays.
35 Shield Displays.
270 Book Spaces (unless using the unlimited bookshelves mod).
Displays for Dragon Claws, Dragonpriest Masks, Larceny Items, Insect Jars and various other unique items.

Kitchen Garden with a variety of plants.
Alchemy Garden with a variety of ingredients.
Workshop with crafting facilities.
Cooking Facility.
Alchemy & Enchanting facility.
Cavern with more ingredients including harvestable soul gems.
10 Shrines.

A variety of containers for most needs.
Teleport system for quick and easy navigation.
Timed exterior lights.


Disclaimer:
This is my first mod and although I think I have set everything up properly so that the containers and displays will not respawn, I can't absolutely guarantee this. I'm using the house myself though.

I personally don't like internal load doors so made this with a minimum. This does mean though that the interior cell is very large and although this works great on my system, I have no idea how it will perform on others. If it causes a lot of problems, I may be able to make one that is more conventionally split up. I'll see how it goes first though.

The ligthing isn't great in places but I did my best. I'm only using the original skyrim lights also, so it's untested with anything else.


Credits:
I've used some modding resources from here, so credit must be given to:

Artisanix for Paintings and Frames http://skyrim.nexusmods.com/mods/17423
Blary for Ingredients in a Jar Resource http://skyrim.nexusmods.com/mods/30601
Blary for FoodContainer Resource http://skyrim.nexusmods.com/mods/14133
ChickenDownUnder for Harvestables http://skyrim.nexusmods.com/mods/15108
Elinen for Hoddminir Water Plants http://skyrim.nexusmods.com/mods/29486
Tamira for New Plants v1.2 http://skyrim.nexusmods.com/mods/22018

Finally, enormous thanks must go to Sjogga for the: Dragon Claw Script and instructions which I was also able to adapt for other displays; the Azura/Black Star Script; the Teleport Script from their lovely Dawnspire home (http://skyrim.nexusmods.com/mods/20751); and just general friendliness and helpfulness.