Ol Arrow Knee by Qaxe Qaixaci
Skyrim » Quests and adventures
Added: 05/04/2013 - 02:38PM
Updated: 30/08/2015 - 01:52AM

259 Endorsements

20 Latest version

4,012 Unique D/Ls

4,741 Total D/Ls

52,463 Total Views

Uploaded by Ahondara


Last updated at 1:52, 30 Aug 2015 Uploaded at 14:38, 5 Apr 2013

SMUGGLER'S HAVEN is a the starting point for adventures that will test your character's fighting prowess and your own patience as you engage the fierce "Bastard Reavers" and other intensely powerful enemies in epic battles. There are several quests. The ship "Ol' Arrow Knee" is one of the starting points for a lengthy quest.

TAKE A SHIP from the docks in Solitude, Windhelm or Dawnstar to Smuggler's Haven to begin your adventure. "Armada" in turn can be reached by boat from the Smuggler's Haven docks.

LEVEL: "EXTREME!" The battles in this mod will lead your character into serious peril. Save your game often, and prepare to die. The mod was designed for high-level players who have done everything and need a new challenge. You may need to adopt a different fighting tactic than usual in order to win.

OVERLOAD!? Too many Reavers in the battle for your PC to handle? Check the READ ME file for help.

BLUE ELF is a playable mixed-race, so they have no "~mer" designation. They were originally introduced to add to the "mutt" feeling of Smuggler's Haven. If you do choose to play as this race, they make for stealthy archers, and racial powers include night-vision and frost cloak. Hints about the origins of the Blue Elf "race" are available in books scattered around the mod. WARNING! Whenever playing as a non-standard race, remember that your game-save will depend on the mod. If you choose to disable the mod for any reason, use the console to change to a vanilla game race before removing the mod.

COMPATIBILITY: May conflict with mods that add ships to, or otherwise edit the docks in Solitude, Windhelm, or Dawnstar. Ships added by this mod are not visual filler; they can be used as an alternative mode of travel, and are a used in quests. Like anything, try this mod and try mod "x" and decide which you prefer.

REQUIREMENTS: Skyrim. No DLC required.

INSTALLATION: DL the mod. Open the zip file and place the DATA folder in your Skyrim folder. Click "Yes" to merge folders. If using my other mods, "teleport home" script is the same and is safe to overwrite. Can use NMM to install, but I cannot advise you on how to do it.

THANK YOU DarkFox127 for your teleport scripts, and China Mielville for the inspiration for Armada.

LIKE THIS MOD? For more hardcore adventuring and battle, check out ICICLE VALLEY & MT. PERIL.

DISCLAIMER: This mod may not jibe with your ideals on lore, immersion, or normalcy. I do use immersion-delving mods, but I don't have any interest in making them.