SKYRIM
All Female NPCS under dev by Nojanath
Skyrim » Overhauls
Added: 03/04/2013 - 12:44AM
Updated: 15/09/2014 - 12:24PM

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Uploaded by nojanath

Description

Last updated at 8:24, 15 Sep 2014 Uploaded at 20:44, 2 Apr 2013

*Well, I just realized that I did NOT proof read my last post.  For those curious, my tower wasn't 'shit' out, it was shipped.  No idea how I messed that one up, must have been mad when I typed it.  Anyhow, I truthfully haven't done much toward the mod in the past few weeks due to packing and getting ready to move.  Sorry for the delays, but I should be able to start when I get back to America in a day or two (basically two real time wise, but if you count time change I get in at the end of tomorrow).  Anyway, this is going to be the status till my next BIG ASS update, or to better term it, the Nords.  Now, as redundant as this may sound, there are a bunch of Nords in Skyrim.  Like, a bunch.  It's taking me a while to chop my way through them.  In the bright side, I think I've hit or am about to hit the half way point, but that's also the downside cause I have just that much more work to do.  Along with that update I'm going to have a few other things done too in order to streamline things, so I'll just list them out.

1.  Nord Update = Huge update that will be very very noticeable

2. ESP streamlining and optimization.  Basically, I had a few ITM files (that surprisingly weren't reported by anything or anyone, I just did a quick check on my own.  At the end of the day, they shouldn't do much cause if you're using my mod on top of everything else, there really wouldn't be an effect, and if you overwrote the files....they were replaced.  Either way, I killed them, along with a random edit on a certain vampire child that I don't remember doing, making this more compatible with child mods (again though, minimal impact, likely why none of it was reported earlier).  Last on my list which is a bit more frightening, or damaging to put, are two random cell edits that were in my esp.  I have no earthly clue how they got there, but low and behold when I pulled the esp apart in TESEDIT there they were.  So I killed them too.  I don't know what the edits were cause I deleted them before I got a chance to look, but I doubt that they were too damaging cause I haven't had any reports of damaged areas.

3.  Mod page overhaul.  So I took a look down this page and the text is OLD.  Outdated is likely a better term, but whatever.  I plan on scrapping it and starting fresh and rewriting most of it so that it better reflects my mod and my intentions, as well as addressing a few more things that I feel need addressing.

4.  Overhauling the Grey Face Guide. It needs to be done, but this is a little bit less important, but important none the less.  Basically, it only covers my mod and the vanilla state and I intend on fixing that.  I'm going to make the guide more universal as well as give it support for DLCs and other 'Master File' esps.  I'll keep the guide here, but I'll likely also create a new mod page for the guide when I'm done rewriting it.

5.  Nothing really, covered it in four, but meh.  I wanted there to be five.  Anyway, thanks for sticking with me, and I should be back to work in a couple days when I'm firmly back in the US and have my actual computer tower (that, by the way, was not shit) in front of me.  Till then, I ask that you be a little more patient then I've already made you while I work toward my next (slightly overdue) update.  Thanks again.*

Hello, and welcome to my mod page. As you can likely tell from the name of the mod, I'm working toward changing all of the NPC's of the playable races (and a few that aren't from the vanilla playable races) into female. That's not the only thing I'm doing, but that's the biggest noticeable change. I'm also working toward 'beautifying' Skyrim as well. In the end, I'll likely have at least touched every single face in Skyrim (except the children and nonplayable races) to some varying degree. And it's still very much a work in progress as the title says, but I do plan on finishing the mod. Just be warned the progress will be slow due to work and such.

Also, I have done (or a better word stole) work on a little more then just the facegen data. I lifted the tint masks off of Pretty face mod to make the eye, cheek, and lip shadings look a good bit better on females. And yes, I checked tktk's permissions, and according to those, I'm allowed to do this. 

Anyway, time for some warnings.

WARNING:

This mod is in no way suitable for players who want their Skyrim experience to be 'real.' That isn't the intention of this mod, nor will it ever be...or could I guess.

This mod, while covering a decent amount of faces you're likely to see, still has a decent amount of work left, and unfortunately, my spare time can be limited. That said, I'm going to venture to give a decent update every two weeksish, but please don't hold me to that because for the time being my life is rather hectic.

The voices are staying male for a long time, if not forever unless someone else wants to tackle that. It doesn't bother me enough to motivate me to change them, but there are ways to do it. I had a link but unfortunately due to circumstances I had to purge my computer of all its files. The link should still be in the comments if this sounds like something you really want to do. Just be warned that it's a LOT of work before you decide to tackle it.

This mod contains no nudity in and of itself, and only will if you decide to have a body mod with such an option.

You might come across the GRAY FACE, which is basically unavoidable except for a few instances.  My best advice would be to use the Guide I uploaded so that way you can iron out everything and not have any issues besides a few persistent ones.  My guide right now is geared toward Vanilla Skyrim, so if your issue is stemming from one of the expacs or an NPC that isn't a part of Vanilla your problem will persist.  There is a way around it but you need to change a couple of files in the creation kit to allow for multiple master files, which I'll include once I'm done with Vanilla and move on to Dawnguard.  I am leaving up my old export files from the Khajit update but I'm discontinuing the use of them as of this moment.  Too much is in flux between users to warrant keeping it going but if I may change my mind if enough people say something. 

Lastly, to all of those who wish to flame this mod, or do something similar to press your superior masculinity upon us, or whatever, I'm just going to type this as a catch all for those comments. I personally, am straight, as I assume would be evident by the fact I'm repopulating the entirety of Skyrim with females, but just in case you needed a push in the right direction there it is. Further more, there isn't anything wrong with people who aren't, cause they're just people, and typing hateful things to the internet isn't going to make your views on the matter anymore right. All it will do is make you look stupid and ignorant. Lastly, and most importantly, nobody cares. Trust me, you aren't going to change the world by flaming the comment section with your idiotic ideas, since a majority of the time, I'm rather sure I'm the only one who reads them, and anyone with a brain would just ignore them.

BUGS:

Unfortunately, they're just a part of programming and modding other people's programming. What I do isn't really programming, but eh. I am expecting bugs, mostly in the form of mismatched character data, weird floating scars, or just ugly ass NPCs that I cross over but didn't finish on accident. All that aside, I'm still beginner level when it comes to modding (though much, much better than I used to, you should have seen the first mod, it was...something) so if what I've done has any unexpected results, I'll do what I can to fix them. That said, with what I've done I can't see how this mod would do anything other than visually affect NPCs, but you never know. Also, one more aside, is that I can't know about/fix your problem unless you tell me AND you keep up communication with me. While I may not have a ton of time, I do enjoy helping people, so if you ask me a question thinking that it's related to my mod, I'll likely try to help you out even if it isn't.


*****USERS WITH DAWNGUARD******

Something I just found out myself is that ALL vampires (or most) that I've altered in the vanilla game will likely have persistent and incurable gray face. This is because Dawnguard gives the vampires a huge face lift (for the most part) and I'm working on the vanilla vampires*. Because I don't have dawnguard loaded with I work on the mod (for now) even if you export the facegen data, the conflicting data between the vanilla edits and Dawnguard will cause a bunch of the vamps to have gray face issues. If you have Vanilla this shouldn't be an issue beyond having to do your own exports, but Dawnguard users will have this issue until I get to the DLC (or you get proactive and load the dlc and patch for yourself, but that's a pain [I'll be amending the gray face guide for it when I get there])

* The more technical answer has to do with the way the files load, and Dawnguard being earlier in the load order than my mod that affects something it edits as well in the Skyrim esp.  The two edits put together cause an inconsistency and in order to save face the game just doesn't load a texture file for their face because of the clash, or better it loads a default 'holy crap the world is burning' texture to stop you from having floating eyes and hair(this is actually what causes grey face in general if you didn't know).  This is only an issue *if* you have Dawnguard, and will be fixed when I make the Dawnguard version. 


Alrighty, now that's out of the way, I'll move on to requirements (a much smaller list than before).


REQUIREMENTS:

Inherently, this mod requires no actual other mods. The only thing you really need for this to run smoothly is the export data I already included in the mod (which is why the file size exploded, if you were curious).

INSTALLATION:


LINKS FOR YOUR ENJOYMENT:
Calientes body mod: http://skyrim.nexusmods.com/mods/2666/?

tktks Pretty Face: http://skyrim.nexusmods.com/mods/7887/?

ratraces Orc Enhancer: http://skyrim.nexusmods.com/mods/32534/?


FUTURE PLANS/POSSIBILITIES:
Alright, there are a couple things that are possible beyond what I'm doing, and when I'm done with this, some of what I'm about to say will definitely be done by me. Others...well, ya. I'll just say what I will and won't be doing here.

Finishing Vanilla Skyrim-In progress

DLC: When I'm done with Vanilla

Replacing Argonians and Khajit with more physically appealing races: When I'm done with the DLC

Work on a majority of the non (vanilla) playable races (i.e. giants, etc.): Likely never. I am doing Dremora, only though because they're easy to manipulate in the creation kit. Prolly why you see so many different race mods for them.

Voice work: Uh...ya. I'm not tackling this by myself. I'm willing to help out, and integrate it with my mod, but a large chunk of the work will have to be tackled by someone else. Sorry, but the voices don't really bother me all too much, and I have a big enough job just changing the faces as it is. If your interested, send me a PM about it so we can talk it out, but be warned. It'll be a lot of work.


And now, for CREDITS!

Tktk, for his awesome tintmask that I totally stole, but it's alright since his permissions allow it.
Caliente, for the awesome face model, that I use while playing with the many, many faces of skyrim.
Apachii, for the hair mod that's in the previous wonky version I took down
Ratrace, for the orc race enhancer, that I love and program this mod using (but isn't necessary to the mod mind)
Humplus, for making the original mod and pushing me into creating my own.


And, to finish it up, PERMISSIONS:

I don't care what you use my mod for, or if you alter it, or whatever else, as long as I get a mention for laying the ground work, and you throw a mention to tktk for making the tintmask if you decide to use that.