Description
Last updated at 18:13, 13 Jun 2014 Uploaded at 14:23, 1 Apr 2013
Name: Mesh Tool N1 - MeshInjector
Data: 01/04/2013
Version: 1.00
Author: Anton
This program allow you to add to a NIF file any mesh you like.
You just need to export your object from favorite 3D editor to common OBJ format. This tool change only [NiTriShapeData] block, any other NIF blocks (shaders, lights, transperansy, animation...) remains same.
(You can use it with conjunction with my another tool: "SkinInjector")
Video Tutorial for 3Dmax users from Marthgun (~27:00 is actually about "MeshInjector"):
- mass injection: one mesh to pack of NIF files
- let use any 3D editor
- fast work
This program is supposed to be used at command prompt. (Start->Run->"cmd.exe")
If you run the tool without parameters you will see a little help about it.
---> Example: "MeshInjector OldHelmet.NIF NewHelmet.OBJ -q"
You will get new NIF file with prefix "_new": "OldHelmet_new.NIF" with new mesh inside.
First - name of NIF file (program will try to inject new mesh here)
Second - name of OBJ file (here must be your new model)
Third - (optional) "-q" - remove ALL questions and confirmations (and force program to use "default" options)
- use "normal" algorithm to generate UV map (try always use this option)
- flip UV map on V coordinate
- make injection even if vertex number of new model is not equal to the object already existed in NIF file
New object will be imported to NIF file if program could find block [NiTriShape] with name:
- equal to name of OBJ file
- or equal to name of mesh inside OBJ file
(NOTE: name is case sensitive!)
(none found, ... yet :) )
Use this tools as you like, just don't forget to mention me like the author ;)
Niftools team for NifSkope
Microsoft for Visual Studio 2010 Express
Bethesda for the Game
Data: 01/04/2013
Version: 1.00
Author: Anton
Description:
This program allow you to add to a NIF file any mesh you like.
You just need to export your object from favorite 3D editor to common OBJ format. This tool change only [NiTriShapeData] block, any other NIF blocks (shaders, lights, transperansy, animation...) remains same.
(You can use it with conjunction with my another tool: "SkinInjector")
Video Tutorial for 3Dmax users from Marthgun (~27:00 is actually about "MeshInjector"):
Main features:
- mass injection: one mesh to pack of NIF files
- let use any 3D editor
- fast work
How to use it:
This program is supposed to be used at command prompt. (Start->Run->"cmd.exe")
If you run the tool without parameters you will see a little help about it.
---> Example: "MeshInjector OldHelmet.NIF NewHelmet.OBJ -q"
You will get new NIF file with prefix "_new": "OldHelmet_new.NIF" with new mesh inside.
List of parameters:
First - name of NIF file (program will try to inject new mesh here)
Second - name of OBJ file (here must be your new model)
Third - (optional) "-q" - remove ALL questions and confirmations (and force program to use "default" options)
Default options is:
- use "normal" algorithm to generate UV map (try always use this option)
- flip UV map on V coordinate
- make injection even if vertex number of new model is not equal to the object already existed in NIF file
How program decide what [NiTriShapeData] block to use:
New object will be imported to NIF file if program could find block [NiTriShape] with name:
- equal to name of OBJ file
- or equal to name of mesh inside OBJ file
(NOTE: name is case sensitive!)
Issues:
(none found, ... yet :) )
License:
Use this tools as you like, just don't forget to mention me like the author ;)
Credits:
Niftools team for NifSkope
Microsoft for Visual Studio 2010 Express
Bethesda for the Game
