The City Of Dawnstar - a city under construction by tesfiend
Skyrim » Cities, Towns, Villages, and Hamlets
Added: 01/04/2013 - 07:24PM
Updated: 30/09/2015 - 08:13PM

475 Endorsements

0.9 Latest version

6,999 Unique D/Ls

12,454 Total D/Ls

77,842 Total Views

Uploaded by tesfiend


Last updated at 20:13, 30 Sep 2015 Uploaded at 19:24, 1 Apr 2013

Authors note - 

Hi all, i apologize for having neglected this mod for a while now. For the scale and quality I would like to see the mod in and to give you guys, I would need a great deal of help from more experienced modders or a team of people working with me.  I would love to see the mod through to completion but given current circumstances i would certainly be unable to working by myself, but if you would be interested in helping or even have a few suggestions i would love to hear from you! Or anyone who has particular vision for this mod i would love to pass it on to you and let you add a fresh attitude to it, so if you would like to do something like that just message me and we'll talk about it, happy modding all. I'm leaving the mod up on the site for people to try out,

Tesfiend out.

UPDATE- New version! New Exteriors! Interiors! NPCS! Dialogue (for those with silent voice mod, normal dialogue version soon to come)!

What began as adding a few extra houses somehow became a fully blown city, a lore expansion, and a sort of obsession xD
This Mod transforms Dawnstar into a Real city with it's own problems, perks, agendas, characters and factions. I have currently completed exteriors, 90 percent of interiors, silent voiced npc's, lore friendly books, and am soon to add quests.

When i have a stable release this mod will become part of the Better Cities project, which aims to transform skyrim's cities into immersive and bustling communities.

Installation: extract all files to:

Program Files\Steam\steamapps\common\Skyrim\Data for steam users
Skyrim/Data directory for non steam users

coming soon:
34 new NPCs of all races, many with unique dialogue and a story to tell.
2 new lore friendly books
A newly invented bar fight mechanic, look for a dirty looking drink in the Hagraven's Roost
A true harbor with newly added boats, cranes, shipping warehouses, taverns and stalls.
A Temple devoted to Zenithar and an impoverished district surrounding it.
A Rich district where the town's few wealthy people live.
Nearly all of the interiors are finished for each of the districts.
1 quest finished, 5 more written and on their way.
1 free form quest without journal entries or markers, begins speaking to falheim and the shipwright. more of these quests on their way.
For those of you who played Oblivion, there is a nice addition from the imperial city here where a quest begins....

A small pit fighting faction, at least 6 more extensive quests written and in the making, more NPCs, more dirt, more skooma, more alcohol, more dialogue

As well as a city, this mod is a story of desperate people living their lives in a town ruled by warring factions of gangs fighting over the riches Dawnstar has to offer. These are The Corsairs, The Smugglers, and an old and powerful family. for the moment, they tolerate each other out of necessity in a fragile truce.

I am aware that many are experiencing strange bugs, the three main offenders being the grass everywhere, ctd's and a freeze which occur's usually when approaching the temple. please report these whether they happen for you or not. I am desperately trying to figure out what is causing them, as none of them seem to be happening on my game. I am also looking to add more people to this project as i don't think i am going to be able to complete it or release a stable version by myself. so if you are interested please PM me on the site.

100 percent compatible with all vanilla and dlc content
Interesting NPCs
all DB sanctuary redux's

Incompatible with:
Alternate start, for obvious reasons.
probably most other dawnstar expansions
project parrallax seems to be incompatible at the moment, not sure why but working on it