Liliths Eviscerator - Custom Sword Greatsword and Dagger by wiikki
Skyrim » Weapons
Added: 29/03/2013 - 05:03PM
Updated: 10/02/2014 - 08:41PM

345 Endorsements

1.0 Latest version

11,209 Unique D/Ls

14,749 Total D/Ls

79,494 Total Views

Uploaded by wiikki


Last updated at 20:41, 10 Feb 2014 Uploaded at 17:03, 29 Mar 2013

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Lilith's Eviscerator - Custom Sword Greatsword and Dagger

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Latest version: 1.0

This mod is actually a remake of a remake that adds 14 swords, greatswords and a dagger to the game. These weapons are crafted at any forge and require daedric smithing perk.
All these weapons can be upgraded to their "awakened" form that gives them +1 base attack and a glow. Making them awakened costs: 3 daedra hearts / one handed and 5 / two handed.

Author's Rambling:
Originally I was making a compeltely new weapon but since it started to look a lot like the disemboweler, I decided to remake it. In my opinion the shape is now what it should have been always and the texture quality is a lot better now as well. And yeah the size of some of the weapons got a bit out of hand, I'm well aware of that. The handle can actually be seen in the 1st person mode even when the weapon is sheathed while using some of the biggest variants. I kinda tried to follow the old way of texturing the blade and tried some new stuff as well. Hope you enjoy it :)

Weapon abbreviation glossary:

1h: One handed

2h: Two handed

Ch: Chopper version

Sm / Big / huge: Size

Gs: Greatsword animations (otherwise battleaxe anim.set)


Stats (2h): base damage 27 (24 on daedric greatsword), reach 1.3

Stats (1h): base damage 17 (14 on daedric greatsword), reach 1.1

Dagger: base damage 13

Crafting requirements(2hs): Daedric smithing, 8 ebony ingots, 6 daedra hearts, 40 leather stips

Crafting requirements(1hs): Daedric smithing, 6 ebony ingots, 4 daedra hearts, 20 leather stips

or use the console

1: type "help eviscerator" into the console

2: it gives you the IDs. I guess you did this since you found the IDs

3. type "player.additem *id* *amount* " without the * and "

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1. Dump the bsa-file and the esp-file inside the data folder into the skyrim's data folder. / or use the mod manager. it should work.

2. check the .esp file and you're ready to go

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Just remove the files you added.