Elysium Estate by thejadeshadow
Skyrim » Abodes - Player homes
Added: 14/04/2013 - 02:09PM
Updated: 11/10/2014 - 07:51PM

5,230 Endorsements

3.3.2a Latest version

128,539 Unique D/Ls

168,477 Total D/Ls

556,626 Total Views

Uploaded by thejadeshadow


Last updated at 19:51, 11 Oct 2014 Uploaded at 14:09, 14 Apr 2013


If updating from older versions, version 3.3.2 requires a clean save. If you have odd bugs, the bed is out of place, the dining table is off or activators aren't working etc.... you can fix this by using the following guide:

If there is a door blocking your view of the kids room, or exterior landscape is messed up/incorrect etc.... you can fix this by using proper load order:

September 19, 2014
Hiya! I am still here and working hard for the next release. I am very excited about it! It combines my favorite ideas of the past version of the mod, along with improvements asked by this wonderful community. It will have a lot of changes. I know that can be scary. I hope it is accepted. Please know I build this mod after my own preferences.

Here is a sneak peek of what is to come:

-Moved house a bit closer to main road and shifted other decor to match and redid landscape
-Lowered spa and deck to more ground level and added a follower shack
-Followers will now auto dress/undress when using spa
-Added long-needed LOD to exterior of house

(New!)Follower shack:
-6 follower beds outside (in new follower shack)

Interior Main:
-Streamlined architecture
-Interior main is now one level and layout has changed. Much more effective, easy to live in and follower friendly
-Followers will now auto undress/redress when using the indoor spa or master spa.
-Fixed an issue with an old sgacraftingautoloot script reference that could cause a crash
-Removed old fountains and replaced it with new mesh and higher quality textures
-Dining table now seats 6 + 2 at the bar. 
-With activators in the kitchen, serve 1-8 meals, serve drinks and change centerpiece
-6 total follower beds in follower room

-Enable/Disable 32 weapon racks
-Enable/Disable 16 weapon plaques
-Redid all weapon plaques and racks 
-Changed displays to be prettier, Added dots/pegs for where each items should go
-Mask and Claw display are now optional
-Created new arrow and dagger rack
-Added vertical racks around room and vertical racks now replace some disabled displays

Added more planting soils in Hearthfire addon
DG + DB addon are now one esp. (this is happening!!). There are so few changes added when using these with EE, that they are being combined

And that's all for now. This list is only the beginning and I still have more to add. Sorry, but no release window. I don't want to rush this. I want it to run well, so I have much mod compatibility testing to do as well.

Elysium Estate

Elysium Estate was originally created as an alternative to using Breezehome. It is located near Whiterun and is based on the Breezehome design. It is a medium-sized home that was decorated to please the eye. The Heathfire version allows you to move your family into the home. If you use the Dragonborn and Dawnguard addons, you will have additional support in the house.

Elysium Estate is free, but locked. Read the note on the door. The key is to the left in the nursery.

  • Included background story if you read the Elysium Estate Journal provided inside the entrance
  • Labeled Storage throughout the house for organization (all containers safe, no respawn)
  • Linked storage on certain containers (example: ingredients can be accessed from kitchen and alchemy station)
  • Navmeshed for NPC's with Idle Markers
  • Interior zones are "NoResetZones"
  • Books of Elysium - Customize parts of your home
  • Exterior Highlights
  • Outside lanterns respond to day/night cycles
  • Vegetable garden and flower nursery built into the side of the home, with harvestable plants and a bug jar display shelf
  • Cow pen and hen house - custom markers keep the animals active throughout the day and sleeping at night
  • Medium-sized horse stables
  • Private porch with hot springs
  • Turn on/off fire pits
  • Interior Highlights
  • Sell and drop-off chest at doorway
  • Window lights respond to day/night cycles
  • Kitchen with cooking spit
  • Dining area fountain, seating and a dining table (set the table by using the recipe book)
  • Follower's room for 6 with beds and a beautiful spa
  • Living room with fireplace
  • Dovahkin's study/library with desk and 12 bookshelves
  • Dovahkin's bedroom with fireplace, a vault for Septims and treasures and a custom Amulets of the Nine Divines display
  • Dovahkin's private spa with perfume/cologne bottles (adds a temporary bonus of +20 to Speechcraft)
  • Loft located above the Dovahkin's study
  • Book of Elysium: Switch between the Elysium Estate blue bed and the default Skyrim green bed (for those people needing the default bed for other mods such as See You Sleep or Immersive Beds)
  • Basement Highlights
  • Beautiful alchemy station and enchanting station with all shrines, and display for azura's star/black star
  • Treasury room with Dragon Priest Mask display, Dragon Claw display and various weapon and shield racks
  • Book of Elysium: Enable/disable 16 mannequins in the Treasury
  • Book of Elysium: Enable/disable Daedric artifacts display in the treasury room
  • Book of Elysium: Enable/disable treasures display in the treasury room
  • Book of Elysium: Enable/disable Thieves Guild treasures display in the treasury room
  • Crafting room with forge, smelter, workbench, grindstone, tanning rack and chopping block
  • Book of Elysium: Switch the weapons/armor displays in the crafting room from low-end to high-end
  • Optional Hearthfire Addon Highlights
  • Children's room with 4 single beds
  • Oven in kitchen
  • Hearthfire assets throughout house
  • Bee apiary outside
  • Milk your cow daily for milk (uses Berts Hearthfire Dairy Goods Upgrade)
  • 8 empty planter plots - 4 in the nursery and 4 in the garden
  • Optional Dawnguard Addon Highlights
  • Book of Elysium : Enable/Disable vampire coffin in loft
  • Book of Elysium : Optional Paragons display in the bedroom vault
  • Book of Elysium : Optional Dawnguard artifacts display in the basement
  • Book of Elysium : Optional Elder Scrolls display in the study
  • Dawnguard assets added as decor
  • Optional Dragonborn Addon Highlights
  • Book of Elysium : Black Books display in the study
  • Book of Elysium : Optional Dragonborn artifacts display in the basement
  • Dragonborn Dragon Priest Masks and Claw added to displays
  • Dragonborn assets added as decor

Book of Elysium means you can enable/disable the item

Requires Skyrim version or higher
ELYSIUM ESTATE (no addons)
  • Download the Main File - REQUIRED for ALL VERSIONS
  • Extract the .esp and .bsa files to your game's Data folder
  • Main file is required
  • Extract the .esp to your game's Data folderIf you want kids: Hearthfire multiple adoptions. If you don't use this mod, you can't move your kids into Elysium Estate.
  • Main file is required
  • Extract the .esp to your game's Data folder
  • Main file is required
  • Extract the .esp to your game's Data folder
Here's an example of proper load order using all addons. Without proper load order, you may experience bugs.

It is not recommended to update your current version with a new version if your current savegame is inside/near the exterior of Elysium Estate. A clean save helps eliminate glitches caused from having a save in an old version.
  • Remove all items/followers from home, make a NEW save game away from the interior and exterior of Elysium Estate.
  • Delete ElysiumEstate.esp and ElysiumEstate.bsa and replace with updated .esp and .bsa files to your game's Data folder.
    If you want to move your spouse in, use Spouses Can Live Everywhere. However, your spouse will not leave the first floor unless you use My Home Is Your Home (or similar mod) and assign their sleep area upstairs to fix this.

    Hearthfire multiple adoptions. If you don't use this mod, you can't move your kids into Elysium Estate.

    If you have problems with floating grass or rocks! Source:
    Open up both Skyrim.ini and SkyrimPrefs.ini and at the bottom of the [Grass] section add/alter this:


    No Quest Items - Use this mod to be able to display items like Elder Scrolls, Black Books etc (quest items) in the house
    Vanilla Mannequin Script Fix
    Extensible Follower Framework or Followers can Relax or Ultimate Follower Overhaul

    Convenient Horse Herding
    Static Mesh Improvement Mod - SMIM
    Skyrim HD - 2K Textures
    Skyrim Flora Overhaul
    Radiant and Unique Potions and Poisons HD
    Female Mannequins

    Below are the mods I've tested specifically with Elysium Estate. (I don't guarantee 100% compatibility with anything though!) Also, if you are using multiple mods from the list below with Elysium Estate, I can't guarantee the the outcome.
    • The Classier Luxury Suite
    • Immersive Settlements (tested with version 0.55) : Elysium Estate should be loaded last.
    • Ebonvale (tested with version 2.7): Elysium Estate should be loaded last. Just a small terrain quirk here or there, nothing major.
    • Immersive Beds (tested with version 1.01): Compatible, but you must switch out the Elysium bed for the default Skyrim bed (you can do this in-game using the Elysium Estate Options Book).
    • Frostfall : You can warm up at the fires in the house, but it is possible to die if you become cold and stay way from fires too long. Also, this may be a glitch with Frostfall for now, but make sure you are warm before you sleep, as you will wake up cold.
    • Tropical Skyrim (tested with version 1.1) : Semi-compatible because it does work, but there is some tree/foliage clipping. You can disable trees that clip using the in-game command console.
    • Dynamic Things - Many containers in Elysium Estate are linked references to hidden containers, and Dynamic Things doesn't seem to register these containers. They should be ignored through the menu.
    • Whiterun Outskirts Market - Overlaps in terrain and assets but can technically be used. Load Elysium Estate last.
    • Whiterun Mansion (tested with 3.32test): While technically Elysium Estate can be used with this mod, there is a lot of overlap and ugly terrain tearing.
    • Buy_Whiterun2 (tested with version 2.0) : Technically Elysium Estate can be used with this mod, but buildings from the mod block the road entrance and there is overlap around the Estate. Not recommended to be used with this mod, but it is possible.
    • Dragon Lord Castle (tested with version 2.4) : Overlap with Elysium Estate grounds
    • Four Seasons Inn (tested with version 1.02) : While technically Elysium Estate can be used with this mod, there is a lot of overlap and ugly terrain tearing.
    • Springberry Manor (tested with version 1.9): Technically Elysium Estate can be used with this mod, but there is overlap and ugly terrain tearing. Elysium Estate should be loaded last.
    • Project Flintlock Rifle - Sequel to Musket Mod: Technically Elysium Estate can be used with this mod, but there is a lot of overlap and ugly terrain tearing.
    • Navmesh may not be perfect - take screenshots and send them to me if you want something fixed.
    • If you download with NMM install and objects are missing, download the mod manually.
    • There is a high amount of detail with this mod. Depending on how many mods and texture replacers you use, performance may suffer.
    • Some of the weapon racks or displays are designed for a “specific” type of weapon. It is a Bethesda bug. If a weapon doesn't fit or work, try another.
    FAQ1. Was it tested with TES5Edit?A. Yes, it was tested and cleaned of any dirty edits.2. My armor disappeared on my mannequin, I have mannequin problems.A. This is a Bethesda problem; try this fix: Vanilla Mannequin Script Fix3. Why don't you have Automatic Storage?A. There is no one Automatic Storage mod that I find perfect and writing my own would take me longer than I'd like to spend right now. I may add an Automatic Storage someday, but no promises.
    If you really love or need Automatic Storage, you can try this: Craftable Cloud Storage.
    Or use this approved General Stores patch for Elysium Estate, created by xanthumn.

    4. I messaged you or left you a comment and you never responded:
    A. Sorry about this! I get a lot of messages and comments, and some can get lost in the midst. I also may not have responded if you answer was on this page already. But if you feel it is important, just message me again.

    5. Why can't I harvest the plants and fish inside the home?
    A. Because the interior is a noresetzone, meaning if you harvested them, they would not come back. I have placed collision on these objects and/or they are static.

    6. Why don't you have a quest/automatic storage/bard/more scripted features/etc etc etc etc?
    A. Time restraints. Adding some of these features takes a lot of time. I have to teach myself how to do these things before I add them. So I don't know if or when I'll add new features like these.

    7. Why aren't the plants in the garden respawning?
    A. Vanilla plants respawn in 10 days time, but you must be out of the cell. Hearthfire plants respawn in 2-3 days, but you must be out of the cell.

    8. Can you make a Master version so I don't have to use so many .esps?
    A. I'm not saying never, but this is not as easy as merging the mods together. For now, I am opting not to do a Master version until I'm closer to being done releasing updates.

    I will be watching the comments section and reading any requests. I may update this house again whether from my own new ideas, or ideas received by others.
    • There is a lot of greenery inside and outside of this house. It was the atmosphere that I wanted to create.
    • Most items in Elysium Estate are static items, so they won't fall over.
    • I did my best to create a working house. Just remember to backup your saves! I'm not responsible if my mod messes up your Skyrim save game.
    • This mod has been cleaned with TES5Edit.
    • If you leave me a comment, I'm a calling me dude or a sir or a guy or him...isn't correct. :P
    -Changed stairs from first to second floor back to ladder, which works better
    -Follower's will now properly path up ladder to second floor (added collision to sides of ladder)
    -Moved Amulet of Mara activator back to it's correct spot
    -Removed floating lantern outside
    -Fixed minor missing texture on rug meshes
    V 3.3.2
    -Horse/cow pen is now larger
    -Fixed double navmesh bug - followers should walk around properly
    Int Upstairs Bathroom:
    -Fixed water clipping issue
    -Moved activator for books to be reached when sitting
    -Moved some foliage that was in the way of the camera
    -Adjusted idle marker on bath edge
    Int Upstairs:
    -Changed activator map to normal map
    -Shifted weapon plaque (and tested it, it is working)
    -Gave the vault that "wow" factor
    Int Downstairs:
    -Plant balcony is slightly larger
    -Can't walk through walls anymore on plant balcony or in living room
    -Replaced wood floor planters with noble bookshelves in hallway
    -Fixed bottom step of stairs so it won't 'catch' anymore
    Int Loft:
    -Added small bookshelf instead of barrels
    Int Basement:
    -Redid Recipes storage in alchemy
    -Removed extra planters that weren't being used
    Elysium Dawnguard:
    -Moved optional paragons into vault
    Dragonborn addon updated for 3.3.2
    Elysium Hearthfire addon updated for 3.3.2

    V 3.3.1
    -Food storage in loft is now properly connected
    -Treasures and Gold storage in vault is now correctly related to respective decor

    V 3.3
    -Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO, Unbleak and Bleak for ENB 252
    -Fixed bird symbol on banner to match shields
    -Changed much of decor, reduced memory load again,
    -Redid interior cell to better match layout of entire house plan
    -New rugs and pillows
    Interior Downstairs:
    -Kitchen area is smaller to make room for new separate living room for both you and/or your companions
    -Changed Mead storage to Mead & Ale
    Interior Upstairs:
    -Revamped and made smaller for memory issues. Removed extra living room.
    -You now get special temp perks for studying the Daedra or Dragons in the study room
    -Reversed map in study and updated study desk to better match rest of house
    -Vault in bedroom has been replaced by a fireplace
    -New hidden vault is behind dresser
    -Changed 'Notes' storage to 'Notes & Writing Tools'
    Interior Loft:
    -Loft is now it's own little cell (didn't fit memory-wise into the interior cell)
    -Reorganized parts of crafting room to for better flow
    -Removed crafting display weapons to make room for memory
    -Removed extra daggers on floor
    -Added holder for Nettlebane in basement in the "Treasures" display
    -All crafting stations are now vanilla stations
    -Removed verticle weapon racks (too buggy, way too much memory) and added horizontal weapon racks on walls
    -Basement trapdoor is now locked when you first buy the house
    -Plants will respawn every 10 days (player must be out of immediate exterior cell for plants to respawn).
    Elysium Hearthfire:
    -Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO, Unbleak and Bleak for ENB 252
    Elysium Dragonborn:
    -Added optional display for certain DB artifacts in basement
    -Moved Paragon display to basement
    Elysium Dawnguard:
    -Added optional display for certain DG artifacts in basement

    V 3.2.1
    -Balanced lighting and glow even more
    -Added cooking pot to outdoor spa area with links to food and drink storages inside
    -Fixed display so either Blade of Woes are accepted
    -Moved Pelagius's hip bone display to a more obvious spot
    -Added a dagger display case and 2 larger displays in basement
    -Added activator for Ansilvund Ghostblade in basement
    -Add 3 storage chests around forge in basement
    -Added Clothing Rack storage near front door
    -Hearthfire version - moved location of options book
    Dawnguard version - moved location of options book
    Dragonborn version - moved location of options book

    V 3.2
    -Removed Dwemer assets in basement (they take up a lot of memory) and replaced them with more Whiterun inspired assets
    -Added Dawnguard Addon (see new additions in description)
    -Added Dragonborn Addon (see new additions in description)
    -Balanced lighting (again)
    -Created a new separate optional display for Thieves Guild treasures
    -Treasures Display (now called Artifacts Display) and Daedric Display were re-designed
    -Added loft room
    -Hearthfire Version: - (updated with Elysium Estate V 3.2)

    View changes below version 3.2 in my ChangeLog


    Thanks to Bethesda
    Thanks to Nexus sites
    Thanks to my husband, who helped me test this mod and give me feedback!
    Ceano - Ayleid Textures
    mrpdean - Lakeview Manor
    Oaristys - Modders Resource Pack
    stoverjm - Open Books Library
    DanielCoffey and doccdr - Book Covers Skyrim
    berticus0001 - Berts Hearthfire Dairy Goods Upgrade
    Narmix - Silly Level of Detail - Potions and Poisons
    exray catt - Radiant and Unique Potions and Poisons HD
    Blary - Openbooks - Booksets -Alchemy Clutter - Ingredients Wall Art
    Modder's Resource List from TESAALLIANCE and their amazing custom meshes/textures from:
    For scripting help and ideas - tutorials-without-youtoob
    Inspiration for starting this mod - Belda Elysium