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TheLostDeathKnight

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TheLostDeathKnight

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About this mod

A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and "mostly" more lore friendly. Now overhauling aspects of being a vampire

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Version 2.7
Requires Patch 1.9+, Dawnguard, Unofficial Skyrim Patch, and Unofficial Dawnguard Patch
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This Mod should be used with a new character, old saves may or may not work, most likely something will be broken but maybe nothing will break, use at your own risk when it comes to old saves!! Updates will most probably require a new character, not much i can do about it
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A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and mostly more lore friendly.

This mod removes the straight boost to skill levels, and added it instead as a fortifying bonus on top of your base skill level.

So even though you'll be starting at, say, level 15 archery for a wood elf, your level 15 archery will be +15 levels better than an orc's level 15 archery. Meaning you can level up the maximum 85 times even in your race's main skill area.

This mod adds new racial effects to each race as well as modifying racial skills, powers , and resistances.
The racial skills modified will be highlighted in the skills menu the same way all fortified skill are
Some Races will have new powers and old powers have been tweaked
Resistances have been improved on most races to match the races from the 3rd era better.
Each races has it own base carry weight, when you become a vampire it doubles.
Night Eye lasts for 3600 seconds.
Vampires can't drown.

Full list of racial traits these apply when you are a vampire as well:

Argonian Traits:
Height
M 1.03
F 1.01
Weight
M 0.80
F 0.75

Ability: Argonian Claws
Ability: Scaled Hide - Argonian's hide protects them like armor (argonian base armor rating is 100)
Ability: Water Breathing
Ability: Resist Poison 100%
Ability: Resist Disease 75%
Carry Weight: 195

Skills
Lockpicking 15
Pickpocket 5
Sneak 5
Light Armor 10
Alteration 5
Restoration 5

Breton:
Height
M 1.00
F 0.98
Weight
M 1.00
F 0.95

Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds
Ability: Aetherius Affinity - Resist Magicka 50%
Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka)
Carry Weight: 175

Skills
Conjuration 10
Illusion 5
Restoration 10
Speech 5
Alchemy 5
Alteration 10

Dark Elf:
Height
M 0.97
F 0.95
Weight
M 0.90
F 0.85

Lesser Power: Night Eye
Power: Ancestor's Wrath
Power: Ancestor Guardian - Conjure an Ancestor Guardian for 60 seconds on self
Ability: Resist Fire 75%
Carry Weight: 165

Skills
Destruction 10
Alteration 5
Illusion 5
Sneak 10
Light Armor 10
Alchemy 5

High Elf:
Height
M 1.11
F 1.09
Weight
M 0.80
F 0.75

Lesser Power: Night Eye
Ability: Resist Disease: 75%
Ability: Weakness to Shock: 25%
Ability: Weakness to Frost: 25%
Ability: Weakness to Fire: 25%
Ability: Weakness to Magicka: 50%
Ability: Highborn - Fortify Maximum Magicka (150 more Magicka)
Carry Weight: 190

Skills
Alchemy 10
Alteration 5
Conjuration 5
Destruction 10
Restoration 5
Enchanting 10

Imperial:
Height
M 1.02
F 1.00
Weight
M 1.20
F 1.15

Power: Star of the West - Absorb Fatigue 200 pts on target
Power: Voice of the Emperor - Improves barter by 25%
Ability: Imperial Luck
Carry Weight: 200

Skills
Restoration 10
Destruction 5
Enchanting 5
One-handed 5
Block 10
Heavy Armor 10

Khajiit:
Height
M 1.05
F 0.95
Weight
M 1.20
F 0.75

Lesser Power: Night Eye
Power: Eye of Fear - Send Opponents fleeing for 30 seconds
Ability: Khajiit claws
Ability:Feline Grace - increases movement speed by 20%
Carry Weight: 180

Skills
Sneak 15
Lockpicking 5
Pickpocket 10
Alchemy 5
One-handed 5
Archery 5

Nord:
Height
M 1.08
F 1.06
Weight
M 1.25
F 1.15

Power: Woad - Raises armor rating 150pts for 60sec on Self
Ability: Resist Shock 50%
Ability: Resist Frost 75%
Carry Weight: 225

Skills
Two-handed 10
One-handed 10
Block 5
Smithing 5
Speech 5
Light Armor 10

Orc:
Height
M 1.07
F 1.05
Weight
M 1.45
F 1.25

Ability: Resist Magicka 25%
Lesser Power: Night Eye
Power: Berserk
Carry Weight: 250

Skills
Heavy Armor 10
Smithing 15
One-handed 5
Two-handed 5
Block 5
Enchanting 5

Redguard:
Height
M 1.03
F 1.01
Weight
M 1.15
F 1.05

Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds
Ability: Resist Poison 75%
Ability: Resist Common Disease 75%
Carry Weight: 210

Skills
One-handed 15
Archery 5
Block 10
Smithing 5
Destruction 5
Alteration 5

Wood Elf:
Height
M 0.90
F 0.92
Weight
M 0.65
F 0.70

Power: Beast Tongue - Command Creature for 600sec
Ability: Resist Disease 75%
Ability: Resist Poison 25%
Lesser Power: Night Eye
Carry Weight: 150

Skills
Archery 15
Sneak 10
Lockpicking 5
Pickpocket 5
Light Armor 5
Alchemy 5

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DLC or die - uhmm you'll CTD without it
Dawnguard http://store.steampowered.com/app/211720/

MUST HAVE MODS i.e these are required
Unofficial Skyrim Patch http://skyrim.nexusmods.com/mods/19
Unofficial Dawnguard Patch http://skyrim.nexusmods.com/mods/23491
load them both before Racial Traits Overhaul

Seriously if you don't have these, I can not protect you from the wrath of my flying monkeys or skyrim's troll population

Credits/Thanks:
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Dasistgutja for Racial Traits Improved without it I would never have uploaded my personal dawnguard compatibile version or have been inspired to turn it into a full on racial overhual