Skyrim

About this mod

Caranthir Tower is a mod inspired by the official plug-in for The Elder Scrolls Oblivion called Frostcrag Spire. The plug-in added a wizards tower just outside of the city called Bruma which the player had inherited from a long lost relative. Caranthir Tower contains many unique features and is much more than just a player home.

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Caranthir Tower is a mod inspired by the official plug-in for The Elder Scrolls Oblivion called Frostcrag Spire. The plug-in added a wizards tower just outside of the city called Bruma, which the player had inherited from a long lost relative. Caranthir Tower was created to bring a wizards tower into the world of Skyrim, as it seems to be one of the things missing from the vanilla game. Upon entering Caranthir Tower, you will notice that much like Frostcrag Spire, it is an empty husk that you will be required to slowly fill as you play through the mod. You will first restore the tower to its former glory, and then you will have the ability to recruit members and access many of the towers great features.















- Massive player real estate with plenty of storage
- Restore the tower from rubble back to its former glory
- Customizable decoration including statues
- Over 40 new spell tomes
- New staves and the ability to craft existing ones (Vanilla game only)
- The ability to recharge staves (This mod and vanilla game only)
- Hire your own staff including merchants and a personal bard
- Hire Guardians to keep watch over your tower, including a dragon for the balcony
- New followers all with their own unique abilities, including the ability not to set off traps
- Conjuration Altar for creating animal followers including Spriggans & a Wispmother
- Portals to major cities in Skyrim







Caranthir Tower can be seen from anywhere in Skyrim with a clear view of the Winterhold area. To gain access to the tower you must first gain entry to the College of Winterhold and it is best that you become the Arch-Mage, however it is NOT a requirement. You need to make your way into the Arch-Mage quarters and find a strongbox on the table opposite the bed at the back of the room. Once you open the strongbox and retrieve the key and deed, you will be able to read the deed which will show the tower's location on your map. You are now free to head over to the tower and use the key you received to gain entry.







CREATIVE INPUT

T1MMYTYL3R
Sodastream
Evil MrPumpkins

RESOURCES

OakRain
SLuckyD
Blary
Oaristys
YNSTBH
Artisanix
Sydzilla

MOD TESTING

Tension69
Thou
Superstienos
Murdrin
ItsMeToo
Bluenaim