Skyrim

File information

Last updated

Original upload

Created by

MHGhandi

Uploaded by

MHGhandi

Virus scan

Safe to use

About this mod

Turn the ruin of Falda\\\'rs tooth into a dazzling Imperial Fort with all the comforts a soldier should have!

Permissions and credits
Faldar's Tooth - Imperial Fort

There is a good ton of unused castles and forts lying around in Skyrim. Some of them are owned by bandits, civil war factions or hargraven fan clubs. All of them have one thing in common: they\'re in terrible shape.

For my personal convenience I have altered a good percentage of them in order to reflect a more lively and vital state of Skyrim infrastructure Faldar\'s Tooth being my latest work - it is now a fully functional Imperial Fort that controls a strategically important part of Riften.

Features

BETA VERSION! IF YOU HAVEN'T CLEARED FALDAR'S TOOTH, YET - DO IT BEFORE YOU INSTALL THIS MOD!

Please note: there is a neutral version now that does not include imperial banners or soldiers. I will not make a version for Stormcloaks, so this is as close as it gets! If you want to turn this into a stormcloak fort - go ahead and be my guest!

Exterior

Cleaned up the exterior and removed the bandits
Rebuilt the exterior part that had become ruined

Interior

Cleaned up the interior and removed the bandits
Added a night shift, a dayshift and four unique officers (all Imperial but the chef - He's a Breton)
Added specialized areas (armory, infirmary, assembly room, general's quarters, arboretum, officer's quarters, enlisted quarters)

Optimized navmesh and corrected some clipping errors


Installation

Extract this archive to any folder and then copy the contents to Skyrim\'s Data folder

Incompatibility

The mod is lore-friendly and does only use vanilla objects and textures.
This mod is obviously incompatible with all mods that modify Faldar\'s Tooth (although I haven\'t seen one, yet)
This mod might interfere with mods that change radiant quests or general bandit behaviour


Known Issues or Bugs

-The dayshift sometimes does not leave the fort walls in time
-Sometimes the NPCs will try to leave the interior cell before executing the next AI package - this should only be a temperal issue