SKYRIM
FollowerLivePackage by oldc
Skyrim » Companions - Other
Added: 09/03/2013 - 03:54AM
Updated: 14/04/2014 - 03:49AM

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Uploaded by oldcyder

Description

Last updated at 3:49, 14 Apr 2014 Uploaded at 3:54, 9 Mar 2013

Since I can not understand English, I'm relying on machine translation.日本語の説明はRead me タブ参照
Many new features require SKSE. MCM support(require SkyUI)
Main file's esp is for Dawnguard & Hearthfires & Dragonborn User. Else, Please override Option esp in main file.

1.Extend the Follower's Defalt AI
2.Extension of the conversation with Followers.
3."Communication between species"add. non-human species followers, until 108.(Humanoid also possible by setting)
4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.

1.Extend the Follower's Defalt AI
_ Relax, Heal & Buff to fellow, search attack, loot acquisition, keep and change of distance, summon riding, meal, act separately in town, gather from nature, cure disease.
  Depending on your settings, to run automatically by AI (not script).
-When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat._AI find a trading partner. Purchase of food and potion of healing, make the sale of firewood, crop, ore. Quantity to trade can be set.
_AI find a trading partner. Purchase of food and potion of healing, make the sale of firewood, crop, ore. Quantity to trade can be set.
_ Shout of the global command (exert different effect by length of shout, by your state)
[Standing] 1st term: convocation / attack. 2nd term: break / dissolve. 3rd term: Cancel / comeback.
Overwrite the instructions conversation. It valid until canceled by the third term.
[Sneaking] 1st term:Individual command window, 2nd term:Entire command window. 3rd term: warp convocation (teammate of follow state)
Target Find all teammate in the world.

2.Extension of the conversation with Followers.

++Auto Craft++
Put the script on monologue when using vein / smelter / alchemy table / cooking tool, get material, obtain the item by consuming material.
・Veins :Get Ore (corresponding to the location) & salt (random).(There is an error with the details of the position vein)
_ Stalhrim require Ancient Nordic Pickaxe. Heart stone. Shellbug. Geode.
・Smelter : Ingot(a consumption of metal products and dwarves ore), charcoal(firewood)
・Alchemy Table: Potion of Healing(consumes two from the blue flower / wheat / imp stool / blisterwort)(to get the medicine to suit follower's alchemy skill)
_ Potion of Cure Disease(Consumption two from the Mudcrab Chitin + Vampire Dust + Charred Skeever Hide)
_ Inkwell(Charcoal)
・Cooking pot/spit : All food vanilla, hearthfires, dragonborn by cooking pot(recipe of official Street)
・Oven :All baking food in hearthfires.
・Grain mill :Sack of Flour using 3 Wheat
・Staff enchanter : Once follower has the spell, consume not enchanted staff & Heart Stone to get new staff.
・Tanning rack : Tan leather & strips until quantity setting.
_ Roll of paper(Linen Wrap)
_ Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
・Enchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)

・Increase 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
・Followers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %.
・Probability that the followers play random action during Idle.
・When player is no sneak & no ready weapon, Followers sing during Idle. Voice Type: (MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager).
Playing instrument also. Singing & Playing instrument are set by MCM / Conversation.

I have to tell All members.(All AI)
_ Maintain a constant Far/Medium/Close distance.(Follow distance change)
_ Start/Stop Hunting enemies.("Always"/"Only in interior"/"OFF")
_ Start/Stop Looting.("Always"/"Only in interior"/"OFF")
_ Take the Distance immediately When I pull out a weapon.(If Distance:Far, automatic ON)
_ About Sneak Action.(ON/OFF sneak attack in hunting. When player sneak, ON/OFF do not assault/combat)
_ Not need to come with me to too far place./Come with me to anywhere.(Warp follow ON/OFF)
_ Do not move around freely./Move around freely.(Automatic Relax ON/OFF)
_ I want to talk about the creature you riding.(Summon Riding)
_ Enable/Disable Remote Conversation by Sprint.(AI)
_ About Charging to Weapon equipped.(Player & Follower's Weapon, Consume soul gem or no consume)
_ Probability to sing during idle.(Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)
_ About playing instrument.(Probability /Duration /Volume)
_ Allow to Eat foods from own inventory in meal time.
_ Act separately in town.(recommended warp follow off)
_ About Craft something from your belongings.
_ About buying and selling.(Purchase of food and potion of healing. make the sale of firewood, crop, ore)
_ About Gather from nature.(Range, Gather from plants, bugs, fishes)
_ Read skill book if you have.(Increase 0.1 Skill by Reading Skill Book in inventory at once.)
_ I'll recruit humanoid as Multi-species followers by dialogue.
_ About Camp(Prepare for Camp, Select Kind of Tent:Nord/Imperial/Falmer, Number of firewood required to camp)
_ About [FLP] Search Stop.(Setting Range of Search Stop)Stop)

I have to tell you.
_ Show your State.(Basic status, Race/Class/Confidence, Physical Attack / Defense, equipment, skills, Park, magic list)
_ Make a Shout of the global command.(To Learn Shout "Global Command")
_ About Multi-species followers.(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water, Physical attack/armor rating correction)
_ About your individual behavior.(individual AI)
・ About Heal the wounds of fellow.(AI, Setting Health% to start the healing, Cure Disease)
・ About Combat.(Heal & Buff ON / OFF to the fellow in combat by AI,set Transformed in combat, Hunting non-participation, Avoid Combat)
・ About Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous, Can be selected Multiple types at the same time)
・ About how to follow individual.(Follow Distance individual, Act freely individual in Town)
・ About Salary.(Receive salary ON/OFF, Amount of salary per level, Period of payday)
_ About Inventory.
(List registration,The bulk loading and unloading by the list,Disposal by sale,Growth by providing a meal,Shared Inventory,Possession limit weight change,Equipped weapon filling,Performance of the equipment,Acquisition of other alter ego)
_ About Combat.
(Ignore Friendly fire Spell, immortality, physical attack/armor rating correction, Combat entry criteria, Combat style editing, Recover from the knockdown ON/OFF)
_ Can you train me?(Follower can become a trainer only conversation according to the skill of the follower)
_ Shopping. Please contact the store.(in General store/Apothecary/wizard/Blacksmith, 08:00-20:00)
_ About Clothes.(Outfit/Auto Helmet/Set Clothes in choice place/ register 128 clothes setting)
_ About Spell.
(Teach/Forget Player equipped Spell & Power, List of learned/original Magic, Tell/Clear Player all magic that originally knew,Forget all the magic learned anew)
_ Change yourself.(Speed/Size/Carry weight/Expression/Nickname/Transformed Race/Walk on Water/[Name]/[Hair Color]/[Head Parts]...[] Changes disappear by the restart of the game)
_ Try to switch the mood.(AI reset + Redraw)
_ Please tell me, a way to walk on water.(from mud club, Slaughter Fish, Hawker)
_ "Communication between species" is enable/disable against Human-type.
_ Can I make a request? (Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)

What have you got?
Down to the ground./ Flying in the sky.
I'd like to Ride on you.
See you. Have a good one!
Rest here.

3."Communication between species" add. to recruit non-human species followers, until 108.(Humanoid also possible by setting)
With the follower, Long distance conversation/Cancels ridden state/Resurrect/Stop Combat(While Player is sneaking,area calm).
If you are hostile, must paralyze or calm or cut below 30% health.
Allow for normal conversation once fellow.
You can re-invite after the Dismissal.
The riding possible through conversation (all other than the human type in vanilla and official DLC)
Creature type who use a weapon, Werewolf, while riding, to attack to match the attack player.
Follower is invincible while riding, until follower attack, we do not have to worry about falling in falling damage.
 Choice conversation, follow, wait, deal. Possible additional instructions other than the recovery of this MOD.
 AI expansion in response to a dragon. fly, do not fly. The available.
List displays the name , level , Location (SKSE)
MCM List(Level/Class/Location, switch Follow/Wait)
"About Multi-species followers."(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water)
It is possible to fly to riding the dragon follower.
For more information


4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
You can register the race of the follower.
Open the settings that you use while sneak.
Followers Can be transformed into any race during combat, to select race by conversation.
Combination of operation (right / left / Dual / moving direction) a variety of attack
Idle action by the sneak, lie on, sit, Hiding, provocation etc ..
(Example: Giant's Stomping(Dual) / Slams (Dual Forward move),Storm atonach's Shock wave (Dual),Dragon's Wing Attack(Turn attack) / Tail (Attack Backward move))
(SKSE) equipment to the left to automatically get the race-specific magic to transformation (Chaurus, Frostbite Spider)
The flight can move in the transformation in to the Dragon
(Rise in straight in the third person after you Sneak in the first person)

 ※Non-human type is transformed into a different race of non-human type, it is not drawn.
CTD If NPC try to fly Become a Dragon.
※Get defeat the enemy to appear in "About combat", "I wish there is magic to transform into a variety of race".

In order to maintain compatibility with multiple MOD followers make changes to standard AI Package only.

When used in conjunction with multiple follower MOD(UFO/EFF/AFT etc),
please put This MOD after multiple follower MOD in the load order.
If you use the option, and load thereafter.

Oprion file "FollowerLivePackage - AFT" add.
-Require Amazing Follower Tweaks v1.65 or later & FollowerLivePackage
-When long-distance set by the AFT, FollowerLivePackage does not work.
-Recommended, automatic relax is OFF in the setting of AFT.
(Recovery for the fellow is not working in AFT relax.)
-Heal in Combat is Enable(Tweak Option: The other than "None" in the Combat, and "Enable use magic" in the Magic)
-If noisy greeting, Tweak Option:Chatty Off.

Oprion file "FollowerLivePackage-EFF" add.
-Require Extensible Follower Framework v3.5.6 or later & FollowerLivePackage
Even "Extensible Follower Framework" user, it is not required.
Combat: Even If you select a non-default, healing in combat is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

<By extension feature AI follower>
Instructions, configuration changes to the entire by Conversation choices or MCM.
To the individual, by conversation choice.(Available in the MCM individual indication of follow/wait)

Standing "Global command". Possible indication of set-attack-waiting-dissolution return to all followers of follow-up, waiting
Overrides other instructions until canceled by the words of the third. Followers of waiting too rushed.
Switching wait-dissolution of the (return home) switching the set-attack, in the words of the second word in the first
Set only follow state followers and use of non-indicating state the words of the third
Dissolution is released naturally back to the former life while registered followers, and set in the cancellation.
Display & Change state by MCM.

Sneaking "Global Command" 1st term to command individual teammate. 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
Individual (warp here, warp there, follow, wait, status, inventory, talk, reset)
Entire (Warp here:Follow or all, Follow <=> Wait, Follow, Wait, Physical attack/armor correction %, AI reset, All Reset)

Possible long-distance conversation. When used "Communication with different races" or when you sprint to follower.

Relax when the setting follow distance between the player not fighting pose.

Setting the distance to warp, to warp by causing said soliloquy to script with AI.

Whether to Heal & Buff can be specified for each person (no limit on the number)
Do you give priority to recovery during combat, can be set for each person.
Follower or player, cut the half health, use a spell to recover its target
Players and followers, cut the half health at the same time, if there is a use of the recovery range Magica
(At the time of the battle, recovery to the player is valid but, the recovery of a colleague may not be)
Before Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally) to Player & other followers.
If Follower's voice type is same as bard, they can sing buff song.(Move speed, weapon speed, health regeneration, magic resist)
After Combat, Healer can cure Player's Disease automatically.

Distance can be changed in three stages followed by conversation choices.
Distance of less than 650 players and followers &Player is weapons or magic ready
=Take the distance from the player

[Hunt And Loot Mode] When Player Pull Weapon/Magic, Cancel

Can be configured to a covert attack
"Start/Stop Hunting enemies." in the choice covert conversation.
Can be configured to retrieve the loot

The search of the enemy within 5000 distance of the player, followers can preemptive attack if within a set distance.
It will not charge when stealth attack is set to covert attention.
Target are all hostile & non cowardice actor, or all actor of Ambush AI.(Except Underwater or Guard target)

Take the loot from the all dead bodies.
Add Item Transaction conversation choices for animal followers

When followers are within setting radius from player,
gather plants, bugs, fishes in setting radius from player. When Player has a fighting pose, Disable.
* Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Search Stop"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants. (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants. It is not required equip slot.

"[FLP] Search Stop" Can be set stopping kind of search in conversation or MCM.
Hunting, looting, buying, selling, gathering plants, gathering fishes / bugs / nirnroot.

Player is in while blocking
=Cancel Keep Distance, Search And Destroy, Loot, Gather Plants, Relax. Surely Follow.

When Player is riding, Followers summon creature and ride it.(no script)
When Follower is riding summon dragon, perhaps be flying.

You can tell it to turn into a race that is set during a battle to be speaking in a state in which to obtain a different change.
You can not be displayed or relationship of skin type follower of human and non-transformed.
Can be registered the race you have to follower

Friendly Fire prevention setting follower, Stop fighting with the target that is not hostile to the player.

By MCM, Player physical attack/armor rating correction setting, -1000% ... 1000%.

Clothes Setting can register 128 pattern. Can affect 112 followers.
Unequip head & shield equipment in non-combat. Do not unequip head if the weather is rain or snow.
Can Set up from the costume that you have registered.
Usual, Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store/Temple)
In non setting area, use usual or global setting.
Can Apply one's all clothes setting for all members. Can Reset one/all.
Give priority to large scale place among city, town, settlement.

"Change outfit."
It will continue to change between open a conversation, default equipment outfit that does not appear to own inventory.
First outfit is Naked. Therefore by the cancellation immediately in changing has begun, costume will be naked.
Original outfit equipments are put into own inventory. Original outfit is registered to outfit list if the list hasn't it.

Summon Campfire by player sneaking & blocking nearby follower.
Campfire is guided by player, set tent etc.
Camp set will disappear in the cell move.
If you want to interrupt the camp installation, please defeat him or Cancel by Choice.
Select Kind of Tent:Nord/Imperial/Falmer, by MCM or conversation with follower.
Number of large/small tents set up by the MCM or conversation.
You can choose the equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.

"About your individual behavior","About Salary" Receive salary ON/OFF.
Amount of salary per level, Period of payday. Setting by Conversation or MCM.
Period of payday: every day, every 3 days, every week, every month.
To come close to the player, follower receives a salary automatically.
If the possession amount of players missing, amount carried over to the next time.
Follower leave away automatically in arrears for the third time.
Time to pay : 18:00 - 18:15. If every 3 days, Tuesday & Friday. If every week, Friday.
(Because Magic effect of salary paid disappear by redrawing of the follower)

Game Setting relation follower by MCM
Distance to draw weapon in accordance with player, Distance between followers, Distance from door, Distance to start sprint, Speedup rate for to follow

"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
Setting Manager reaction angle.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Choice of the type of items to be handled automatically, Can gather their material to shared inventory from all member.
Call Shared Inventory (carrige), Change skin color, can ride.
Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.

"About Combat."、"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the fighting style of 128

Changes in V4.9:
・"About Combat."、"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the Combat style of 128.
・As modified and out message does not appear repeatedly even squeeze the type of belongings automatic management of shared
・Can gather their material to shared inventory from all member.
・Call Shared Inventory (carrige), Change skin color, can ride. Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.
・"About your individual behavior.", "About how to follow individual.", "Act freely individual in Town."add.
・Followers can charge player's weapon equipped in non combat. Consume on/off.
・Adjust the combat AI of EFF & AFT option, Fixed conversation OFF the same as MCM is had forgotten reflected in the AFT option.

Changes in V4.8:
・"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Choice of the type of items to be handled automatically.
・Time to pay : 18:00 - 18:15. If every 3 days, Tuesday & Friday. If every week, Friday.
(Because Magic effect of salary paid disappear by redrawing of the follower)
・Number of large/small tents set up by the MCM or conversation.
・Choose camp equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
・"About Sneak Action", "Do not fight. Be sneakily." When Player is sneaking, not fight, not hunt. "Allow combat" setting add.
・Game Setting relation follower by MCM. (Distance to draw weapon in accordance with player,etc.)
・(To deal with Markarth Police Corps under stone fort) Exclude guard that is hostile attack from hunting.
・Clothes setting. Dwelling : Temple, Fix auto Headgear added 31 hair slot. Give priority to large scale place among city, town, settlement.
・ON/OFF conversation choices of offense and defense adjustment, as same MCM, training, shop.
・Boat added to the summon riding, it ground-based walking possible because such like not come and just swim.

Changes in V4.71:
・Fixed an error that appear when you install the option in NMM.

Changes in V4.7:
・"About your individual behavior","About Salary" Receive salary ON/OFF.
・Amount of salary per level, Period of payday. Setting by Conversation or MCM.
・Number of firewood required to camp, The change in shape throwing firewood the look of summon campfire, camp AI improvement.
・Main file include EFF & AFT option. NMM installer support.
・"About Combat", Recover from the knockdown ON/OFF. Need help from the outside to recover from knock down.

Changes in V4.61:
・NMM installer support

Changes in V4.6:
・Addition of a fishing pole & chair to camp. Chair change to 2-4 by number of followers.
・Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.
・"[FLP] Stop Gathering Plants" change to "[FLP] Search Stop". Setting stopping type of search by Convesation or MCM.If you already have, it is not added in reset.
・Modified to just unequip weapon by clothes setting, since the was equipped with bare hands in order to remove the weapon.
・Fixed setting is OFF had not been reflected in the warp tracking due to the distance
・Short distance of the judgment summons campfire, error correction of double summon prevention setting, move speed increase of campfire
・Because there is like to be trespassing in pursuit merchants in automated trading, set to not tracking After moving to another cell.

Changes in V4.5:
・"Gather from plants." expand to "Gather from nature." Gather plants, bugs, fishes.
・"Gather with High speed." add. Use AIProcedure Activate.
・ Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Stop Gathering Plants"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants. (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants.
・Add choice to cancel to Campfire
・Select Kind of Tent:Nord/Imperial/Falmer, by MCM or conversation with follower.
・Exclude timid opponents in Hunting.
・Fix search condition for Hunting & Looting. It was remain condition for auto shopping.
・Fix buff song effect. Mistake setting Weapon speed & Resist magic.

Changes in V4.41:
・Deleted test campfire.

Changes in V4.4:
・Significant renovation of AI. Hunting targets are changed to All hostile actor, Looting targets are changed to All dead.
・Setting the distance to warp, to warp by causing said soliloquy to script with AI.
・Setting the volume and duration of playing musical instruments
・Setting Range of Search, looting, gather from plants.
・Pass the money to really merchant automatically shopping
・Make the sale of firewood, crop, ore. Quantity to trade can be set.
・Clothes setting add unequip shield as same as head equipment.
・Summon Campfire by player sneaking & blocking nearby follower.Campfire is guided by player, set tent etc.

Changes in V4.31:
・Add an "are you sure ?" before the reset clothes setting.
・Can register arrow, can unequip arrow on clothes setting apply.
・When apply Clothes setting, so that it does not remove the head equipment in rain or snow at all settings.
・changed to remove weapons other than it is not charged.
・The shorter delay that was attached to the applying and releasing of clothes set.
・Setting Quantity of potions of healing in inventory to buy from Apothecary or General store.
・Limited to Inn , General store / Farm merchants of food suppliers.
・It is not clear whether there is a chance to use, but when it became a state of poison and disease, to use potion to oneself of cure disease or cure potion of ready-made.

Changes in V4.3:
・Clothes for Usual, Reset all clothes setting one/all, Apply this all clothes setting for all members, Reset selected number's clothes setting
・The load several seconds with a random delay to the application and releasing of clothes set
・When clothes apply, weapon is not unequipped for auto charge.
・Fixed when edit clothes setting by enchanted weapon, registered mysterious item.
・Edit clothes setting, If set custom enchant equipment, return original equipment to player, list is registered copy not enchanted.
When change clothes, If followers have the enchant equipment of the original, follower equip it. If non, copy equipment is equipped.
・Setting Quantity of foods in inventory to buy from merchant.
・Smelter : charcoal(firewood)
・Alchemy Table:Inkwell(Charcoal)
・Tanning rack :Roll of paper(Linen Wrap)
_ Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
・Enchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)

Changes in V4.21:
・Improved the AI of "communication between species", it limited choice, speed up the reaction, Meeko also to be able to solicitation.
・Can setting remaining % to consume each soul gem by conversation too.
・Fixed some conversation script was not working.

Changes log V4.2:
・Clothes Setting Expand. Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store)
In non setting area, use global setting.
・Unequip head equipment in non-combat. Do not unequip if the weather is rain or snow.
・Auto craft by teammate.(for independent system follower like serana.)
・Tanning rack : Tan leather & strips until quantity setting.
・Increase 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
・Followers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %. by teammate.
・Probability that the followers play random action during Idle.
・Display & Change "Global Command"state by MCM.
・Sneaking "Global Command" 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
・Display "Follow me. I need your help. [FLP]" for humanoid. ON/OFF.
・Fix "You not required." solve teammate.
・FIx "Show your state." if left weapon is not enchanted, Displayed right weapon's enchant as left weapon.
・FIx Sneaking "Global Command" List is appear target that has not been conversation once.

Changes log V4.1:
・Clothes Setting can register 128 pattern. Can affect 112 followers.
・"About your individual behavior."(individual AI) rearrange conversation choice.
・"I have to tell you." To expand the range to be displayed. Teammate.(for independent system follower like serana.)

Changes log V4.0:
・During sneaking, can use "Global Command" first term to command individual teammate.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
(warp here, warp there, follow, wait, status, inventory, talk, reset)
・Fix Warp by the words of the third "global command" that was so dull reaction.
・Bug fixes that employment at the time by "Communication between species", had to remove the companion of another in an attempt to eliminate the fellow dead.
・Set a shared voice to a little conversation.

Changes log V3.9:
・If Follower's voice type is same as bard, they can sing buff song.
・Expand 0% - 500%. Physical attack/armor rating correction.
・"About Multi-species followers." Global set Physical attack/armor rating correction.
・"About how to follow individual." follow distance individual.
・Fix "Shopping. Please contact the store."
・Fix v3.8 bsa, v3.85 conversation.

Changes log V3.8:
・Auto craft Supports Dawnguard, Hearthfires, the Dragonborn.
(cooking recipes, oven, grain mill, gem geode, stalhrim, shellbug, heartstone, staff enchanter)
・Supports position details of Geode in Blackreach.
・"About Combat", can be changed up to 5-200% physical attack/armor correction of each individual follower.
・Setting from MCM physical attack/armor correction of the player.
・Fix miss that edited cell in v3.7.

Changes log V3.7:
・During Relax, Followers get items actually by script on the monologue using Veins / Smelter / Alchemy table / Cooking tool.
They get the occasional salt from veins because it is not enough After cooking recipes as vanilla.
・(On/Off)Gather crops from near plants to player. When Player is sneaking or has Fighting pose, It is Disable.
・Healer is possible to receive an instruction to cure player's disease in non combat. magicka cost 158.
・I tried to take measures tricks of AI is to become leave sneaking enters the battle with "Sneak Action" ON.

Changes log V3.6:
・Can give random nickname for non unique NPC follower by "Change yourself." "I Give you the appropriate nickname."
Can revoke, can change. It is maintained even after restarting the game.
・"Change your name." Allow use keyboard also. Arrow key & Enter key.

Changes log V3.5:
・"I have to tell you." "About Multi-species followers."(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water)
"Shift" isn't replace each location. it is simply switching the waiting and follow.
・MCM List for multi-species followers(Level/Class/Location, switch Follow/Wait)
・"About Combat" "Talk about your criteria of fight" change willingness of fight.
・"Change yourself" "Change facial expression" change mood.
・Auto meal in waiting. When waiting in human habitation, move around in large range.
・Fix script little.

Changes log V3.41:
・Fixed only MCM English translations text.

Changes log V3.4:
・Require MCM Reset because Edited MCM "Follow Distance".
Please Click "MCM Stop/Start" twice. close menu. open MCM again. MCM Reset Complete.
・Followers eat food from own inventory at mealtime. 08:00-09:00,12:00-13:00,19:00-20:00 (no script)
・Hunting enemies & Looting add setting, "Only in interior".
・"About Combat" add "Don't accompany to Hunting enemies".
・Add "Act separately in Town". Recommended "Warp Follow" off.
・Conversation script changed OnBegin from OnEnd.

Changes log V3.3:
?Playing instrument during idle. Singing & Playing instrument are set separately by MCM / Conversation.
?Fixed problem that follower sing Even if probability that singing is 0%.
?Fixed a problem that could not trade items with followers have resuscitated by "Communication between species"
Follower that resurrect , become teammate again.
?Fixed summon riding dragon.
?Fixed AI.

Changes log V3.2:
? If followers the same voice type as the bard are set in the MCM / conversation the probability that sing during idle, can also request. English voice.
MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager
?When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
I am trying to keep a sneak state during battle, but can not be sure.
?When Follower is riding summon dragon, perhaps be flying.
?Friendly Fire prevention setting follower, Stop fighting with the target that is not hostile to the player.
?"Change the Outfit" If the follower's Outfit is not in the list, and add it to the list.

Changes log V3.1:
?When Player is riding, Defalut AI Followers summon creature and ride it.(no script)
?MCM add, Sneak / Way to Walk on water / Summon riding.

Changes log V3.0:
?Before Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally) to Player & other followers.
?Expanding the range of no friendly fire (Person friendly to the player & Teammate of the player)
?Correction of the problem that followers come to warp on top of the player To wait to sit in a chair.

Changes log V2.9:
?MCM support(require SkyUI)
?The settable Health% to start the Healing, player or followers.
?At end of combat, can be set to automatic charge weapon equipped if follower is defalt AI.
?To maintain the AI start-up to ensure that the spell of immortality and friendly fire prevention

Changes log V2.8:
?Assigned to the player manipulate the behavior of DLC All Races for "Multi-race form"(not a script),
the Idle action by sneak & various attacks (right / left / Dual / moving direction).
?Since it corresponds to the DLC add race, I prepare esp of people that do not have the DLC
?Slightly modified so that the process is lightly flying dragon in "Multi-race form".
?The abolition of having maintained a spell of immortality and friendly fire prevention in AI 2.7, maintenance scripts restored AI startup
?And corrections to set a little more to ensure a set of follow-up follower verbal third of the global command

Changes log V2.7:
?"Multi-race form" Open the settings that you use while sneak.
?Assigned to the player manipulate the behavior of vanilla All Races for "Multi-race form"(not a script),
the Idle action by sneak & various attacks (right / left / Dual / moving direction).
? I can fly when it became a dragon in "Multi-race Form", move easy, combat severe.
?Automatic equipment (SKSE), Frostbite Spider and Chaurus left the race-specific attack magic in "Multi-race Form".
?Fixed the settings that are intended to be ridden on its own.
?Maintain immortality setting magic and friendly fire prevention magic by AI.
?It may now be turned to ensure script modification of the beast of intangible, from fall.

Changes log V2.6:
? The transformation to any race by method to get the power of heterogeneous changes, and to register the tribe of followers
CTD If you try to fly transformed into dragon can be instructed to turn into a race that you specify in combat followers
Get defeat the enemy to appear in "for combat", "might be fun if there is any magic to transform into a variety of race"
? To set only follow state and used in non-indicating state the words of the third of the global command, to set with warp in warp invalid configuration
? that you will be able to change the name of the follower by name input, hold until the end of the game, alphabet and katakana
? No consumption instruction possible, because it could not implement the soul stone consumption so as to fill the conversation weapons Equipped
?Fixed to the form that was based on it because it was found that the editing of the combat style is not only hold until the end of the game
? To consumption-as-you-can eat when you give a meal, it can give more than one at once
?The clear the park without a name list of the park, even this still slow.
?Fixed All Races skeleton of human type except for the addition of third-person point of view in accordance with the implementation of different changes

Changes log V2.51:
?Show Follower's Perk list Add.

Changes log V2.5:
?Combat style editing, up to 30. Enemy is also changed character not unique because ActorBase assigned to a feature of SKSE.
?There is a priority in combat If I had to change the style AFT and EFF. Is reflected if default.
?Recoverable since it does not change the original.
?Search attack, loot acquisition was between disabled player is ready.
?The follower limited resuscitation in "Communication between species", and additional features stop fighting (in squatting).
?Unique is immortal attributes ON / OFF, other additional possible immortality spell. It got up to them look like dead, to return it after struggle.
?The addition allows the spell to stop the defeat you with each other by friendly fire. Added by choosing once again the "ignore Attack from fellow" Some people already deployed.
?Heal in combat was independent of the non-combat Heal of combat. Can be selected from "About Combat".
?Add a function once growing followers by giving a meal. May crumble balance.
?It is able to change the head part, but do not know you can do a decent figure.

Changes log V2.4:
?Operation function addition of inventory.Type selection. I take out all. I put all.
Registration can "Check the belongings.", to the list. By selling, Dispose of all other than Equipped.
?Hair color, outfit. During the conversation, continue to change. Determined to stop the conversation.
?Option to stop long distance conversation relax, Sprint
-I think, not to be confused choice to release the human type limit of heterogeneous communication on request, choice of this MOD if you know any
Comments faction additional status display additional tourist information of mercenaries also to take effect because it lifted the human type limit
And organize the conversation choices, but author has also no longer sure it is too increased
? To be able to get into personal belongings alter ego because there was Wiki, change figure and then to the case of a hostile Reberudo
? Limited to when the player is stopped hovering dragon, it became easier to follow
- To come for area move you disable warp tracking, resolution perhaps by making the follow-up from the moment waiting

Changes log V2.3:
?I want to know the location & Competence of all members of the different races.(requires SKSE)
?I want to break up with all of the non-human followers in a remote location.
?I want you to show a list of magic learned anew.(requires SKSE)
?I want you to show a list of the magic that originally knew.(requires SKSE)
?I want you to forget all the magic learned anew.(requires SKSE)
?I want you to tell me all the magic that originally knew.(requires SKSE)
?I want to teach the magic of all that I have learned.(requires SKSE)
?Would you be willing to clear all the magic you know originally from my memory.(requires SKSE)
?It is possible to recruit spirits summoned (not disappear)
?Fixed error when the different tribes follower solicitation

Changes log V2.2:
?The solicitation up to 108 bodies a different race followers. Recommended to break up once, invites twice for the follower was a state that can ride in the previous version.
?The long-distance conversation possible and follower in "Communication with different races", riding possible states is automatically released
?The additional option to disable warp tracking area at the time of transfer
?Add option to forget the spell that is equipped with player
?Followers of riding state is all right even fall invulnerable (no effect of spirit body), from the mountain until you attack
?I have forgotten "Close Wounds" to built-in recovery to fellow ,because had search for "heal".
?To reconsider the conditions of "Grand Healing".
?Added skeleton of Bristol back because the missing
?That it is a state ambush some Requirements or changes in search attack, hostile, that it is not a coward.

Changes log v2.1:
- The riding possible through conversation (all other than the human type in vanilla and official DLC)
- Adjustable through conversation the size of the body and movement speed.


Changes log v2.0:
- Can be set in each individual type of loot to get, it can be collected at the same time more than one type.
- To be able to teach the power and magic, Followers do not use the power,
but equipped power, It can be used to re-learn from losing. (come off that there is a battle)
- Put the choice to not fight the dragon other than in each individual, do not work.
But This Follower will not participate in the search attack.
- Changed enemy search bandits priority than the creature, loot changed to favor the collection of arrow.
- AFT Option fix, keep distance function.

Changes log v1.9:
-Shopping enhancements, lead by randomly after selecting the type
-that can fly dragon riding (Do not need the dragonborn),It is hard to say that the operation, It is Instruction.
Point of view is close, there is a sense of reality.
The ground can also move from treated as a horse.
-ON / OFF of the hostility of by friendly fire.
-The change somewhat the AI search of attack

Changes log v1.8:
-Shout of the global command. It has become much clearer, add action.
-Followers will be the trainer of all kinds. A high skill, then Master Trainer. (This function requires SKSE)
-Split the conversation choices, for the whole, for individuals.
-Additional conversation choices
Resize, Contact Beresoa, showing baggage pass, reset, walking on water-related, a stance
-Change of AI, not through the template, no change much.

Changes log v1.7:
Shout-overwrite other indication of the global command until it is revoked. Effect changes in length.
?To enable different race followers and normal conversation. Long-distance conversation implementation by applying the previous conversation means.
?Fixed Dragon's waiting area, down to rest while you're at it.
?I'm not confident I think I probably corresponding to attack and plunder the dragon hunt.

Changes log v1.6:
?Add the power of communication, heterogeneous, can recruit up to 30 body type non-human followers.
? AI enhancements allow conversation with fellow tribes can not talk naturally.
?Expand and to be able to deal with the dragon standard AI. Conversation choice fly, or get down.
?Change, so that it does not automatically charge and instruct players during covert covert
(If you put the same invalid flag ignore combat, sneak package in EFF)


Changes log v1.5:
?Supports recovery of combat, adding conversation choices ON / OFF.
?Reorganize the AI, search attack, relax may have been a little better.
?Add a little so I can use if the target player Heal Other.

Change log v1.4:
?Sneak-attack version and the normal version, so you can switch in a conversation, esp integration
?The integration of Japanese and English versions, use the STRINGS
?Can be set independently of each other, the recovery / get loot /search and attack or sneak attack / follow distance
?The three stages of the near and far distance and usually follow, you will not affect the configuration of the other
?Search and attack, loot acquisition can be set separately.
?Whether to recover, you can set for each follower
?Was fixed because I had made a mistake and the designation of a single recovery recovery recovery range
?Heal Other does not work. Change to Dual Cast of Fast Healing
?May have been improved in response rearrange the entire AI is doing every time
?To work while waiting, if more firewood to wait near the wood-burning units.



Installation

?Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
?Extract the contents of the downloaded archive file to your Data/ folder.
?In the Skyrim Launcher, select Data Files and enable FollowerLivePackage.esp.


Structure Description:
Change and changes in global value set by the grant of a dummy spell by conversation choices
? Action itself is run by an extension of AI packages that are granted in the vanilla all followers

(Wait and follow with vanilla) PlayerFollowerPackage
(Indoor combat in vanilla) PlayerFollowerCombatOverridePackage
(Fighting outdoors in vanilla) PlayerFollowerCombatOverridePackageExterior

By combining a number of extensions Procedure above the AI
PlayerFollowerPackage (follow-up, break, separation, search, attack, looting, recovery, wait-time work)
PlayerFollowerCombatOverridePackage (indoor and outdoor combat, physical fitness monitoring)
PlayerFollowerCombatOverridePackageExterior (monitoring stamina, recovery)
Therefore, if you have been granted in another MOD AI package and different package of vanilla, MOD does not fulfill a function.
Since the change of state of the AI, only comes with However, if there is a change package to another Toraseru action, meanwhile is invalid.


Follower does not relax? Conversation choices "Try to switch the mood."

Fixed a problem that does not follow in the fast travel.
Use the script at the time of the move area, if the distance between the players is greater than 3000, the warp near the player.
Instead, to come to a place where followers warp does not usually tracking

When the update is not a problem as it is to overwrite it.
loosefile, please use when you do not work well with bsl and bsa.

My Another Mod:
Unarmed Various actions Include Melee armed
Children can wear all