SKYRIM
FollowerLivePackage by oldc
Skyrim » Companions - Other
Added: 09/03/2013 - 03:54AM
Updated: 17/11/2014 - 03:41AM

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Uploaded by oldcyder

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Last updated at 3:41, 17 Nov 2014 Uploaded at 3:54, 9 Mar 2013

Since I can not understand English, I'm relying on machine translation.日本語の説明はRead me タブ参照
FLP - Re-Translation by bojanni Very thanks for translation of English.
Many new features require SKSE. MCM support(require SkyUI)
Main file's esp is for Dawnguard & Hearthfires & Dragonborn User. Else, Please override Option esp in main file.

1.Extend the Follower's Defalt AI
2.Extension of the conversation with Followers.
3."Communication between species"add. non-human species as FLP frame followers, until 108.(Humanoid also possible by setting)
4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
Ex...Squad organization, Clothes Setting, Manage Shared Inventory, Summon Camp Set, Fishing, Salary, Wait time for resurrection, Physical attack/armor rating correction setting, Marker, Throwing Weapon, etc.

1.Extend the Follower's Defalt AI
_ Relax, Heal & Buff to fellow, search attack, loot acquisition, keep and change of distance, summon riding, meal, act separately in town, gather from nature, cure disease, candlelight, worship.
  Depending on your settings, to run automatically by AI (not script).
-When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
_AI find a trading partner or trainer. Purchase of food and and lockpick and potion of healing, make the sale of firewood, crop, ore, and train. Quantity to trade and training cost can be set.
 Prices are affected with follower's speech skill. At buying price, max - 80%.
_ Shout of the global command (exert different effect  by length of shout, by your state)
[Standing] 1st term: convocation <-> attack. 2nd term: break <-> dissolve. 3rd term: Cancel or comeback(If non state).
Overwrite the instructions conversation. It valid until canceled by the 3rd term: Cancel.
Target is Default AI followers.
[Sneaking] 1st term:Individual command window, 2nd term:Entire command window. 3rd term: warp convocation (teammate of follow state)
Target Find all teammate in the world.

2.Extension of the conversation with Followers.

++Auto Craft++
Put the script on monologue when using vein / smelter / alchemy table / cooking tool, get material, obtain the item by consuming material.
Setting:Disable, Only Teammate, All NPC.
・Veins        :Get Ore (corresponding to the location) & salt (random).(There is an error with the details of the position vein)
_               Stalhrim require Ancient Nordic Pickaxe. Heart stone. Shellbug. Geode.
・Smelter      : Ingot(a consumption of metal products and dwarves ore), charcoal(firewood)
・Alchemy Table: Potion of Healing(consumes two from the blue flower / wheat / imp stool / blisterwort)(to get the medicine to suit follower's alchemy skill)
_                Potion of Cure Disease(Consumption two from the Mudcrab Chitin + Vampire Dust + Charred Skeever Hide)
_        Inkwell(Charcoal)
・Cooking pot/spit : All food vanilla, hearthfires, dragonborn by cooking pot(recipe of official Street)
・Oven         :All baking food in hearthfires.
・Grain mill   :Sack of Flour using 3 Wheat
・Staff enchanter : Once follower has the spell, consume not enchanted staff & Heart Stone to get new staff.
・Tanning rack : Tan leather & strips until quantity setting.
_        Roll of paper(Linen Wrap)
_        Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
・Enchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)
・Grindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
・Anvil     : Lockpick * 3 (consumes Iron Ingot * 1)
-             Arrow of various(If equipped bow, consumes ingot of various & firewood)
-             scroll"Throwing Dagger"(consumes ingot of various & leather strips)(Extra damage increase by Archery skill, decrease by armor rate.)
-             Throwing Oil Lamp(Lantern * 1)
・Everywhere: Create scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.

・Increase 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
・Followers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %.
・Probability that the followers play random action during Idle.
・When player is no sneak & no ready weapon, Followers sing during Idle. Voice Type: (MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager).
Playing instrument also. Singing & Playing instrument are set by MCM / Conversation.

I have to tell All members.(All AI)
_ Maintain a constant Far/Medium/Close distance.(Follow distance change)
_ Start/Stop Hunting enemies.("Always","Only in interior","OFF")
_ Start/Stop Looting.("Always","Only in interior","Disable". "Favor looting gold"ON/OFF)
_ Take the Distance immediately When I pull out a weapon.(If Distance:Far, automatic ON)
_ About Sneak Action.(ON/OFF sneak attack in hunting. When player sneak, ON/OFF do not assault/combat)
_ Not need to come with me to too far place./Come with me to anywhere.(Warp follow ON/OFF)
_ About Warp.(Distance to warp, warp position:behind / height, Emergency Warp)
_ About moving around freely.(Automatic Relax ON/OFF/During player don't moving)
_ I want to talk about the creature you riding.(Summon Riding)
_ Enable/Disable Remote Conversation by Sprint.(AI)
_ About Charging to Weapon equipped.(Player & Follower's Weapon, Consume soul gem or no consume)
_ Probability to sing during idle.(Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)
_ About playing instrument.(Probability /Duration /Volume)
_ Allow to Eat foods from own inventory in meal time.
_ Act separately in town.(recommended warp follow off)
_ Act separately in house and Inn.
_ About Craft something.(Auto Craft:Disable/Teammate/All NPC. Quantity setting:leather & strips, lockpick, arrow, throwing pioson & dagger)
_ About buying and selling.(Goal of price negotiation, Purchase of food and potion of healing. make the sale of firewood, crop, ore)
_ About Gather from nature.(Range, Gather from plants, bugs, fishes)
_ Read skill book if you have.(Increase 0.1 Skill by Reading Skill Book in inventory at once.)
_ I'll recruit humanoid as Multi-species followers by dialogue.
_ About Camp(Prepare for Camp, Select Kind of Tent:Nord/Imperial/Falmer, Number of firewood required to camp)
_ About worship.(Disable/Only worship/Add Blessing)
_ About whereabouts of fellow.(marker display:invalid, all, follow, not follow, wandering.)
_ Health% to flee in Combat.
_ About Wandering day of the week.
_ About Brightness to use magic of Candlelight.
_ About wait time to search around.
_ About [FLP] Search Stop.(Setting Range of Search Stop)

I have to tell you.
_ Show your State.(Basic status, Race/Class/Confidence, Physical Attack / Defense, equipment, skills, Park, magic list)
_ Make a Shout of the global command.(To Learn Shout "Global Command")
_ About Multi-species followers.(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water, Physical attack/armor rating correction)
_ About your individual behavior.(individual AI)
・ About Heal the wounds of fellow.(AI, Setting Health% to start the healing, Cure Disease, Wait time for resurrection)
・ About Combat.(Heal & Buff ON / OFF to the fellow in combat by AI, Shout Synchronized with player, set Transformed in combat, Hunting non-participation, Avoid Combat)
・ About Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous, Can be selected Multiple types at the same time)
・ About how to follow individual.(Follow Distance individual, Act freely individual in Town, House, Inn)
・ About individual training.(Set of skills to train, the number of per level, the cost of training to skill 50/75/90)
・ About Salary.(Receive salary ON/OFF, Amount of salary per level, Period of payday)
_ About Inventory.
(List registration,The bulk loading and unloading by the list,Disposal by sale,Growth by providing a meal,Shared Inventory,Possession limit weight change,Equipped weapon filling,Performance of the equipment,Acquisition of other alter ego)
_ About Combat.
(Ignore Friendly fire Spell, immortality, physical attack/armor rating correction, Combat entry criteria, Combat style selecting or [editing], Recover from the knockdown ON/OFF, Children join combat, Accept surrender)
_ Can you train me?(Follower can become a trainer only conversation according to the skill of the follower)
_ Shopping. Please contact the store.(in General store/Apothecary/wizard/Blacksmith, 08:00-20:00)
_ About Clothes.(Outfit/Auto Helmet/Set Clothes in choice place/ register 128 clothes setting)
_ About Spell.
(Teach/Forget Player equipped Spell & Power, List of learned/original Magic, Tell/Clear Player all magic that originally knew,Forget all the magic learned anew)
_ About the squad organization.(20 squad, Assign to the squad will be possible by appointing a squad leader. Number of people to recruit for squad by leader.)
_ Change yourself.(Speed/Size/Carry weight/Expression/Nickname/Transformed Race/Walk on Water/[Name]/[Hair Color]/[Head Parts]...[] Changes disappear by the restart of the game)
_ Try to switch the mood.(AI reset + Redraw)
_ Please tell me, a way to walk on water.(from mud club, Slaughter Fish, Hawker)
_ "Communication between species" is enable/disable against Human-type.
_ Can I make a request? (Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)

What have you got?(For FLP follower. If you pass the weapon and armor to follower. Then it will be equipped.)
Down to the ground./ Flying in the sky.
I'd like to Ride on you.
See you. Have a good one!
Rest here.

3."Communication between species" add. to recruit non-human species as FLP frame followers, until 108.(Humanoid also possible by setting)
   With the follower, Long distance conversation/Cancels ridden state/Resurrect/Stop Combat(While Player is sneaking,area calm).
   If you are hostile, must paralyze or calm or cut below 30% health.
   Allow for normal conversation once fellow.
   You can re-invite after the Dismissal.
  The riding possible through conversation (all other than the human type in vanilla and official DLC)
  Creature type who use a weapon, Werewolf, while riding, to attack to match the attack player.
  Follower is invincible while riding, until follower attack, we do not have to worry about falling in falling damage.
 Choice conversation, follow, wait, deal. Possible additional instructions other than the recovery of this MOD.
 AI expansion in response to a dragon. fly, do not fly. The available.
  List displays the name , level , Location (SKSE)
  MCM List(Level/Class/Location, switch Follow/Wait)
  "About Multi-species followers."(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water)
  It is possible to fly to riding the dragon follower.
For more information


4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
   You can register the race of the follower.
   Open the settings that you use while sneak.
   Followers Can be transformed into any race during combat, to select race by conversation.
   Combination of operation (right / left / Dual / moving direction) a variety of attack
   Idle action by the sneak, lie on, sit, Hiding, provocation etc ..
   (Example: Giant's Stomping(Dual) / Slams (Dual Forward move),Storm atonach's Shock wave (Dual),Dragon's Wing Attack(Turn attack) / Tail (Attack Backward move))
   (SKSE) equipment to the left to automatically get the race-specific magic to transformation (Chaurus, Frostbite Spider)
   The flight can move in the transformation in to the Dragon
   (Rise in straight in the third person after you Sneak in the first person)
   The additional fire ball, fire breath, frost breath to the normal attack of Dragon listed registered from the beginning.

 ※Non-human type is transformed into a different race of non-human type, it is not drawn.
    CTD If NPC try to fly Become a Dragon.
  ※Get defeat the enemy to appear in "About combat", "I wish there is magic to transform into a variety of race".

[Compatibility]

In order to maintain compatibility with multiple MOD followers make changes to standard AI Package only.

When used in conjunction with multiple follower MOD(UFO/EFF/AFT etc),
please put This MOD after multiple follower MOD in the load order.
If you use the option, and load thereafter.

Oprion file "FollowerLivePackage - AFT" add.
-Require Amazing Follower Tweaks v1.65 or later & FollowerLivePackage
-When long-distance set by the AFT, FollowerLivePackage does not work.
-Recommended, automatic relax is OFF in the setting of AFT.
(Recovery for the fellow is not working in AFT relax.)
-Heal in Combat is Enable(Tweak Option: The other than "None" in the Combat, and "Enable use magic" in the Magic)
-If noisy greeting, Tweak Option:Chatty Off.

Option file "FollowerLivePackage-EFF" add.
-Require Extensible Follower Framework v4.0.0Beta6 or earlier & FollowerLivePackage
Even "Extensible Follower Framework" user, it is not required.
Combat: Even If you select a non-default, healing in combat is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "FollowerLivePackage-EFFCore" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & FollowerLivePackage
Require this file for AI function.
Combat: Even If you select a non-default, healing in combat is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "EFFDialogue DLC" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & Hearthfires & Dragonborn.
The conversation choices of DLC followers will correspond to the EFF.

Option file "FollowerLivePackage-CH" add.
Convenient Horses compatibility script.

My Home Is Your Home - a mod for followers
_When you are released, go back to the house specified. [FLP & MHYH]:Follower goes to the house that you specify, remains FLP frame follower.
Recommend to Edit MHYH's Quest Priority to 81 by CK or TES5Edit.

Improved Fish
Has been added and if it is introduced fish will also catch as Fishing in FLP.

Recommended MOD:
Multiple Floors Sandboxing by Dovahklon
Follower Trap Safety by Alek

<By extension feature AI follower>
Instructions, configuration changes to the entire by Conversation choices or MCM.
To the individual, by conversation choice.(Available in the MCM individual indication of follow/wait)

Standing "Global command". Possible indication of set-attack-waiting-dissolution return to all followers of follow-up, waiting
Overrides other instructions until canceled by the words of the third. Followers of waiting too rushed.
Switching wait-dissolution of the (return home) switching the set-attack, in the words of the second word in the first
Set only follow state followers and use of non-indicating state the words of the third
Dissolution is released naturally back to the former life while registered followers, and set in the cancellation.
Display & Change state by MCM.

Sneaking "Global Command" 1st term to command individual teammate. 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
Individual (warp here, warp there, follow <=> wait, Dismiss [FLP], status, inventory, talk, reset)
Entire (Warp here:Follow or all, Follow <=> Wait, Follow, Wait, Physical attack/armor correction %, AI reset, All Reset)

Possible long-distance conversation. When used "Communication with different races" or when you sprint to follower.

Relax when the setting follow distance between the player not fighting pose. Set to Disable/Always/During not moving.

Setting the distance to warp, to warp by causing said soliloquy to script with AI.
Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.(same as sneaking global command 3rd term)
Emergency warp distance setting (normal & combat)

If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.

Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.

Whole-individual combat AI the ON / OFF setting.
it can not be special action. It is the same as the vanilla in the OFF combat AI,
Change combat style is applied.

Whether to Heal & Buff can be specified for each person (no limit on the number)
Do you give priority to recovery during combat, can be set for each person.
Follower or player, cut the setting health%, use a spell to heal its target
Players and followers, cut the setting health% at the same time, if there is a use of the recovery range Magica
During Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally/ FIre&Frost&Lighting Cloak) to Player & other followers.
Cloak, select the attributes that are not tolerant of combat target (Magica 289 or more)
If Follower's voice type is same as bard, they can sing buff song.(Move speed, weapon speed, health regeneration, magic resist)
Healer can cure fellow's Disease automatically.

Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.

Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.

Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.

Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.

Distance can be changed in three stages followed by conversation choices.
Distance of less than 650 players and followers &Player is weapons or magic ready
=Take the distance from the player

  [Hunt And Loot Mode] When Player Pull Weapon/Magic, Cancel

Can be configured to a covert attack
"Start/Stop Hunting enemies." in the choice covert conversation.
Can be configured to retrieve the loot

The search of the enemy within 5000 distance of the player, followers can preemptive attack if within a set distance.
It will not charge when stealth attack is set to covert attention.
Target are all hostile & non cowardice actor, or all actor of Ambush AI.(Except Underwater or Guard target)

Take the loot from the all dead bodies. And container around 500 at clearable location.
Add Item Transaction conversation choices for animal followers.
Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)

When followers are within setting radius from player,
gather plants, bugs, fishes in setting radius from player. When Player has a fighting pose, Disable.
* Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Search Stop"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants.  (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants. It is not required equip slot.

"[FLP] Search Stop" Can be set stopping kind of search in conversation or MCM.
Hunting, looting, buying, selling, gathering plants, gathering fishes / bugs / nirnroot.

Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.

Player is in while blocking
=Cancel Keep Distance, Search And Destroy, Loot, Gather Plants, Relax. Surely Follow.

When Player is riding, Followers summon creature and ride it.
Summoned creatures will become the property of the entire follower by himself.

You can tell it to turn into a race that is set during a battle to be speaking in a state in which to obtain a different change.
You can not be displayed or relationship of skin type follower of human and non-transformed.
Can be registered the race you have to follower

Friendly Fire prevention setting follower, members stop combat if target is non hostile to player.
There also be sedated opponent if the battle has continued.
Is applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.

By Conversation or Sneaking Global Command second term, Followers physical attack/armor rating correction setting, 0%...500%.
By MCM, Player physical attack/armor rating correction setting, -1000% ... 1000%.

Clothes Setting can register 128 pattern. Can affect 112 followers.
Equipped from among the belongings of those that are registered with the mannequin.
Equip a copy When specified equipment that follower don't have.
Unequip head & shield equipment in non-combat. Do not unequip head if the weather is rain or snow.
Can Set up from the costume that you have registered.
Usual, Combat, Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store/Temple)
In non setting area, use usual or global setting.
Can Apply one's all clothes setting for all members. Can Reset one/all.
Give priority to large scale place among city, town, settlement.
To wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.

"Change outfit."
It will continue to change between open a conversation, default equipment outfit that does not appear to own inventory.
First outfit is Naked. Therefore by the cancellation immediately in changing has begun, costume will be naked.
Original outfit equipments are put into own inventory. Original outfit is registered to outfit list if the list hasn't it.

Summon Campfire by player sneaking & blocking nearby follower.
Campfire is guided by player, set tent etc.
Camp set will disappear in the cell move.
If you want to interrupt the camp installation, please defeat him or Cancel by Choice.
Select Kind of Tent:Nord/Imperial/Falmer, by MCM or conversation with follower.
Number of large/small tents set up by the MCM or conversation.
You can choose the equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.

"About your individual behavior","About Salary" Receive salary ON/OFF.
Amount of salary per level, Period of payday. Setting by Conversation or MCM.
Period of payday: every day, every 3 days, every week, every month.
To come close to the player, follower receives a salary automatically.
If the possession amount of players missing, amount carried over to the next time.
Follower leave away automatically in arrears for the third time.
Time to pay : 18:00 - 18:15. If every 3 days, Tuesday & Friday. If every week, Friday.
(Because Magic effect of salary paid disappear by redrawing of the follower)

Game Setting relation follower by MCM
Distance to draw weapon in accordance with player, Distance between followers, Distance from door, Distance to start sprint, Speedup rate for to follow

"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
Setting Manager reaction angle.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Pass reaction usual without fighting pose in shared inventory auto transport.
Choice of the type of items to be handled automatically, Can gather their material to shared inventory from all member.
Call Shared Inventory (carrige), Change skin color, can ride.
Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.

"About Combat."、"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the fighting style of 128

Set Wait time for resurrection except 0, then Player or Followers revives if it recieve enough healing within the set time. otherwise die.
Casualty need healing from other fellow because own health regeneration stop during death.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.

FLP frame followers can be specified state to follow, wait and release, wandering, 1-20 squad from MCM List or conversation.
Followers of the follow/wait/squad can be operated by standing global command.
Sneaking global command is operable regardless of the state of the other, if you talked once.
In FLP frame, Teammate attribute cancellation case of non-follow state, and teammate attribute return in the follow state by soliloquy.(Trespassing prevention treatment of returning home)
<Release>: and out of the follower AI, resume normal activity.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
        Fellow recovery of non-combat & armor spell in always enabled. Other settings, such as summoning riding along the follow-up time.
        I sleep summoned bedroll tent, indoors outdoors if there is no bed of their own when the leader was sleeping
        The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn around Skyrim.
       Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
       The day of the week other than the enabled by MCM, resume normal activity as well as release.
       Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
00:00-06:00 Going to bed. They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
06:00-08:00 If it is a residence out in the outdoors, relax.
08:00-20:00 Wide range search attack, loot acquisition and collecting natural.
20:00-24:00 Stay at random around the country inn, Solstheim also go if conversation with Gjalund captain in Windhelm.

Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation by sedation dazzling skill if over the level to some extent on what hostile.
Add random nickname automatically.

Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
<Blessings of 1 or more degrees of faith (ON / OFF possible)>
[Sheogorath]: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
<Blessings of 5 or more degrees of faith (ON / OFF possible)>
Fortify Armor in combat[Stendarr]. Fortify illusion [Mephala]. Summon Werewolf [Hircine]
Fortify Critical [Mehrunes Dagon]. Invisibility [Nocturnal]. Regenarate Health [Namira]
Fortify Two-handed [Malacath]. Fortify Destruction [Hermaeus Mora]. Disease Cloak [Peryite].
Meridia & Molag bal. Add Enchant of their Artifact.
Bound Wabbajack [Sheogorath]. Bound Sanguine Rose [Sanguine]. Bound Skull of Corruption [Vaermina]
The other, the same effect as the shrine is always valid.

"About your individual behavior", "About individual training"
AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.

-Perk "Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility.
No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.
If you want to add it to the follower, please use TES5Edit or CK.

Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
Detect all follower that was talking with you once.(exclude dismissed follower)
It is updated at MCM / conversation and monologue.

-"Throwing Poison & Dagger", Add setting of quantity to distribute enemy in MCM.
The left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, Ash Spawn, etc.

"About inventory.","About list to sell."
Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.

"About your individual behavior","About Combat","About Shout"
Combat AI Extend, followers can use shout learned by player.
All member disable, all member Synchronized with player, Individual.
When health% is below setting value, flee in combat.If enable, flee with "Whirlwind Sprint" & "Become Ethereal".
If melee weapon equipped, follower also use "Whirlwind Sprint" when the enemy is far more than 1000.
Strengthening oneself:Dragon Aspect, Elemental Fury
Against Dragon: Dragonrend
Against Animal: Animal Allegiance, Kyne's Peace
Random:Unrelenting Force, FIre&Frost Breath, Disarm, Cyclone, Battle fury, Soul tear, Drain Vitality, Ice Form.

Children can join combat.(Default On)
They can use Throwing dagger & poison.

Change in V6.6:
-Set add the probability that comes close to the player in a separate action in town.
-Bad weather in clothes setting, setting additional as to whether or not take off the head equipment.
-Is shifted the other clothes setting and timing it with a 1-second delay when you take off automatically head equipment & shield with clothes setting.
-The wait action to override the various search behavior in AI, wait state is changed to not remove the team mate attributes.
-Faith of Sheogorath: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
-Stabilization of summon riding(Referred to as the organism is to become the possession of the entire followers in the monologue)
-Dragon, bear, saber cat, skeever, wolf becomes a random skin color in the summon riding.
-Because they lack the stability, and remove the function to put a follower Dragon fly in summon riding.
-The additional fire ball, fire breath, frost breath to the normal attack of the dragon that is registered from the beginning in multi-race form.
-Reflected in the display of the individual settings the entire set of state of MCM.
-Without the stormed & healing at the time of fisticuffs, change so that followers have to wait and see by taking the distance even when the battle state.
-Fixed inkwell in auto craft. had been in smelter, change to alchemy table.
-Exclude mannequin and players from the squad solicitation subject.
-If player ride horse, disable distance warp follow.

Change in V6.51:
-Please click twice MCM Stop/Start, reopen MCM.
Fix MCM Individual Setting: Text of "Act separately in House/Inn", Simplification of the class change.

Change in V6.5:
-Fix the problem to become stand bolt-upright in the faith of 5 or more.
-Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
-Change the summons bed roll so that it can be used even in children.
-Fix error of warp in v6.4.
-Exclude while riding in the shared inventory automatic transfer.

Change in V6.4:
-Change the switching determination of clothes set to whether in combat, without draw weapon.
-MCM individual setting ally-friend to help whether or not the AI setting, class change added (class returns to the original in the game restart).
-Combat AI renovation, whole-individual combat AI invalid setting, add it to the conditions of use of frenzy spell is the enemy two or more people.
-Also changed to use the recovery and auxiliary fellow with the setting for no fight.
-So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.
-Act separately in house and inn.
-Change to come close to the player with 10% of probability when follower act separately in town.
-If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.
-If the player is in combat & follower is out of combat, shared inventory manager don't react.
-In the case of warp follow OFF, AI is not interrupted. When the follower does not come about, use the emergency warp or global command third of words.

Change in V6.3:
-Add MCM:Individual Setting(If you enable, it is not used recovery and support magic if the Magica is insufficient.)
-Fix Combat AI V6.2.
-Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
-If target is non hostile to player,There also be sedated opponent if the battle has continued.
-Modified to not fight surely also add to the combat AI side behaving as if it was a setting that does not fight.

Change in V6.2:
-Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.
-Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.
-"Boost the morale of fellow by spell." add to use "Call to Arms", if magicka more than 685.
-Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
-Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.
-The automatic addition of Vampire lord to multi-race form list as long to get the power of Vampire lord or speak with Serana.
-The automatic addition of Werebear to multi-race form list if you have DLC of Dragonborn.
-During automatic meal, to eat and to sit when there is a chair nearby.
-If Whirlwind Sprint is enabled in setting shout, if melee weapon equipped, follower also use it when the enemy is far more than 1000.
-Correction of the problem that the spell casting is interrupted.(While using the master attack spell, stop the search of combat AI)
-In FLP frame, Teammate attribute cancellation case of non-follow state, and teammate attribute return in the follow state by soliloquy.(Trespassing prevention treatment of returning home)

Change in V6.1:
-Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)
-Fix Children combat AI, can use bear hands, can change melee or ranged weapon, can use scroll.(Include Throwing dagger))
-Fix AI condition for elemental fury, and use random attack shout with moving.
-Emergency warp distance setting (normal & combat)
-Change special blessing of Meridia & Molag bal. Add Enchant of their Artifact.
-Throwing oil lamp add into throwing poison list. Auto craft by anvil(lantern * 1)
-Change to add fishing fish that have been added to critterFishTypes(fish list of vanilla) (Improved Fish, etc.)

Change in V6.0:
-Combat AI Extend (keep non script)
Follower heal each other in combat, recast buff in combat, flee during casting heal&buff if combat target
Health% to flee in combat, flee with Become Ethereal & Whirlwind Sprint if enable, Use a random shout remember player(Allow individual setting)
Children join combat(Default On)
-Use against fellow cloak of flame / ice / lightning, select the attributes that are not tolerant of combat target (Magica 289 or more)
-Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.
-Add custom healing hands to heal undead by AI if magicka less.
-Clothes setting don't react that Sheath weapon in combat.
-Conversation choice for "My Home Is Your Home - a mod for followers".Follower goes to the house that you specify, remains FLP frame follower. (Default Off)

Change in V5.93:
-When determining the number of clothes set, add the option to pass from the player when the follower is not in possession of registration equipment.
-Fix v5.92 at apply clothes setting, follower equip non setting equippment.
-"Goal setting of price negotiation" by speech skill at auto shopping. Set in conversation or MCM.
-Throwing falmer dagger(poison), Throwing Ash Spawn Spear(fire)

Change in V5.92:
-Measures to the problem that special equipment is lost to dress the time of registration, Wearable Lanterns is OK
-Change the behavior of clothes set at the time of application, a simple and high speed of processing equipment used the dummy equipment.
-Correction of the problem that the conversation ends in the middle with "Change the Outfit."
-Limited at some Random Action, pot in home, tray in inn.

Change in V5.9:
-"About inventory.","About list to sell." Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.
-"About inventory.","Dispose by selling of All belongings not Equipped." Changed. Exclude arrow.
Exclude highest damage melee weapon if equipped bow. Exclude highest damage bow if not equipped bow.
-At auto shopping, prices are affected with follower's speech skill. At buying price, max - 80%.
-Fixed extra damage range of throwing dagger is was too narrow. Increase by archery skill, decrease by armor rate.
-Change to provide the health poison damage of certain when it hits in all throwing poison.
-Correction of the problem that the enemy is transparent if equipped throwing poison.
-Fixed the name of the 20th squad leader in the MCM is had become the name of 19th squad leader.

Change in V5.8:
-Auto Craft(Anvil):Arrow of various(If equipped bow, consumes ingot of various & firewood)
-Auto Craft(Anvil):scroll"Throwing Dagger"(consumes ingot of various & leather strips)(Extra damage increase by Archery skill)
-"Throwing Poison & Dagger", Add setting of quantity to distribute enemy in MCM.
The change in the left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, etc.
- Change the "throwing poison" is to receive the influence of gravity.
- About Looting, add setting "Favor Looting Gold". Even if disable, follower loot coin as misc.
- Fixed skill status, Alteration & SpeechCraft.

Change in V5.71:
-MCM:System, Add Preset of "Defaults" & "All Disable".
-Fixed condition of Auto transport to Shared inventory.
-Increase dummy damage of "Throwing Poison" to used often by NPC.

Change in V5.7:
-Auto Craft: Create scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.
-Auto Craft setting: Only Teammate, All NPC add.(If All NPC, enemies throw poison crafted by oneself)
-Fix reaction to empty soul gem in shared inventory auto management.
-Add pass reaction usual without fighting pose in shared inventory auto transport.
-The move to the System for AI presets in MCM, was back on the same AI.1 a blank page, blank page Bug description display.
-Attack damage is set to 0 only attack timing by skill of attack control, to avoid damage display of the weapon to become 0.
-Modification of the registration of clothes set, was to remove from the list surely Once picked up from mannequin.

Change in V5.6:
- Fixed marker display bug. And Not performed related processing a marker invalid because just in case further.
- Squad increase until 20.
- Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.
- The preset AI setting in blank page of the MCM.
- Various AI adjustment for follow, wandering, squad, shared inventory.
- to wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
- Behavior of prayer and the accompanying changes in the degree of faith NPC also be disabled if you disabled  worship.
- Add plug-ins for EFFv4.0.0Beta7 or later, required for AI behavior.

Changes in V5.51:
- Fixed perhaps quest journal disappear at timing the marker display.
Journal disappeared already, so can not be returned, please try again with previous save data.
- Shown together Nirn notation on setting the day of the week to wandering.

Changes in V5.5:
-Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
-"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.
- The abolished from switching automatically so steal when I make a high speed in the natural gathering.
-Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
-"Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility. No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.

Changes in V5.4:
+ Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
+"About individual training"AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.
+ "Change yourself." moving speed and body size, The change in format to specify a number of optional.
+ Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
Head & Shield is unequip only. Recommend use with Clothes Setting in Combat.
+ "What have you got?" or "Check the belongings." If you pass weapon or armor, follower equip it.

Changes in V5.3:
Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation by sedation dazzling skill if over the level to some extent on what hostile.
Add random nickname automatically.
- Add words in the first sneaking global command, the individual command "Dismiss [FLP]" the
? Do not change of clothes at the time of the release of other settings to reduce the delay of the application and without removing the weapon when I posed If you add the clothes set of combat, it is set
Container of additional search area can be cleared to get loot, get around 500 and contents
It would get if exclude that are locked is suffer around 500 other, set to exclude unnecessary items such as dishes in other goods
- Changed to search together if you both to ON (default ON), weapons and armor to add this to loot acquisition
? The number additional buy a lock pick in automated trading, auto craft or buy through the number: to obtain a lock pick 3 consumes one ingot of iron anvil
And use additional set of brightness to use the magic of lights, ambient and see a follower of 21 or more Magica when it is dark, use without permission wandering during
? The change in bed roll summons Cot becomes disturbed wandering AI adjustment, in going to bed indoor
- It does not get a break, you can use the defense strengthening spell automatically when the squad AI adjustment, the leader is moving
? When the movement was jam-packed with loot acquisition and natural collection, change to switch to Activate process of firing range is extended automatically
? Changed near the default settings for the warp tracking position

Changes in V5.2:
FLP frame followers can be specified state of wandering, 1-5 squad from MCM List or conversation.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
        Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
        I sleep summoned cot tent, indoors outdoors if there is no bed of their own when the leader was sleeping
        The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn around Skyrim.
       Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
       The day of the week other than the enabled by MCM, resume normal activity as well as release.
・Changed the only player the conditions of different animation race follower to prevent the special covert operations during.
-Change rather than hostility to the player, as determined by the hostility of followers to attack its own search decision.

Changes in V5.11:
- Fix player's resuscitation.  Add delay time of return to the first-person point of view.

Changes in V5.1:
・Set Wait time for resurrection (Follower) except 0, then Follower revives if it recieve enough healing within the set time. otherwise die.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.
・Configurable summon riding of each individual, it is applied to take precedence over the entire set.
? The individual can set the "release" of the same state as the dissolution of the global command to FLP frame follower.
・Change how to apply the non-unique immortality spell and friendly fire prevention spell.
The abolition the had maintained by standard script AI startup, using the alias quest of the same form as the clothes set.
・Is applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.
・Error prevention of script of clothes set of head Gear & shield, Simplify by keyword Terms of Use.
・Various modifications, including clothes setting to uninstall the MCM.

Changes in V5.0:
・Set Wait time for resurrection except 0, then Player revives if it recieve enough healing within the set time. otherwise die.
・Change to match the player resuscitation, to revive more natural immortality spell of non-unique for.
・Auto Craft add Grindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
・MCM: FLP Follower list add second page because not only display up to 64 lines.
・Add Setting Warp Position: Height/Behind
・Add Setting Distance to Warp If have Fighting Pose

Installation

?Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
?Extract the contents of the downloaded archive file to your Data/ folder.
?In the Skyrim Launcher, select Data Files and enable FollowerLivePackage.esp.


Structure Description:
Change and changes in global value set by the grant of a dummy spell by conversation choices
? Action itself is run by an extension of AI packages that are granted in the vanilla all followers

(Wait and follow with vanilla) PlayerFollowerPackage
(Fighting outdoors in vanilla) PlayerFollowerCombatOverridePackageExterior

By combining a number of extensions Procedure above the AI
PlayerFollowerPackage (follow-up, break, separation, search, attack, looting, recovery, wait-time work)
PlayerFollowerCombatOverridePackageExterior (indoor and outdoor combat, physical fitness monitoring, recovery)
Therefore, if you have been granted in another MOD AI package and different package of vanilla, MOD does not fulfill a function.
Since the change of state of the AI, only comes with However, if there is a change package to another Toraseru action, meanwhile is invalid.


Follower does not relax? Conversation choices "Try to switch the mood."

Fixed a problem that does not follow in the fast travel.
Use the script at the time of the move area, if the distance between the players is greater than 3000, the warp near the player.
Instead, to come to a place where followers warp does not usually tracking

When the update is not a problem as it is to overwrite it.
loosefile, please use when you do not work well with bsl and bsa.

My Another Mod:
Unarmed Various actions Include Melee armed
Children can wear all
Throw Voice Dialogue FIx