SKYRIM
FollowerLivePackage by oldc
Skyrim » Companions - Other
Added: 09/03/2013 - 03:54AM
Updated: 03/06/2015 - 12:03PM

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Uploaded by oldcyder

Description

Last updated at 12:03, 3 Jun 2015 Uploaded at 3:54, 9 Mar 2013

Since I can not understand English, I'm relying on machine translation.日本語の説明はRead me タブ参照
FLP - Re-Translation by bojanni Very thanks for translation of English.
Require: SKSE, SkyUI(MCM)
Install: Recomended NMM or MO. If manual, Main file's esp is for Dawnguard & Hearthfires & Dragonborn User. Else, Please override Option esp in main file.

1.Extend the Follower's Defalt AI
2.Extension of the conversation with Followers.
3."Communication between species"add. Can recruit as FLP frame followers, until 108.(Separately from Vanilla follower frame)
4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
Ex...Squad organization, Clothes Setting, Manage Shared Inventory, Summon Camp Set, Fishing, Salary, Wait time for resurrection, Physical attack/armor rating correction setting, Marker, Throwing Weapon, etc.

1.Extend the Follower's Defalt AI
_ Relax, Heal & Buff to fellow, search attack, loot acquisition, keep and change of distance, summon riding, meal, act separately in town, gather from nature, cure disease, candlelight, worship.
  Depending on your settings, to run automatically by AI (not script).
-When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
_AI find a trading partner or trainer. Purchase of food and and lockpick and potion of healing, make the sale of firewood, crop, ore, and train. Quantity to trade and training cost can be set.
 Prices are affected with follower's speech skill. At buying price, max - 80%.
_ Shout of the global command (exert different effect  by length of shout, by your state)
[Standing] 1st term: convocation <-> attack. 2nd term: break <-> dissolve. 3rd term: Cancel or comeback(If non state).
Overwrite the instructions conversation. It valid until canceled by the 3rd term: Cancel.
Target is Default AI followers.
[Sneaking] 1st term:Individual command window, 2nd term:Entire command window. 3rd term: warp convocation (teammate of follow state)
Target Find all teammate in the world.

2.Extension of the conversation with Followers.

++Auto Craft++
Put the script on monologue when using vein / smelter / alchemy table / cooking tool, get material, obtain the item by consuming material.
Setting:Disable, Only Teammate, All NPC.
・Veins        :Get Ore (corresponding to the location) & salt (random).(There is an error with the details of the position vein)
_               Stalhrim require Ancient Nordic Pickaxe. Heart stone. Shellbug. Geode.
・Smelter      : Ingot(a consumption of metal products and dwarves ore), charcoal(firewood)
・Alchemy Table: Potion of Healing(consumes two from the blue flower / wheat / imp stool / blisterwort)(to get the medicine to suit follower's alchemy skill)
_                Potion of Cure Disease(Consumption two from the Mudcrab Chitin + Vampire Dust + Charred Skeever Hide)
_        Inkwell(Charcoal)
・Cooking pot/spit : All food vanilla, hearthfires, dragonborn by cooking pot(recipe of official Street)
・Oven         :All baking food in hearthfires.
・Grain mill   :Sack of Flour using 3 Wheat
・Staff enchanter : Once follower has the spell, consume not enchanted staff & Heart Stone to get new staff.
・Tanning rack : Tan leather & strips until quantity setting.
_        Roll of paper(Linen Wrap)
_        Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
・Enchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)
・Grindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
・Anvil     : Lockpick * 3 (consumes Iron Ingot * 1)
-             Arrow of various(If equipped bow, consumes ingot of various & firewood)
-             Throwing Oil Lamp(Lantern * 1) Sometimes Oil Lamp (Light off)
_             Throwing Trap(Ingot):Bear trap, Caltrops, Spear, Fire Plate, Thresher, Ballista, Gas Plate.
・Everywhere: Create scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.

・Increase 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
"What have you got?" or "Check the belongings." MOD skillbook also can be identified.
・Followers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %.
・Probability that the followers play random action during Idle.
・When player is no sneak & no ready weapon, Followers sing during Idle. Voice Type: (MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager).
Playing instrument also. Singing & Playing instrument are set by MCM / Conversation.

I have to tell All members.(All AI)
_ Maintain a constant Far/Medium/Close distance.(Follow distance change)
_ Start/Stop Hunting enemies.("Always","Only in interior","OFF")
_ Start/Stop Looting.("Always","Only in interior","Disable". "Favor looting gold"ON/OFF)
_ Take the Distance immediately When I pull out a weapon.(If Distance:Far, automatic ON)
_ About Sneak Action.(ON/OFF sneak attack in hunting. When player sneak, ON/OFF do not assault/combat)
_ Not need to come with me to too far place./Come with me to anywhere.(Warp follow ON/OFF)
_ About Warp.(Distance to warp, warp position:behind / height, Emergency Warp)
_ About moving around freely.(Automatic Relax ON/OFF/During player don't moving)
_ I want to talk about the creature you riding.(Summon Riding)
_ Enable/Disable Remote Conversation by Sprint.(AI)
_ About Charging to Weapon equipped.(Player & Follower's Weapon, Consume soul gem or no consume)
_ Probability to sing during idle.(Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)
_ About playing instrument.(Probability /Duration /Volume)
_ Allow to Eat foods from own inventory in meal time.
_ Act separately in town.(recommended warp follow off)
_ Act separately in house and Inn.
_ About Craft something.(Auto Craft:Disable/Teammate/All NPC. Quantity setting:leather & strips, lockpick, arrow, throwing pioson & dagger)
_ About buying and selling.(Goal of price negotiation, Purchase of food and potion of healing. make the sale of firewood, crop, ore)
_ About Gather from nature.(Range, Gather from plants, bugs, fishes)
_ Read skill book if you have.(Increase 0.1 Skill by Reading Skill Book in inventory at once.)
_ I'll recruit humanoid as Multi-species followers by dialogue.
_ About Camp(Prepare for Camp, Select Kind of Tent:Nord/Imperial/Falmer, Number of firewood required to camp)
_ About worship.(Disable/Only worship/Add Blessing)
_ About whereabouts of fellow.(marker display:invalid, all, follow, not follow, wandering.)
_ Health% to flee in Combat.
_ About Formation.
_ About Wandering day of the week.
_ About Brightness to use magic of Candlelight.
_ About wait time to search around.
_ About [FLP] Search Stop.(Setting Range of Search Stop)

I have to tell you.
_ Show your State.(Basic status, Race/Class/Confidence, Physical Attack / Defense, equipment, skills, Park, magic list)
_ Make a Shout of the global command.(To Learn Shout "Global Command")
_ About Multi-species followers.(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water, Physical attack/armor rating correction)
_ About your individual behavior.(individual AI)
・ About Heal the wounds of fellow.(AI, Setting Health% to start the healing, Cure Disease, Wait time for resurrection)
・ About Combat.(Heal & Buff ON / OFF to the fellow in combat by AI, Shout Synchronized with player, set Transformed in combat, Hunting non-participation, Avoid Combat)
・ About Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous, Can be selected Multiple types at the same time)
・ About how to follow individual.(Follow Distance individual, Act freely individual in Town, House, Inn)
・ About individual training.(Set of skills to train, the number of per level, the cost of training to skill 50/75/90)
・ About Salary.(Receive salary ON/OFF, Amount of salary per level, Period of payday)
・ About Wandering day of the week individual.(Selected from among not wandering days of the week at the entire setting.)
_ About Inventory.
(List registration,The bulk loading and unloading by the list,Disposal by sale,Growth by providing a meal,Shared Inventory,Possession limit weight change,Equipped weapon filling,Performance of the equipment,Acquisition of other alter ego)
- I want to talk about the creature you riding individual.(Summon Riding individual)
_ About Combat.
(Ignore Friendly fire Spell, immortality, physical attack/armor rating correction, Combat entry criteria, Combat style selecting or [editing], Recover from the knockdown ON/OFF, Children join combat, Accept surrender, Guard player, Mounted Combat)
_ Can you train me?(Follower can become a trainer only conversation according to the skill of the follower)
_ Shopping. Please contact the store.(in General store/Apothecary/wizard/Blacksmith, 08:00-20:00)
_ About Clothes.(Outfit/Auto Helmet/Set Clothes in choice place/ register 128 clothes setting)
_ About Spell.(Teach/Forget Player equipped Spell&Power&Shout, List of learned/original Magic, Tell/Clear Player all magic that originally knew,Forget all the magic learned anew)
(If teach shout target had no spell & no shout before game start, save is crash.(If NPC had no spell & no shout before game start, save crash. Therefore display a confirmation choices at the time of the dangerous NPC.)
_ About the squad organization.(20 squad, Assign to the squad will be possible by appointing a squad leader. Number of people to recruit for squad by leader.)
_ Change yourself.(Speed/Size/Carry weight/Expression/Nickname/Transformed Race/Walk on Water/[Name]/[Hair Color]/[Head Parts]...[] Changes disappear by the restart of the game)
_ Try to switch the mood.(AI reset + Redraw)
_ Please tell me, a way to walk on water.(from mud club, Slaughter Fish, Hawker)
_ "Communication between species" is enable/disable against Human-type.
_ Can I make a request? (Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)

What have you got?(For FLP follower.MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings.". Items can be identified. learn spell tom.)
Down to the ground./ Flying in the sky.
I'd like to Ride on you.
See you. Have a good one! [FLP]
Rest around here. [FLP]
Stay here. [FLP]
Guard here. {FLP}
Ambush here. [FLP]
I release you until I call you. [FLP]
Wander around in Skyrim. [FLP]

3."Communication between species" add. to recruit NPC as FLP frame followers, until 108.(On/Off Humanoid possible by setting)
   With the follower, Long distance conversation/Cancels ridden state/Resurrect/Stop Combat(While Player is sneaking,area calm).
   If you are hostile, must paralyze or calm or cut below 30% health.
   Allow for normal conversation once fellow.
   You can re-invite after the Dismissal.
  The riding possible through conversation (all other than the human type in vanilla and official DLC)
  Creature type who use a weapon, Werewolf, while riding, to attack to match the attack player.
  Follower is invincible while riding, until follower attack, we do not have to worry about falling in falling damage.
 Choice conversation, follow, wait, deal. Possible additional instructions other than the recovery of this MOD.
 AI expansion in response to a dragon. fly, do not fly. The available.
  List displays the name , level , Location (SKSE)
  MCM List(Level/Class/Location, switch Follow/Wait/Releace/Wandering/Squad)
  "About Multi-species followers."(List, Command to all members:Follow/Wait/Releace/Wandering/Shift/Dismiss/Walk on Water)
  It is possible to fly to riding the dragon follower.
For more information


4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
   You can register the race of the follower.
   Open the settings that you use while sneak.
   Followers Can be transformed into any race during combat, to select race by conversation.
   Combination of operation (right / left / Dual / moving direction) a variety of attack
   Idle action by the sneak, lie on, sit, Hiding, provocation etc ..
   (Example: Giant's Stomping(Dual) / Slams (Dual Forward move),Storm atonach's Shock wave (Dual),Dragon's Wing Attack(Turn attack) / Tail (Attack Backward move))
   (SKSE) equipment to the left to automatically get the race-specific magic to transformation (Chaurus, Frostbite Spider)
   The flight can move in the transformation in to the Dragon
   (Rise in straight in the third person after you Sneak in the first person)
   The additional fire ball, fire breath, frost breath to the normal attack of Dragon listed registered from the beginning.

 ※Non-human type is transformed into a different race of non-human type, it is not drawn.
    CTD If NPC try to fly Become a Dragon.
  ※Get defeat the enemy to appear in "About combat", "I wish there is magic to transform into a variety of race".

[Compatibility]

In order to maintain compatibility with multiple MOD followers make changes to standard AI Package only.

When used in conjunction with multiple follower MOD(UFO/EFF/AFT etc),
please put This MOD after multiple follower MOD in the load order.
If you use the option, and load thereafter.

Option file "FollowerLivePackage - AFT" add.
-Require Amazing Follower Tweaks v1.65 or later & FollowerLivePackage
-When long-distance set by the AFT, FollowerLivePackage does not work.
-Recommended, automatic relax is OFF in the setting of AFT.
(FLP AI is not working in AFT relax.)
-If noisy greeting, Tweak Option:Chatty Off.
-Edit AFT Combat AI list to enable FLP Combat AI Even If Tweak Combat setting is None.
-Edit TweakBeastPackage's condition don't apply all Non-Humanoid at AFT frame  exclude animal frame.

Option file "FollowerLivePackage-EFF" add.
-Require Extensible Follower Framework v4.0.0Beta6 or earlier & FollowerLivePackage
Even "Extensible Follower Framework" user, it is not required.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "FollowerLivePackage-EFFCore" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & FollowerLivePackage
Require this file for AI function.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "EFFDialogue DLC" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & Hearthfires & Dragonborn.
The conversation choices of DLC followers will correspond to the EFF.
Add Dialogue : "Cease(Start) to use separately inventories." "I need to trade non equipments with you."

Option file "FollowerLivePackage-CH" add.
Convenient Horses compatibility script.

My Home Is Your Home - a mod for followers
_When you are released, go back to the house specified. [FLP & MHYH]:Follower goes to the house that you specify, remains FLP frame follower.
Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
If MHYH v1, recommend to Edit MHYH's Quest Priority to 81 by CK or TES5Edit.

Improved Fish
Has been added and if it is introduced fish will also catch as Fishing in FLP.

Support "File-Access Interface for Skyrim Scripts" can save & load 5set.

Recommended MOD:
Multiple Floors Sandboxing by Dovahklon
Follower Trap Safety by Alek

<By extension feature AI follower>
Instructions, configuration changes to the entire by Conversation choices or MCM.
To the individual, by conversation choice.(Available in the MCM individual indication of follow/wait)

Standing "Global command". Possible indication of set-attack-waiting-dissolution return to all followers of follow-up, waiting
Overrides other instructions until canceled by the words of the third. Followers of waiting too rushed.
Switching wait-dissolution of the (return home) switching the set-attack, in the words of the second word in the first
Set only follow state followers and use of non-indicating state the words of the third
Dissolution is released naturally back to the former life while registered followers, and set in the cancellation.
Display & Change state by MCM.

Sneaking "Global Command" 1st term to command individual teammate. 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
Individual (warp here, warp there, follow <=> wait, Dismiss [FLP], status, inventory, talk, reset)
Entire (Warp here:Follow or all, Follow <=> Wait, Follow, Wait, Physical attack/armor correction %, AI reset, All Reset)

Possible long-distance conversation. When used "Communication with different races" or when you sprint to follower.

Relax when the setting follow distance between the player not fighting pose. Set to Disable/Always/During not moving.

Setting the distance to warp, to warp by causing said soliloquy to script with AI.
Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.(same as sneaking global command 3rd term)
Emergency warp distance setting (normal & combat)

If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.

Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.

Whole-individual combat AI the ON / OFF setting.
it can not be special action. It is the same as the vanilla in the OFF combat AI,
Change combat style is applied.

Whether to Heal & Buff can be specified for each person (no limit on the number)
Do you give priority to recovery during combat, can be set for each person.
Follower or player, cut the setting health%, use a spell to heal its target
Players and followers, cut the setting health% at the same time, if there is a use of the recovery range Magica
During Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally/ Call to Arms/ FIre&Frost&Lighting Cloak) to Player & other followers.
Cloak, select the attributes that are not tolerant of combat target (Magica 289 or more)
If Follower's voice type is same as bard, they can sing buff song.(Move speed, weapon speed, health regeneration, magic resist)
Healer can cure fellow's Disease automatically.

Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.

If follower is mounted in combat, follower try mounted combat.(Non Script)
Unarmed, Melee, Ranged weapon. mounted hunting.

Passive Ride on/off. There is own horses near followers, they ride horses.
MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.

Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.

Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.

Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.

Distance can be changed in three stages followed by conversation choices.
Distance of less than 650 players and followers &Player is weapons or magic ready
=Take the distance from the player

  [Hunt And Loot Mode] When Player Pull Weapon/Magic, Cancel

Can be configured to a covert attack
"Start/Stop Hunting enemies." in the choice covert conversation.
Can be configured to retrieve the loot

The search of the enemy within 5000 distance of the player, followers can preemptive attack if within a set distance.
It will not charge when stealth attack is set to covert attention.
Target are all hostile & non cowardice actor, or all actor of Ambush AI.(Except Underwater or Guard target)

Take the loot from the all dead bodies. And container around 500 at clearable location.
Add Item Transaction conversation choices for animal followers.
Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)
Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.

When followers are within setting radius from player,
gather plants, bugs, fishes in setting radius from player. When Player has a fighting pose, Disable.
* Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Search Stop"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants.  (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants. It is not required equip slot.

"[FLP] Search Stop" Can be set stopping kind of search in conversation or MCM.
Hunting, looting, buying, selling, gathering plants, gathering fishes / bugs / nirnroot.

Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.

Player is in while blocking
=Cancel Keep Distance, Search And Destroy, Loot, Gather Plants, Relax. Surely Follow.

When Player is riding, Followers summon creature and ride it.
Summoned creatures will become the property of the entire follower by himself.

You can tell it to turn into a race that is set during a battle to be speaking in a state in which to obtain a different change.
You can not be displayed or relationship of skin type follower of human and non-transformed.
Can be registered the race you have to follower

Friendly Fire prevention setting follower, members stop combat if target is non hostile to player.
There also be sedated opponent if the battle has continued.
Is applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.

By Conversation or Sneaking Global Command second term, Followers physical attack/armor rating correction setting, 0%...500%.
By MCM, Player physical attack/armor rating correction setting, -1000% ... 1000%.

Clothes Setting can register 128 pattern. Can affect 112 followers.(Effective only followers. If you want to enable even stay at home, it is possible in a released state of FLP frame.)
Equipped from among the belongings of those that are registered with the mannequin by dialogue with follower.
Equip a copy When specified equipment that follower don't have.
Unequip head & shield equipment in non-combat. Do not unequip head if the weather is rain or snow.
Can Set up from the costume that you have registered.
Usual, Combat, Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store/Temple)
In non setting area, use usual or global setting.
Can Apply one's all clothes setting for all members. Can Reset one/all.
Give priority to large scale place among city, town, settlement.
To wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
It is not removed for the automatic charge weapons that are not filled when changing clothes in clothes Setting Effect.

"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.

"Change outfit."
It will continue to change between open a conversation, default equipment outfit that does not appear to own inventory.
First outfit is Naked. Therefore by the cancellation immediately in changing has begun, costume will be naked.
Original outfit equipments are put into own inventory. Original outfit is registered to outfit list if the list hasn't it.

"Keep equipping clothes you are passed from now.":
This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.

"Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.

Summon Campfire by player sneaking & blocking nearby follower.
Campfire is guided by player, set tent etc.
Camp set will disappear in the cell move.
If you want to interrupt the camp installation, please defeat him or Cancel by Choice.
Select Kind of Tent:Nord/Imperial/Falmer, by MCM or conversation with follower.
Number of large/small tents set up by the MCM or conversation.
You can choose the equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.
Lure into fishing rod holder of camp set. When fishing if one has lure, player & followers do not consume food.
Change to add fishing fish that have been added to critterFishTypes(fish list of vanilla) (Improved Fish, etc.)

"About your individual behavior","About Salary" Receive salary ON/OFF.
Amount of salary per level, Period of payday. Setting by Conversation or MCM.
Period of payday: 1 - 365 days.
To come close to the player, follower receives a salary automatically.
If the possession amount of players missing, amount carried over to the next time.
Follower leave away automatically in arrears for the third time.

Game Setting relation follower by MCM
Distance to draw weapon in accordance with player, Distance between followers, Distance from door, Distance to start sprint, Speedup rate for to follow

"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
Setting Manager reaction angle.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Pass reaction usual without fighting pose in shared inventory auto transport.
Choice of the type of items to be handled automatically, Can gather their material to shared inventory from all member.
Call Shared Inventory (carrige), Change skin color, can ride.
Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.

"About Combat."、"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the fighting style of 128

Set Wait time for resurrection except 0, then Player or Followers revives if it recieve enough healing within the set time. otherwise die.
Casualty need healing from other fellow because own health regeneration stop during death.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.

FLP frame followers can be specified state to follow, wait and release, wandering, 1-20 squad from MCM List or conversation.
Followers of the follow/wait/squad can be operated by standing global command.
Sneaking global command is operable regardless of the state of the other, if you talked once.
FLP Weekly Schedule in MCM. Each day of the week, 6:00-18:00 & 18:00-nextday6:00, there is 14 parts.
"Undecided" when the time comes, will be determined at random to one of the follow / wait / release / wandering.
MCM:System:ON / OFF setting of teammate attributes of each state of the FLP frame. Switch by soliloquy.(Trespassing prevention treatment of returning home)
<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
<Release>: and out of the follower AI, resume normal activity.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
        Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
        I sleep summoned bedroll tent, indoors outdoors if there is no bed of their own when the leader was sleeping
        The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn or town around Skyrim.
       Heal each other out of combat in always enabled. Other settings, such as summoning riding along the follow-up time.
       The day of the week other than the enabled by MCM, resume normal activity as well as release.
       Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
       "Schedule of the wandering day" in MCM:"FLP weekly schedule".
    0:00-6:00, 6:00-12:00, 12:00-18:00, 18:00-24:00. You can assign the four types of behavior.
-Bedtime                :Going to bed. They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
-Go to town from another:Tour of the each village in Skyrim & Solstheim, and Fortress of Ork.
-Exploration            :Wide range Hunting, Looting, Gathering from nature.
-Go to Inn to Stay      :Stay at random around the country inn in Skyrim, Solstheim.

Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation by sedation dazzling skill if over the level to some extent on what hostile.
Add random nickname automatically.

Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
<Blessings of 1 or more degrees of faith (ON / OFF possible)>
[Sheogorath]: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
<Blessings of 5 or more degrees of faith (ON / OFF possible)>
Fortify Armor in combat[Stendarr]. Fortify illusion [Mephala]. Summon Werewolf [Hircine]
Summon Barbas [ClavicusVile]. Fortify Critical [Mehrunes Dagon]. Invisibility in sneaking or combat [Nocturnal]. Regenarate Health in Combat [Namira]
Fortify Two-handed [Malacath]. Fortify Destruction [Hermaeus Mora]. Disease Cloak [Peryite]
Meridia & Molag bal. Add Enchant of their Artifact.
Bound Wabbajack [Sheogorath]. Bound Sanguine Rose [Sanguine]. Bound Skull of Corruption [Vaermina]
The other, the same effect as the shrine is always valid.

"About your individual behavior", "About individual training"
AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.

-Perk "Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility.
No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.
If you want to add it to the follower, please use TES5Edit or CK.

Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
Detect all follower that was talking with you once.(exclude dismissed follower)
It is updated at MCM / conversation and monologue.

-"Throwing Poison & Dagger", Add setting of quantity to distribute enemy in MCM.
The left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, Ash Spawn, etc.

"About inventory.","About list to sell."
Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.

"About your individual behavior","About Combat","About Shout"
Combat AI Extend, followers can use shout learned by player.
All member disable, all member Synchronized with player, Individual.
When health% is below setting value, flee in combat.If enable, flee with "Whirlwind Sprint" & "Become Ethereal".
If melee weapon equipped, follower also use "Whirlwind Sprint" when the enemy is far more than 1000.
Strengthening oneself:Dragon Aspect, Elemental Fury
Against Dragon: Dragonrend
Against Animal: Animal Allegiance, Kyne's Peace
Random:Unrelenting Force, FIre&Frost Breath, Disarm, Cyclone, Battle fury, Soul tear, Drain Vitality, Ice Form.

Children can join combat.(Default On)
They can use Throwing dagger & poison.

Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Nott affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
When the player is moving forward in forming the formations, followers have fit a player's orientation.

"Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town.

Probability for idle dialogue mutually:
Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say.
Include random actions from Probability to play action & instrument & song.

Probability to play action mutually:
Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.

Change in V7.5:
-Change salary system: Period of payday can set 1 - 365days by MCM or conversation, Even if time is passed by Player's waiting, followers want to recieve salary how many paydays passed.
Therefore, player can prevent dismiss if salary not paid is smaller than 3 times.
Time to receive salary become any times.
-Change clothes setting behavior:The had returned once optimally equipped when it deviates from the one condition, to optimize equipment only when it is out from all conditions other than the head and shield.
Therefore, the timing at which the best equipment if it is the clothes set of usual and combat disappears.
Also change operation at the time of clothes switching, according to once set if in a non-combat without removing it if still necessary, since the automatic filling the weapon and remove all in UnequipAll if not required
In addition, the conditions mistake fixes priority of home clothes.
-Combat AI change: the first 100% search of fellow, and later change to perform at 20% when it is not targeted by the enemy (weapon insertion and removal measures in combat and ensure assistance to the fellow)
- Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.
- First bullet of throwing Dwemer ballista modified to fire at the time of appearance.
- Fix miss of the automatic charging from the shared inventory.
- Changed so that it does not re-distributed to the same target in the battle in the distribution to the enemy.
-AI Change is to use from 5 seconds accumulated in when to use the lights (measures to that the brightness at the time of cell movement becomes 0).
-Adjust the magic of candlelights that AI uses, It was so not dazzling brightness and appearance.
-Modified to skill of attack control does not disable the cloak magic.
-Add to MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
-Add to MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.
-Add to MCM:Player setting, Global command learn or forget.
-Add to MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings."
-Add to conversation choice "About behavior in waiting." for other than FLP frame follower.
-Behavior in waiting is enable even if AFT frame follower.

Change in V7.4:
-"About Clothes", "Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.
-Sneaking Grobal Command 2nd words: Change[Follow], [Wait](Follow or Waiting-state member or All member). Add [Become Healer].
-Add Spell of Summon Riding in Player Setting in MCM. Player can select Riding creature as same as follower's Individual setting.
-Passive Ride on/off. There is own horses near followers, they ride horses.
-Fix problem at warp follow with Immersive Horses.
-Formation is disabled during conversation with player.
-At formation, forward correction value change to 1/3 if the moving speed of the player is more than 100.
-Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
-Change How to display way of List of Individual Setting in MCM.

Change in V7.31:
-Fix problem: player take random action at V7.3 with another mod's frame.

Change in V7.3:
-"Keep equipping clothes you are passed from now.":This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.
-When the player is moving forward in forming the formations, followers have fit a player's orientation.
-Auto Charge setting add "Consume also from shared inventory".
-Probability for idle dialogue mutually:Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say. Include random actions from Probability to play action & instrument & song.
-Probability to play action mutually:Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.
-FollowerLivePackage-EFFCore.esp: PlayerFollowerFollowPackage: Delete flag of "Maintain Speed At Multi".

Change in V7.2:
-Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Nott affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
-Add page of "Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town.
-Mounted combat condition remove player mount.

Change in V7.11:
-FISS support become optional, be disable selectable at the installation.(MCM corrective measures if there is FISS corresponding other MOD if you do not put the FISS)
Include FISSFactory.pex, FISSInterface.pex along description in FISS.
-Add slider of movement speed / body size / carry weight at MCM of player / individual setting.

Change in V7.1:
-Support "File-Access Interface for Skyrim Scripts" can save & load 5set.
-Distribute to the enemy: the possible confiscation from the enemy who owns more than the number set, Miss fixes that are distributed to 7.0 of animal, fighting in distribution on / off
-Throw trap: Gas plate added, modified to fire the ballista to three shots one by one shot to the contact reaction formula, shortened physics corresponding recovery processing of fire plate.
-Non Script Mounted Combat, Unarmed & Melee & Ranged weapon, mounted hunting also.
-If follower change clothes during mount, they can't dismount sometimes.
If player dismount, they take a dismounted motion in soliloquy, or warp to Player.
Dismount assist: On/Off for other mod's horse function. If Convenient Horses, Recomended Warp.
-Standing Global Command's Rest change to "Rest around here." from waiting state.
-Global Command change silence at game.
-Combat AI Changed to not use the attack ordered Shout when the player is in front.
-Change the bow crossbow use in Hunting as judged by whether possession by using a bow-arrow list of FLP built-in, the other with the same can be added to the list in the confirmation of belongings.
-Changed to not added when the degree of faith has reached the upper limit 127.
-Change candlelight that AI is used to spell disappear in covert state.
-Guard player On/Off:If Player is in combat, if follower is out of combat, follower go to the guard in the vicinity of the player.
-Add Summon Riding dragon flying, Test function, and will not be work well.

Change in V7.0:
-<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
-Add "Throwing Trap", Auto craft & distribute enemy, can pick up with sneaking, Category sorting into the trap of throwing the oil lamp.
(Bear trap, Caltrops, Spear, Fire Plate, Oil lamp <light off>, Thresher, Ballista)
-"What have you got?" or "Check the belongings." Can you teach spell by consume spell tome.
-"What have you got?" or "Check the belongings." MOD skillbook also can be identified.
-Change all FLP summon spell target to "Self" from "Location". Summon camp or riding creature, casting spell never mistake.
-Conversation choices: Adding for individual training, that the sneaking training instruction is missing.
-Throwing things distribute enemy, The bias not so adjusted, changed to be distributed even in combat.
-Small fix of the marker display function.

Structure Description:
Change and changes in global value set by the grant of a dummy spell by conversation choices
? Action itself is run by an extension of AI packages that are granted in the vanilla all followers

(Wait and follow with vanilla) PlayerFollowerPackage
(Fighting outdoors in vanilla) PlayerFollowerCombatOverridePackageExterior

By combining a number of extensions Procedure above the AI
PlayerFollowerPackage (follow-up, break, separation, search, attack, looting, recovery, wait-time work)
PlayerFollowerCombatOverridePackageExterior (indoor and outdoor combat, physical fitness monitoring, recovery)
Therefore, if you have been granted in another MOD AI package and different package of vanilla, MOD does not fulfill a function.
Since the change of state of the AI, only comes with However, if there is a change package to another Toraseru action, meanwhile is invalid.


Follower does not relax? Conversation choices "Try to switch the mood."

Fixed a problem that does not follow in the fast travel.
Use the script at the time of the move area, if the distance between the players is greater than 3000, the warp near the player.
Instead, to come to a place where followers warp does not usually tracking

When the update is not a problem as it is to overwrite it.
loosefile, please use when you do not work well with bsl and bsa.

My Another Mod:
Unarmed Various actions Include Melee armed
Children can wear all
Throw Voice Dialogue FIx