SKYRIM
Various Hunter by skyorange
Skyrim » Immersion
Added: 06/03/2013 - 03:21PM
Updated: 28/08/2015 - 05:57PM

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Uploaded by win2009

Description

Last updated at 17:57, 28 Aug 2015 Uploaded at 15:21, 6 Mar 2013

Various Hunter

Requirements
  • Official Skyrim patch 1.9.32.0.8 or greater.
  • Official Dragonborn DLC
  • SKSE
  • SkyUI

This description is originally written in Japanese by skyorange and translated into English by Sifka.

Concept
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Hunters often says they have been hunting and fishing in these parts for years. When I heard it, it sounded a bit strange. If they are hunters and have been these parts for years, they need to sell more various items. Hunters must have done not only mining or wood-chopping but also fishing and hunting for insects. Sometimes they must have hunted hawks and made poisons for their hunt.

What does this mod do?
====================
SKYRIM
  • Makes hunters more variation. (Vanilla 8 + Various Hunter 41 = total 49 variations)
  • Hunters' levels are high as experienced hunters.
  • Their Classes are new. They are specialized Archery and Light Armor.
  • They have some archery perks. In the case of hunting, they will use poison.
  • They sell not only furs, hides and meats, but also fish, insects, woods and ores.
  • They sell goods which depend on their location.
  • They wear hide armors or studded armors.
  • Adds some fully voiced dialogue.
  • Adds 6 new hunter camps - there is no hunter camps option.
  • Adds 10 travelling hunters and 10 hunter's dogs (default: both 6).
  • Adds 4 hunter type followers.
  • Travelling hunters and followers will travel extensively in skyrim or encounter in various places.
  • Travel destinations are determined randomly.
  • Travelling hunters destination is 47 places in the skyrim. For example, these places.
  • Travelling followers destination is 34 places in the skyrim. For example, these places.

SOLSTHEIM
  • The hunter may sell the items which they hunted in Solstheim.
  • The hunter challenging Netch does not have animal goods anymore. Because Wulf Wild-Blood says "The Skaal hunt not for sport, but to survive."

There are several features that can be configurable in the Mod Configuration Menu (MCM).
  • Number of Travelling Hunters and Hunter's Dogs.
  • ON/OFF settings for each Followers.
  • Essential/Protected settings for Followers.
  • Relations of Hunter and Player. (Friend/Neutral)
  • Relations of Hunter and Slaughterfish. (Enemy/Neutral)
  • The amount of Hunter's Trading Goods.
  • Abolition of Trade with hunters. (if you need)
  • Extra Gold setting.
  • Buying and selling prices setting.
  • "Trading Goods" and "Extra Gold" are not reflected in the game immediately. Depends on the game setting (Restocking time).

Restocking time: Travelling Hunters and Travelling Followers will be restocked with the same timing as the iDaysToRespawnVendor of game setting (default: after 2 Days). Other hunters will be restocked with the same timing as the iHoursToRespawnCell of game setting (default: after 10 Days).

Classification by hunter camp location
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I consider following places are affluent in natural resources. Hunters sell a wide variety of goods.
[World Space Tamriel]
- POIPineForest01
- POIFallForest30
- ShriekwindBastionExterior02 (HorseRider, not hunter camp)
- VHCamp01 (New hunter camp)
- VHCamp02 (New hunter camp)
- VHCamp04 (New hunter camp)
- VHCamp05 (New hunter camp)
- VHCamp06 (New hunter camp)

These lands are affluent in natural resources except aquatic resources.
[World Space Tamriel]
- HuntersRestExterior01
- POIPineForest10
- CliffsideRetreat
- POIVolcanicTundra15

These lands have much snow and resources are limited.
[World Space Tamriel]
- POIFallForest20
- POISnowy01
- POISnowy06
- POISnowy32
- HaemarsShameExterior01 (HorseRider, not hunter camp)
- VHCamp03 (New hunter camp)

Credits
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Bethesda Softworks
Sifka
CK Wiki Japanese translation