Even Better Quest Objectives by whickus with fixes and expansions by William Imm
Skyrim » Immersion
Added: 02/03/2013 - 11:23PM
Updated: 24/04/2015 - 06:17PM

15,154 Endorsements

1.4 Latest version

293,709 Unique D/Ls

461,465 Total D/Ls

826,173 Total Views

Uploaded by WilliamImm


Last updated at 13:17, 24 Apr 2015 Uploaded at 18:23, 2 Mar 2013

Texture artist looking to help out? Please help make a proper Argonian retexture! Details in linked thread.

Guess what? This mod is now featured on Skyrim GEMS!

(Category 100 - UI)

And it's been showcased! Several times, in fact!

Please see user images for a good comparison between vanilla and this mod, or watch either video above. Thanks to insane0hflex and Brodual for showcasing the mod.
Do NOT redistribute to other sites.The only official upload sites are the Nexus and AFK Mods, for now.

-- A Honest Plea --

Everyone who is reading this - please be sure to at least look at this linked mod. Though this isn't really related to quests, it is still a really nice piece of work, and one that really, really needs as much love as it can get. The author of that spent so much work into making the divine shrines really stand out, while still keeping it lore friendly. The amount of detail she put into the mod is, frankly, incredible.

I really hope anyone who uses this mod notices this - because this is something that really should be noticed by the average Skyrim user. It blows away any other shrine retexture that is out there - it really is that good. Please, at the very least, take a look at that mod.

(EDIT: I must say, thank you for supporting the linked mod. I really do feel glad that I was able to pass on my support and notice to what is quite frankly an excellent mod made by an excellent author.)

Now, as for this one:

-- Description --

This mod enhances the quest descriptions in the vanilla game so that you have a clear sense of where your are supposed to go and what you are supposed to do besides looking at the quest markers. Let's face it - the quest descriptions were quite bad, not specifying where you are supposed to go by themselves, and forcing you to play with the quest markers on all the time. This affects nearly 250 quest objectives/descriptions, spanning over 160 quests, editing descriptions that were either really vague or didn't exist at all.

If you recognize the concept, then you've probably seen Better Quest Objectives by whickus, and this mod is mostly inspired by that. However, due to whickus's disappearance from the Nexus, his mod was left unmaintained and became more and more outdated over time - not including fixes from the unofficial patches, changes by the DLC, and even official updates from Bethesda. Making reviving this mod harder was the fact that the author did not include the source code for the scripts, making changes to them really difficult.

Enter this mod. A updated revival of whickus's mod, it includes fixes from the unofficial patches and official updates, so it will not undo fixes any more from both, while also enhancing the quest descriptions and objectives.

A few things to consider: Some quests with ambiguous descriptions are left alone because they are meant to be riddles. They will not be modified - it's as likely as me cutting myself on a sharply observed portrait. Also, quests with journals that give information about the locations have the journals themselves edited instead of the descriptions.

Also, this mod does modify some of the vanilla scripts relating to some of the radiant quests. This is done so that the location would be properly displayed in the quest objectives. For now, only the scripts relating to DA09, DA10, MGR20, MGR20b, MGR21, MGRArniel04, and MGRitual05 are modified - more might come soon.

There exists a French Translation of this mod, made by lasyan3, for those of you who speak French and want to have the mod in their native language. There is also a German translation of this mod by translation newcomer Riknar. If anyone is willing to translate this mod, please message me about it. I can't do any translation work by myself. Would be even better if you did the other parts of this mod as well.

-- Installation --

First, you MUST have the Unofficial Skyrim Patch installed. Otherwise, the game will crash on startup, as this mod uses the patch as a master (this is done to integrate some of their fixes into the mod). You should have it installed anyway, as it fixes a *lot* of the bugs that Bethesda didn't get to. Any DLC plugins require the respective unofficial patch along with the DLC mentioned.

Download and install with a mod manager. Manual installation is possible, but is not recommended. The mod is packaged for easy installation with Mod Organizer, Wrye Bash, and NMM, so if you use any of those, this mod will have a nicely automated installer. (Will honestly recommend Mod Organizer to install - NMM is too oversimplified, and Wrye, although good, does have a strong learning curve.)

Load order wise, BOSS should sort most of the plugins correctly. When I need to release a compatabillity patch for this mod, I will add it to the BOSS masterlist before release - I do contribute to the list, after all.

-- Uninstallation --

Remove with your mod manager, or remove any files starting with BetterQuestObjectives from the data folder.

-- Compatibility --

Anything that modifies the vanilla quests can overwrite the better descriptions. If your mod does so, I would recommend making a compatibility patch between both this mod and yours.

-- Credits --

whickus, for creating the original Better Quest Objectives.
ElminsterAU, Sharlikran, and Zilav for creating TES5Edit, a great modding tool, and the same one I used to fix this mod.
The entire STEP team, for being awesome, and crafting a very detailed noob-friendly guide to enhancing Skyrim, as well as being the key factor to my start in Skyrim modding. Go check it out!

And finally, Bethesda Softworks for creating such a modular and quality game. Thank you all!

-- Other Mods Made By Me --
Disease Descriptions for the Immersive Adventurer