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cridus

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cridus

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About this mod

Makes you jump higher and farther while transformed into a werewolf.

Requirements
Permissions and credits
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THIS MOD REQUIRES "SKYRIM SCRIPT EXTENDER" (THE "CLASSIC BUILD").
You can download it here: http://skse.silverlock.org
Follow the instructions in the "Readme" file.
It's a very useful (I'd say essential) "mod" and it's easy to install.


(Link to the Skyrim Special Edition version)

(Link to "Werewolves Jump Higher (and Farther)" on the Steam Workshop)

- Description -

This mod makes you jump higher and farther while transformed into a werewolf.

Technical info: this mod changes the Game Settings "fJumpHeightMin" and "fJumpMoveMult", doubling their default values when the player is transformed into a werewolf. Those two settings are respectively the height of the player's jumps and the multiplier that determines how far you go with jumps.
It also multiplies by 1.5 the value of "fJumpFallHeightMin", so that you can jump down higher places without getting damage.
When the player turns back to normal, those settings are reset to the default values.


- Updates -

Misc. update: I made a version that works alongside "Athletic Jump" by EnigmaWolf. If you use/want to use that mod, you have to use this specific version of "Werewolves Jump Higher and Farther". Notice that it's not made for "Supernatural Jump", that is a different version of the "Athletic Jump" mod.
My mod must be loaded after Athletic Jump.

Version 1.3: Important update! Changed completely the way the mod triggers, now it's perfect and compatible with anything, even with other mods that change jump-related Game Settings (it lets other mods use their values instead of the ones it would use).
Also, now there's nothing to localize so there's only one version for all the languages!
Update of the update: Replaced the scripts with the .bsa file.

Version 1.2: Fixed the jump height and length not resetting to default when you are transformed and load a save in which you're not. Also fixed other little imperfections.

Version 1.1: Now the jumps will still be higher if you save when transformed, exit and re-enter the game.
Also, now the height at which you begin taking fall damage is higher, while transformed (the script now also modifies the "fJumpFallHeightMin" Game Setting).


- Compatibility -

With version 1.3, this mod is compatible with anything, even with other mods that change jump-related Game Settings (it lets other mods use their values instead of the ones it would use).


- Installation -

Simply put the files from the archive into Skyrim's "Data" folder (of course, you can download the mod with Vortex, if you use it).


- Uninstallation -

You'd better not uninstall this mod since it uses scripts (and I don't see why you should, anyway), but if you really want to, then:

- Go to Skyrim's "Data" folder;
- Delete "Werewolves Jump Higher.esp";
- Delete "Werewolves Jump Higher.bsa".


- My other mods -

Here's a mod that I made for vampires, instead: Vampirism - Weather & Brightness-Aware
It makes it so that during the day you can get some regeneration by staying in the shadows, and how much you get depends on how dark it is in that spot.
When the sky is overcast there's not as much light as with the sun, for example, so you get some regeneration even in the open. See more details in the mod's page.

For low-end computers which get super-long loading times when entering Whiterun: Whiterun - No more Gildergreen Tree loading screen