Here There Be Monsters by Araanim
Skyrim » Quests and adventures
Added: 10/05/2013 - 03:28AM
Updated: 28/07/2015 - 06:50PM

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Uploaded by Araanim


Last updated at 20:50, 28 Jul 2015 Uploaded at 5:28, 10 May 2013

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy." 
--Ishiro Honda 

The Sea of Ghosts, they call it. An emptiness of ice and fog, lifeless and haunted. But the icy depths hide horrors even the Dragonborn has never faced. Legends tell of the beasts that dwell in the deep. Creatures that have slept for centuries beneath the ice. Monsters of such immensity, that even the dragons fear them. And now, like the dragons, the monsters have awoken... 


Got some love on Gamespot's "Top 5 Skyrim Mods of the Week." Thanks, everyone! 

*Now available on Nexus.* 

This mod adds nine massive boss monsters that prowl the Ghost sea. They are based off of various world myths regarding sea monsters. There are also three ship captains that can be hired, three survivors in the docks, and an expert monster hunter for hire. Talking to the survivors will lead you on a quest that will pit you up against each of these monsters. The quest is not voiced yet, so be sure to turn your subtitles on. 

Monster locations: 

Karkinos - Mudcrab 
-Giant Crab sent by Hera to distract Hercules as he fought the Hydra. Hercules quickly dispatched the crab by kicking it with such force that it was propelled into the sky Found on the islands around Broken Oar Grotto. 

Leviathan - Slaughterfish 
-The most massive of sea creatures in the Old Testament, a beast only God himself can tame. Used to show Job the power of God, for only he had mastery over such a beast. Found in the deep dark of Pilgrim's Trench. 

Iku-Turso - Horker 
-"The Eternal Turso" A ancient melavolent Finnish sea monster and god. Described as a giant walrus, and sometimes considered a god of war. Found in the waters north of the Serpent Stone. 

Jormungandr - Ice Wraith 
-The Midgard Serpent of Norse mythology. He is the son of the trickster god Loki. Odin took Jörmungandr and threw him into the ocean, where he grew so large that he was able to surround the earth and grasp his own tail. When he lets go, the world will end. Found due north of Ophan's Tear. 

Curriud - Chaurus 
-Celtic sea monster without much description. The myth of the Gae Bulg mentions a fight to the death between two monsters: the Curruid and the Coinchenn. Found west-northwest of Septimus Signus's Outpost. 

Kraken - Dwarven Spider 
-The epitomic sea monster that haunts sailors the world over. Often described as a cephalopod, but early descriptions describe it as a crab-like monster. Found east of Bleakcoast Cave. 

Ymir - Ancient Frost Atronach 
-Norse myth describes Ymir as the father of all Jötunn. He is a primeval being who was born from venom that dripped from the icy rivers Élivágar. He was killed by Odin at the creation of the world. Found far north of Brinewater Grotto. 

Tiamat - Storm Atronach 
-A Babylonian chaos monster, a primordial goddess of the ocean, and mother of younger gods and monsters. Described as the embodiment of primordial chaos. She travels the Sea of Ghosts like a storm. 

Phorcys - Giant Lurker 
-"Old Man Of The Sea" He is a primordial Greek sea god. Considered the shepard of the sea and said to have fathered all its monsters. Found north of Dawnstar. 

The ship captains can be found in the inns of Solitude, Dawnstar, and Windhelm. 

Some of the monsters tend to bug a bit, due to their immense size. All are killable and all will present a good fight. Enjoy! 


Moved the Chaoskampf a little closer to the Dawnstar docks. This doesn't overlap with the boats added by Faalskar or Dawnguard. It also adds a little firepower to use in the Tiamat battle. I also added an interior to the Chaoskampf, that shouldn't respawn and can be used as a player home. *However*, my second mod, The Call of Cthulhu, also uses this interior, so there is a chance that it will reset everything when you install that mod. Don't worry about it right now cause that one's not finished, but just something to keep in mind. 

I fixed Jormungandr so he does not fly off into space when you kill him. Also, he doesn't disintegrate when he dies, so you get a nice giant ice wraith corpse to look at. Also, I taught him to swim, so, think about that next time you're swimming in the Ghost Sea... 

*Spoilers ahead, if you want to be surprised...* 
I realize that starting the quest isn't overly straightforward, so if you're having trouble, here: 
The quest triggers the first time you walk into one of the coastal taverns. After that, talk to a survivor. There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm. They will tell you a story and the quest will begin, telling you to talk to sea captains. The sea captains are in the taverns. Only the sea captain in Dawnstar, Captain Gamli, will advance the quest. He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag. Ghoragdag will send you to kill the Leviathan. Then he sends you to Guomundr, who sends you to kill Iku-Turso. It is there that you will meet The Hunter, who begins a second, separate quest. From there The Hunter is always the quest giver. I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest. All four characters can be followers at any time in the quest. 
*End Spoilers* 

The area where Jormungandr originally was has become corrupt because I messed up the Navmeshes. Jormungandr has been moved to a new area north of Ophan's Tear, and there is no reason to go to the corrupted area. I'm looking into fixing the meshes, but it's an involved process that I haven't had time for yet. Sorry if this causes problems. 

Added a sort of lair to each monster location comprised of shipwrecks, bodies, survivors, etc. Adds a little more menace to each battle. Also, each lair is an actual map location so you can fast travel once you find it. 

Added some summoning spells to some of the monsters that can summon Spawn. I'm not sure if the monsters can actually use them, however, since they are not human NPCs. I also added the spells as rewards during the quest. 

Added a small hunting vessel that belongs to the Hunter, dubbed The Chaoskampf. 

The sea captains are now available as followers. Enlist their aid as you battle the terrors of the depths! 

Both quests are fully tested and functional. Keep an ear out around the docks and go from there. Get set for an epic hunt. Let me know if you find any persistent bugs. I haven't made any workarounds in case you kill the monsters out of order, so you have to follow the quest exactly for now or it will get all mixed up. Be careful finishing the quest if you haven't finished all the quests in Dawnstar. People will die. I hope you enjoy it! 

Things that still need fixed 
-A few persistent little bugs with the quest 
-some monsters get stuck 
-Curruid sometime causes massive FPS drop 

Future Plans: 
-Give Tiamat the ability to summon sea ghosts and monster spawn 
-Custom monster models 
-More monsters. 
-Possible badass armor set made from monster pieces. 

-Jormungandr is still about 70 feet in the air, so he's kinda hard to fight. I still have no idea how to fix this. 
-Leviathan has a tendency to get stuck and not chase the player. You have to coax him to the surface to get a shot at him.