SKYRIM
Vlindrel Secret Treasury by TheSecretMaster
Skyrim » Abodes - Player homes
Added: 18/02/2013 - 11:59PM
Updated: 24/04/2013 - 07:48PM

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Uploaded by dloader

Description

Last updated at 19:48, 24 Apr 2013 Uploaded at 23:59, 18 Feb 2013

VLINDREL SECRET TREASURY

This mod adds a secret treasure vault to the player house in Markarth.

You don't have to buy the treasury from the steward like the other house decorations. It has always been there but was forgotten a long time ago. When you visit Vlindrel Hall the next time just search around the house and you will discover the hidden entrance.

SPOILERS:

The entrance should be very easy to find. (It is open by default)
Inside the treasury you will find treasure of course. (There are some empty boxes for you to fill too)
The traps can be disabled from within. (Yes, there are traps)

THE GOLDEN SPIDER:

Activate the golden dwemer spider on one of the pedestals. Once you repair it, you can tell it to follow you around.
While it is following you it will automatically collect all the gold from chests, corpses, etc...
It won't fight. In fact it will ignore combat completely. I also flagged it as essential. So you don't have to worry about disabling it by accident.
It won't steal anything or kill anyone. Which means you can take it downtown no problem.
It is not a regular companion and doesn't occupy the follower slot.
No script extender required. Just latest Skyrim.

THE METAL INGOT DISPLAY

The display table is scripted to automatically stack all metal ingots on top.
You can either just drop ingots from your inventory on to the table.
Or if you want to add a large number of ingots at once you can put them into the table and they will be added to the stack one by one.
The picture shows the table fully stacked with 91 gold ingots.

KNOWN ISSUES:

Sometimes when fast traveling it takes a little longer for the spider to get there. Solution: Either wait an hour or just move on, the spider will catch up sooner or later.
The spider will take the gold from locked containers. Well, not that bad and nothing I can do about it.
Some gold pieces are impossible to reach for the spider. This is due to the small spider body and the short pickup distance. There is a game setting for the pickup distance but I did not dare to change this. Instead I told the spider to reevaluate the situation when it can't acquire a target in a certain amount of time. This means it might skip a few gold pieces but it should be impossible to get stuck.

HOW IT WORKS (The gold collecting Spider)

You might think it's probably very script heavy but actually the attached script just handles the command menu and some other unimportant things. The trick is a custom AI package which makes the spider follow the player and at the same time look out for gold pieces.

VERSION HISTORY

V4.5: Custom texture for the spider ( more gold like ) . Replaced lightning traps. Enabled fast traveling from the treasury.

V4: Made the spider a little bit smaller and faster. You can jump over it now. Also improved the spider's command menu. Inside the treasury I rearranged things to make room for another ingot display and tweaked the lighting

V3.5: added missing files to bsa archive, sorry to all who tried this before, please try again, it will work now

V3: added display table for metal ingots and fixed a couple minor bugs (gold pickup sound sometimes not playing and a door saying it was barred from the other side while it was not barred at all)

V2: added the golden spider

V1: initial release, just the treasury itself